// Png(specifier), // Vox(specier), // VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom) ({ // Weapons Tool(Bow): VoxTrans( "voxel.weapon.bow.simple-bow", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool(Dagger): VoxTrans( "voxel.weapon.dagger.dagger_rusty", (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1, ), Tool(Sword): VoxTrans( "voxel.weapon.sword.rusty_2h", (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), Tool(Axe): VoxTrans( "voxel.weapon.axe.rusty_2h", (0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0, ), Tool(Hammer): VoxTrans( "voxel.weapon.hammer.rusty_2h", (0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0, ), Tool(Staff): VoxTrans( "voxel.weapon.staff.wood-fire", (0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5, ), Tool(Shield): VoxTrans( "voxel.weapon.shield.wood-0", (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), // Consumables Consumable(Apple): VoxTrans( "element.icons.item_apple", (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 1.0, ), Consumable(PotionMinor): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable(Cheese): Png( "element.icons.item_cheese", ), Consumable(Potion): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Consumable(Mushroom): VoxTrans( "voxel.sprite.mushrooms.mushroom-10", (0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0, ), Consumable(Velorite): VoxTrans( "voxel.sprite.velorite.velorite_ore", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Consumable(VeloriteFrag): VoxTrans( "voxel.sprite.velorite.velorite_1", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), // Ingredients Ingredient(Flower): VoxTrans( "voxel.sprite.flowers.flower_red_2", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient(Grass): VoxTrans( "voxel.sprite.grass.grass_long_5", (0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0, ), // Debug Items Tool(Debug(Boost)): VoxTrans( "voxel.weapon.debug_wand-0", (0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6, ), Tool(Debug(Possess)): VoxTrans( "voxel.weapon.debug_wand-1", (0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6, ), })