#![enable(implicit_some)] ( name: Name("Merchant"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.creature.humanoid"), inventory: ( loadout: Inline(( inherit: Asset("common.loadout.village.merchant"), active_hands: InHands((Choice([ (2, ModularWeapon(tool: Bow, material: Eldwood, hands: None)), (1, ModularWeapon(tool: Sword, material: Steel, hands: None)), (1, ModularWeapon(tool: Sword, material: Bloodsteel, hands: None)), (2, ModularWeapon(tool: Staff, material: Ironwood, hands: None)), ]), None)), )), ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )