// Keep in mind that this should be safe defaults for new character
({
    Armor(Chest): Item("common.items.armor.misc.chest.worker_purple_brown"),
    Armor(Legs): Item("common.items.armor.misc.pants.worker_brown"),
    Armor(Feet): Item("common.items.armor.misc.foot.sandals"),

    Lantern: Item("common.items.lantern.black_0"),
    Glider: Item("common.items.glider.glider_cloverleaf"),
})