ComboMelee( stage_data: [ ( stage: 1, base_damage: 100, damage_increase: 10, base_poise_damage: 10, poise_damage_increase: 0, knockback: 0.0, range: 4.0, angle: 30.0, base_buildup_duration: 0.1, base_swing_duration: 0.075, hit_timing: 0.5, base_recover_duration: 0.15, forward_movement: 0.5, damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), ), ( stage: 2, base_damage: 80, damage_increase: 15, base_poise_damage: 13, poise_damage_increase: 0, knockback: 2.0, range: 3.5, angle: 40.0, base_buildup_duration: 0.1, base_swing_duration: 0.1, hit_timing: 0.5, base_recover_duration: 0.3, forward_movement: 0.0, damage_kind: Slashing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), ), ( stage: 3, base_damage: 130, damage_increase: 20, base_poise_damage: 15, poise_damage_increase: 0, knockback: 2.0, range: 6.0, angle: 10.0, base_buildup_duration: 0.15, base_swing_duration: 0.1, hit_timing: 0.2, base_recover_duration: 0.35, forward_movement: 1.2, damage_kind: Piercing, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10.0, strength: DamageFraction(0.1), chance: 0.1, ))), ), ], initial_energy_gain: 0, max_energy_gain: 200, energy_increase: 25, speed_increase: 0.1, max_speed_increase: 0.8, scales_from_combo: 2, is_interruptible: true, ori_modifier: 1.0, )