DashMelee( energy_cost: 10.0, melee_constructor: ( kind: Stab( damage: 1.0, poise: 0.0, knockback: 8.0, energy_regen: 0.0, ), scaled: Some(Stab( damage: 9.0, poise: 25.0, knockback: 7.0, energy_regen: 0.0, )), range: 3.0, angle: 20.0, ), energy_drain: 0, forward_speed: 2.0, buildup_duration: 0.5, charge_duration: 1.0, swing_duration: 0.1, recover_duration: 0.8, ori_modifier: 0.3, charge_through: false, is_interruptible: true, )