BasicMelee( energy_cost: 0, buildup_duration: 0.2, swing_duration: 0.05, recover_duration: 0.3, base_damage: 6, base_poise_damage: 5, knockback: ( strength: 0, direction: Away), range: 3, max_angle: 30, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.1), chance: 0.1, ))), damage_kind: Slashing, )