// Loot table that exists purely for price rationalisation // // This loot table should be marked as sellable. // If you want to add something that merchants can buy but not sell, // add another loot table // // Please keep it sorted by rarity so it's easier to reason about things [ // Meats (0.125, Item("common.items.food.meat.bird_large_raw")), (0.5, Item("common.items.food.meat.beast_large_raw")), (2.0, Item("common.items.food.meat.bird_raw")), (2.0, Item("common.items.food.meat.fish_raw")), (2.0, Item("common.items.food.meat.tough_raw")), (4.0, Item("common.items.food.meat.beast_small_raw")), // Gatherables (0.25, Item("common.items.food.coconut")), (0.5, Item("common.items.food.cheese")), (1.0, Item("common.items.food.apple")), (2.0, Item("common.items.food.carrot")), (2.0, Item("common.items.food.lettuce")), (2.0, Item("common.items.food.tomato")), (2.0, Item("common.items.food.mushroom")), ]