([ Group(Weapon(Hammer)), // Single Strike, as single as you are Skill((Hammer(SsKnockback), 2)), Skill((Hammer(SsDamage), 2)), Skill((Hammer(SsRegen), 2)), Skill((Hammer(SsSpeed), 2)), // Charged Skill((Hammer(CDamage), 2)), Skill((Hammer(CKnockback), 2)), Skill((Hammer(CDrain), 2)), Skill((Hammer(CSpeed), 2)), // Leap Skill((Hammer(UnlockLeap), 1)), Skill((Hammer(LDamage), 1)), Skill((Hammer(LCost), 1)), Skill((Hammer(LDistance), 1)), Skill((Hammer(LKnockback), 1)), Skill((Hammer(LRange), 1)), ])