#![deny(unsafe_code)] #![allow(incomplete_features)] #![type_length_limit = "1664759"] #![allow(clippy::option_map_unit_fn)] #![deny(clippy::clone_on_ref_ptr)] #![feature( associated_type_defaults, bool_to_option, fundamental, label_break_value, option_zip, trait_alias, type_alias_impl_trait, extend_one )] /// Re-exported crates #[cfg(not(target_arch = "wasm32"))] pub use uuid; // modules #[cfg(not(target_arch = "wasm32"))] pub use common_assets as assets; #[cfg(not(target_arch = "wasm32"))] pub mod astar; #[cfg(not(target_arch = "wasm32"))] mod cached_spatial_grid; #[cfg(not(target_arch = "wasm32"))] pub mod character; #[cfg(not(target_arch = "wasm32"))] pub mod clock; #[cfg(not(target_arch = "wasm32"))] pub mod cmd; pub mod combat; pub mod comp; pub mod consts; #[cfg(not(target_arch = "wasm32"))] pub mod depot; #[cfg(not(target_arch = "wasm32"))] pub mod effect; #[cfg(not(target_arch = "wasm32"))] pub mod event; #[cfg(not(target_arch = "wasm32"))] pub mod explosion; #[cfg(not(target_arch = "wasm32"))] pub mod figure; #[cfg(not(target_arch = "wasm32"))] pub mod generation; #[cfg(not(target_arch = "wasm32"))] pub mod grid; #[cfg(not(target_arch = "wasm32"))] pub mod lottery; #[cfg(not(target_arch = "wasm32"))] pub mod npc; #[cfg(not(target_arch = "wasm32"))] pub mod outcome; #[cfg(not(target_arch = "wasm32"))] pub mod path; #[cfg(not(target_arch = "wasm32"))] pub mod ray; #[cfg(not(target_arch = "wasm32"))] pub mod recipe; #[cfg(not(target_arch = "wasm32"))] pub mod region; pub mod resources; #[cfg(not(target_arch = "wasm32"))] pub mod rtsim; #[cfg(not(target_arch = "wasm32"))] pub mod skillset_builder; #[cfg(not(target_arch = "wasm32"))] pub mod slowjob; #[cfg(not(target_arch = "wasm32"))] pub mod spiral; #[cfg(not(target_arch = "wasm32"))] pub mod states; #[cfg(not(target_arch = "wasm32"))] pub mod store; #[cfg(not(target_arch = "wasm32"))] pub mod terrain; #[cfg(not(target_arch = "wasm32"))] pub mod time; #[cfg(not(target_arch = "wasm32"))] pub mod trade; #[cfg(not(target_arch = "wasm32"))] pub mod typed; pub mod uid; #[cfg(not(target_arch = "wasm32"))] pub mod util; #[cfg(not(target_arch = "wasm32"))] pub mod vol; #[cfg(not(target_arch = "wasm32"))] pub mod volumes; #[cfg(not(target_arch = "wasm32"))] pub use cached_spatial_grid::CachedSpatialGrid; #[cfg(not(target_arch = "wasm32"))] pub use combat::{Damage, GroupTarget, Knockback, KnockbackDir}; pub use combat::{DamageKind, DamageSource}; #[cfg(not(target_arch = "wasm32"))] pub use comp::inventory::loadout_builder::LoadoutBuilder; #[cfg(not(target_arch = "wasm32"))] pub use explosion::{Explosion, RadiusEffect}; #[cfg(not(target_arch = "wasm32"))] pub use skillset_builder::SkillSetBuilder;