// specifier ({ // Bows Tool("common.items.weapons.bow.bone-0"): "voxel.weapon.bow.bone-0", Tool("common.items.weapons.bow.bone-1"): "voxel.weapon.bow.bone-1", Tool("common.items.weapons.bow.bone-2"): "voxel.weapon.bow.bone-2", Tool("common.items.weapons.bow.bone-3"): "voxel.weapon.bow.bone-3", Tool("common.items.weapons.bow.eldwood-0"): "voxel.weapon.bow.eldwood-0", Tool("common.items.weapons.bow.eldwood-1"): "voxel.weapon.bow.eldwood-1", Tool("common.items.weapons.bow.eldwood-2"): "voxel.weapon.bow.eldwood-2", Tool("common.items.weapons.bow.frostwood-0"): "voxel.weapon.bow.frostwood-0", Tool("common.items.weapons.bow.frostwood-1"): "voxel.weapon.bow.frostwood-1", Tool("common.items.weapons.bow.frostwood-2"): "voxel.weapon.bow.frostwood-2", Tool("common.items.weapons.bow.hardwood-0"): "voxel.weapon.bow.hardwood-0", Tool("common.items.weapons.bow.hardwood-1"): "voxel.weapon.bow.hardwood-1", Tool("common.items.weapons.bow.hardwood-2"): "voxel.weapon.bow.hardwood-2", Tool("common.items.weapons.bow.hardwood-3"): "voxel.weapon.bow.hardwood-3", Tool("common.items.weapons.bow.hardwood-4"): "voxel.weapon.bow.hardwood-4", Tool("common.items.weapons.bow.hardwood-5"): "voxel.weapon.bow.hardwood-5", Tool("common.items.weapons.bow.metal-0"): "voxel.weapon.bow.metal-0", Tool("common.items.weapons.bow.metal-1"): "voxel.weapon.bow.metal-1", Tool("common.items.weapons.bow.metal-2"): "voxel.weapon.bow.metal-2", Tool("common.items.weapons.bow.metal-3"): "voxel.weapon.bow.metal-3", Tool("common.items.weapons.bow.metal-4"): "voxel.weapon.bow.metal-4", Tool("common.items.weapons.bow.rawwood-0"): "voxel.weapon.bow.rawwood-0", Tool("common.items.weapons.bow.rawwood-1"): "voxel.weapon.bow.rawwood-1", Tool("common.items.weapons.bow.sagitta"): "voxel.weapon.bow.sagitta", Tool("common.items.weapons.bow.starter"): "voxel.weapon.bow.starter", Tool("common.items.weapons.bow.velorite"): "voxel.weapon.bow.velorite", Tool("common.items.debug.velorite_bow_debug"): "voxel.weapon.bow.velorite", Tool("common.items.weapons.bow.wood-0"): "voxel.weapon.bow.wood-0", Tool("common.items.weapons.bow.wood-1"): "voxel.weapon.bow.wood-1", Tool("common.items.weapons.bow.wood-2"): "voxel.weapon.bow.wood-2", Tool("common.items.weapons.bow.wood-3"): "voxel.weapon.bow.wood-3", Tool("common.items.weapons.bow.wood-4"): "voxel.weapon.bow.wood-4", // Daggers Tool("common.items.weapons.dagger.starter_dagger"): "voxel.weapon.dagger.dagger_rusty", Tool("common.items.weapons.dagger.basic_0"): "voxel.weapon.dagger.dagger_basic-0", Tool("common.items.weapons.dagger.cultist_0"): "voxel.weapon.dagger.dagger_cult-0", // Swords Tool("common.items.weapons.sword.bloodsteel-0"): "voxel.weapon.sword.bloodsteel-0", Tool("common.items.weapons.sword.bloodsteel-1"): "voxel.weapon.sword.bloodsteel-1", Tool("common.items.weapons.sword.bloodsteel-2"): "voxel.weapon.sword.bloodsteel-2", Tool("common.items.weapons.sword.bronze-0"): "voxel.weapon.sword.bronze-0", Tool("common.items.weapons.sword.bronze-1"): "voxel.weapon.sword.bronze-1", Tool("common.items.weapons.sword.bronze-2"): "voxel.weapon.sword.bronze-2", Tool("common.items.weapons.sword.caladbolg"): "voxel.weapon.sword.caladbolg", Tool("common.items.weapons.sword.cobalt-0"): "voxel.weapon.sword.cobalt-0", Tool("common.items.weapons.sword.cobalt-1"): "voxel.weapon.sword.cobalt-1", Tool("common.items.weapons.sword.cobalt-2"): "voxel.weapon.sword.cobalt-2", Tool("common.items.weapons.sword.cobalt-3"): "voxel.weapon.sword.cobalt-3", Tool("common.items.weapons.sword.cultist"): "voxel.weapon.sword.cultist", Tool("common.items.weapons.sword.frost-0"): "voxel.weapon.sword.frost-0", Tool("common.items.weapons.sword.frost-1"): "voxel.weapon.sword.frost-1", Tool("common.items.weapons.sword.iron-0"): "voxel.weapon.sword.iron-0", Tool("common.items.weapons.sword.iron-1"): "voxel.weapon.sword.iron-1", Tool("common.items.weapons.sword.iron-10"): "voxel.weapon.sword.iron-10", Tool("common.items.weapons.sword.iron-2"): "voxel.weapon.sword.iron-2", Tool("common.items.weapons.sword.iron-3"): "voxel.weapon.sword.iron-3", Tool("common.items.weapons.sword.iron-4"): "voxel.weapon.sword.iron-4", Tool("common.items.weapons.sword.iron-5"): "voxel.weapon.sword.iron-5", Tool("common.items.weapons.sword.iron-6"): "voxel.weapon.sword.iron-6", Tool("common.items.weapons.sword.iron-7"): "voxel.weapon.sword.iron-7", Tool("common.items.weapons.sword.iron-8"): "voxel.weapon.sword.iron-8", Tool("common.items.weapons.sword.iron-9"): "voxel.weapon.sword.iron-9", Tool("common.items.weapons.sword.starter"): "voxel.weapon.sword.starter", Tool("common.items.weapons.sword.steel-0"): "voxel.weapon.sword.steel-0", Tool("common.items.weapons.sword.steel-1"): "voxel.weapon.sword.steel-1", Tool("common.items.weapons.sword.steel-2"): "voxel.weapon.sword.steel-2", Tool("common.items.weapons.sword.steel-3"): "voxel.weapon.sword.steel-3", Tool("common.items.weapons.sword.steel-4"): "voxel.weapon.sword.steel-4", Tool("common.items.weapons.sword.steel-5"): "voxel.weapon.sword.steel-5", Tool("common.items.weapons.sword.steel-6"): "voxel.weapon.sword.steel-6", Tool("common.items.weapons.sword.steel-7"): "voxel.weapon.sword.steel-7", Tool("common.items.weapons.sword.steel-8"): "voxel.weapon.sword.steel-8", Tool("common.items.weapons.sword.stone-0"): "voxel.weapon.sword.stone-0", Tool("common.items.weapons.sword.stone-1"): "voxel.weapon.sword.stone-1", Tool("common.items.weapons.sword.stone-2"): "voxel.weapon.sword.stone-2", Tool("common.items.weapons.sword.wood-0"): "voxel.weapon.sword.wood-0", Tool("common.items.weapons.sword.wood-1"): "voxel.weapon.sword.wood-1", Tool("common.items.weapons.sword.wood-2"): "voxel.weapon.sword.wood-2", Tool("common.items.debug.admin_sword"): "voxel.weapon.sword.frost-1", // 1h Swords Tool("common.items.weapons.sword_1h.bloodsteel-0"): "voxel.weapon.sword_1h.bloodsteel-0", Tool("common.items.weapons.sword_1h.bloodsteel-1"): "voxel.weapon.sword_1h.bloodsteel-1", Tool("common.items.weapons.sword_1h.bloodsteel-2"): "voxel.weapon.sword_1h.bloodsteel-2", Tool("common.items.weapons.sword_1h.bronze-0"): "voxel.weapon.sword_1h.bronze-0", Tool("common.items.weapons.sword_1h.bronze-1"): "voxel.weapon.sword_1h.bronze-1", Tool("common.items.weapons.sword_1h.bronze-2"): "voxel.weapon.sword_1h.bronze-2", Tool("common.items.weapons.sword_1h.cobalt-0"): "voxel.weapon.sword_1h.cobalt-0", Tool("common.items.weapons.sword_1h.cobalt-1"): "voxel.weapon.sword_1h.cobalt-1", Tool("common.items.weapons.sword_1h.cobalt-2"): "voxel.weapon.sword_1h.cobalt-2", Tool("common.items.weapons.sword_1h.cobalt-3"): "voxel.weapon.sword_1h.cobalt-3", Tool("common.items.weapons.sword_1h.starter"): "voxel.weapon.sword_1h.starter", Tool("common.items.weapons.sword_1h.iron-0"): "voxel.weapon.sword_1h.iron-0", Tool("common.items.weapons.sword_1h.iron-1"): "voxel.weapon.sword_1h.iron-1", Tool("common.items.weapons.sword_1h.iron-2"): "voxel.weapon.sword_1h.iron-2", Tool("common.items.weapons.sword_1h.iron-3"): "voxel.weapon.sword_1h.iron-3", Tool("common.items.weapons.sword_1h.iron-4"): "voxel.weapon.sword_1h.iron-4", Tool("common.items.weapons.sword_1h.obsidian-0"): "voxel.weapon.sword_1h.obsidian-0", Tool("common.items.weapons.sword_1h.orichalcum-0"): "voxel.weapon.sword_1h.orichalcum-0", Tool("common.items.weapons.sword_1h.orichalcum-1"): "voxel.weapon.sword_1h.orichalcum-1", Tool("common.items.weapons.sword_1h.steel-0"): "voxel.weapon.sword_1h.steel-0", Tool("common.items.weapons.sword_1h.steel-1"): "voxel.weapon.sword_1h.steel-1", Tool("common.items.weapons.sword_1h.steel-2"): "voxel.weapon.sword_1h.steel-2", Tool("common.items.weapons.sword_1h.steel-3"): "voxel.weapon.sword_1h.steel-3", // Axes Tool("common.items.weapons.axe.starter_axe"): "voxel.weapon.axe.2haxe_rusty", Tool("common.items.weapons.axe.orc_axe-0"): "voxel.weapon.axe.2haxe_orc-0", Tool("common.items.weapons.axe.bronze_axe-0"): "voxel.weapon.axe.2haxe_bronze-0", Tool("common.items.weapons.axe.bronze_axe-1"): "voxel.weapon.axe.2haxe_bronze-1", Tool("common.items.weapons.axe.bronze_axe-2"): "voxel.weapon.axe.2haxe_bronze-2", Tool("common.items.weapons.axe.iron_axe-0"): "voxel.weapon.axe.2haxe_iron-0", Tool("common.items.weapons.axe.iron_axe-1"): "voxel.weapon.axe.2haxe_iron-1", Tool("common.items.weapons.axe.iron_axe-2"): "voxel.weapon.axe.2haxe_iron-2", Tool("common.items.weapons.axe.iron_axe-3"): "voxel.weapon.axe.2haxe_iron-3", Tool("common.items.weapons.axe.iron_axe-4"): "voxel.weapon.axe.2haxe_iron-4", Tool("common.items.weapons.axe.iron_axe-5"): "voxel.weapon.axe.2haxe_iron-5", Tool("common.items.weapons.axe.iron_axe-6"): "voxel.weapon.axe.2haxe_iron-6", Tool("common.items.weapons.axe.iron_axe-7"): "voxel.weapon.axe.2haxe_iron-7", Tool("common.items.weapons.axe.iron_axe-8"): "voxel.weapon.axe.2haxe_iron-8", Tool("common.items.weapons.axe.iron_axe-9"): "voxel.weapon.axe.2haxe_iron-9", Tool("common.items.weapons.axe.steel_axe-0"): "voxel.weapon.axe.2haxe_steel-0", Tool("common.items.weapons.axe.steel_axe-1"): "voxel.weapon.axe.2haxe_steel-1", Tool("common.items.weapons.axe.steel_axe-2"): "voxel.weapon.axe.2haxe_steel-2", Tool("common.items.weapons.axe.steel_axe-3"): "voxel.weapon.axe.2haxe_steel-3", Tool("common.items.weapons.axe.steel_axe-4"): "voxel.weapon.axe.2haxe_steel-4", Tool("common.items.weapons.axe.steel_axe-5"): "voxel.weapon.axe.2haxe_steel-5", Tool("common.items.weapons.axe.steel_axe-6"): "voxel.weapon.axe.2haxe_steel-6", Tool("common.items.weapons.axe.bloodsteel_axe-0"): "voxel.weapon.axe.2haxe_bloodsteel-0", Tool("common.items.weapons.axe.bloodsteel_axe-1"): "voxel.weapon.axe.2haxe_bloodsteel-1", Tool("common.items.weapons.axe.bloodsteel_axe-2"): "voxel.weapon.axe.2haxe_bloodsteel-2", Tool("common.items.weapons.axe.cobalt_axe-0"): "voxel.weapon.axe.2haxe_cobalt-0", Tool("common.items.weapons.axe.cobalt_axe-1"): "voxel.weapon.axe.2haxe_cobalt-1", Tool("common.items.weapons.axe.malachite_axe-0"): "voxel.weapon.axe.2haxe_malachite-0", Tool("common.items.weapons.axe.parashu"): "voxel.weapon.axe.parashu", // 1h Axes Tool("common.items.weapons.axe_1h.bloodsteel-0"): "voxel.weapon.axe_1h.bloodsteel-0", Tool("common.items.weapons.axe_1h.bloodsteel-1"): "voxel.weapon.axe_1h.bloodsteel-1", Tool("common.items.weapons.axe_1h.bronze-0"): "voxel.weapon.axe_1h.bronze-0", Tool("common.items.weapons.axe_1h.bronze-1"): "voxel.weapon.axe_1h.bronze-1", Tool("common.items.weapons.axe_1h.cobalt-0"): "voxel.weapon.axe_1h.cobalt-0", Tool("common.items.weapons.axe_1h.cobalt-1"): "voxel.weapon.axe_1h.cobalt-1", Tool("common.items.weapons.axe_1h.iron-0"): "voxel.weapon.axe_1h.iron-0", Tool("common.items.weapons.axe_1h.iron-1"): "voxel.weapon.axe_1h.iron-1", Tool("common.items.weapons.axe_1h.iron-2"): "voxel.weapon.axe_1h.iron-2", Tool("common.items.weapons.axe_1h.iron-3"): "voxel.weapon.axe_1h.iron-3", Tool("common.items.weapons.axe_1h.orichalcum-0"): "voxel.weapon.axe_1h.orichalcum-0", Tool("common.items.weapons.axe_1h.steel-0"): "voxel.weapon.axe_1h.steel-0", Tool("common.items.weapons.axe_1h.steel-1"): "voxel.weapon.axe_1h.steel-1", Tool("common.items.weapons.axe_1h.steel-2"): "voxel.weapon.axe_1h.steel-2", Tool("common.items.weapons.axe_1h.stone-0"): "voxel.weapon.axe_1h.stone-0", Tool("common.items.weapons.axe_1h.stone-1"): "voxel.weapon.axe_1h.stone-1", Tool("common.items.weapons.axe_1h.wood-0"): "voxel.weapon.axe_1h.wood-0", Tool("common.items.weapons.axe_1h.wood-1"): "voxel.weapon.axe_1h.wood-1", // Hammers Tool("common.items.weapons.hammer.hammer_1"): "voxel.weapon.hammer.2hhammer_rusty", Tool("common.items.weapons.hammer.starter_hammer"): "voxel.weapon.hammer.2hhammer_rusty", Tool("common.items.weapons.hammer.wood_hammer-0"): "voxel.weapon.hammer.2hhammer_wood-0", Tool("common.items.weapons.hammer.flimsy_hammer"): "voxel.weapon.hammer.2hhammer_flimsy", Tool("common.items.weapons.hammer.stone_hammer-0"): "voxel.weapon.hammer.2hhammer_stone-0", Tool("common.items.weapons.hammer.stone_hammer-1"): "voxel.weapon.hammer.2hhammer_stone-1", Tool("common.items.weapons.hammer.stone_hammer-2"): "voxel.weapon.hammer.2hhammer_stone-2", Tool("common.items.weapons.hammer.stone_hammer-3"): "voxel.weapon.hammer.2hhammer_stone-3", Tool("common.items.weapons.hammer.bronze_hammer-0"): "voxel.weapon.hammer.2hhammer_bronze-0", Tool("common.items.weapons.hammer.bronze_hammer-1"): "voxel.weapon.hammer.2hhammer_bronze-1", Tool("common.items.weapons.hammer.iron_hammer-0"): "voxel.weapon.hammer.2hhammer_iron-0", Tool("common.items.weapons.hammer.iron_hammer-1"): "voxel.weapon.hammer.2hhammer_iron-1", Tool("common.items.weapons.hammer.iron_hammer-2"): "voxel.weapon.hammer.2hhammer_iron-2", Tool("common.items.weapons.hammer.iron_hammer-3"): "voxel.weapon.hammer.2hhammer_iron-3", Tool("common.items.weapons.hammer.iron_hammer-4"): "voxel.weapon.hammer.2hhammer_iron-4", Tool("common.items.weapons.hammer.iron_hammer-5"): "voxel.weapon.hammer.2hhammer_iron-5", Tool("common.items.weapons.hammer.iron_hammer-6"): "voxel.weapon.hammer.2hhammer_iron-6", Tool("common.items.weapons.hammer.iron_hammer-7"): "voxel.weapon.hammer.2hhammer_iron-7", Tool("common.items.weapons.hammer.iron_hammer-8"): "voxel.weapon.hammer.2hhammer_iron-8", Tool("common.items.weapons.hammer.steel_hammer-0"): "voxel.weapon.hammer.2hhammer_steel-0", Tool("common.items.weapons.hammer.steel_hammer-1"): "voxel.weapon.hammer.2hhammer_steel-1", Tool("common.items.weapons.hammer.steel_hammer-2"): "voxel.weapon.hammer.2hhammer_steel-2", Tool("common.items.weapons.hammer.steel_hammer-3"): "voxel.weapon.hammer.2hhammer_steel-3", Tool("common.items.weapons.hammer.steel_hammer-4"): "voxel.weapon.hammer.2hhammer_steel-4", Tool("common.items.weapons.hammer.steel_hammer-5"): "voxel.weapon.hammer.2hhammer_steel-5", Tool("common.items.weapons.hammer.cobalt_hammer-0"): "voxel.weapon.hammer.2hhammer_cobalt-0", Tool("common.items.weapons.hammer.cobalt_hammer-1"): "voxel.weapon.hammer.2hhammer_cobalt-1", Tool("common.items.weapons.hammer.runic_hammer"): "voxel.weapon.hammer.2hhammer_runic", Tool("common.items.weapons.hammer.ramshead_hammer"): "voxel.weapon.hammer.2hhammer_ramshead", Tool("common.items.weapons.hammer.mjolnir"): "voxel.weapon.hammer.2hhammer_mjolnir", Tool("common.items.weapons.hammer.cultist_purp_2h-0"): "voxel.weapon.hammer.cult_purp-0", Tool("common.items.weapons.hammer.burnt_drumstick"): "voxel.weapon.hammer.burnt_drumstick", // 1h Hammers Tool("common.items.weapons.hammer_1h.bloodsteel-0"): "voxel.weapon.hammer_1h.bloodsteel-0", Tool("common.items.weapons.hammer_1h.bloodsteel-1"): "voxel.weapon.hammer_1h.bloodsteel-1", Tool("common.items.weapons.hammer_1h.bronze-0"): "voxel.weapon.hammer_1h.bronze-0", Tool("common.items.weapons.hammer_1h.bronze-1"): "voxel.weapon.hammer_1h.bronze-1", Tool("common.items.weapons.hammer_1h.cobalt-0"): "voxel.weapon.hammer_1h.cobalt-0", Tool("common.items.weapons.hammer_1h.cobalt-1"): "voxel.weapon.hammer_1h.cobalt-1", Tool("common.items.weapons.hammer_1h.iron-0"): "voxel.weapon.hammer_1h.iron-0", Tool("common.items.weapons.hammer_1h.iron-1"): "voxel.weapon.hammer_1h.iron-1", Tool("common.items.weapons.hammer_1h.iron-2"): "voxel.weapon.hammer_1h.iron-2", Tool("common.items.weapons.hammer_1h.orichalcum-0"): "voxel.weapon.hammer_1h.orichalcum-0", Tool("common.items.weapons.hammer_1h.steel-0"): "voxel.weapon.hammer_1h.steel-0", Tool("common.items.weapons.hammer_1h.steel-1"): "voxel.weapon.hammer_1h.steel-1", Tool("common.items.weapons.hammer_1h.steel-2"): "voxel.weapon.hammer_1h.steel-2", Tool("common.items.weapons.hammer_1h.stone-0"): "voxel.weapon.hammer_1h.stone-0", Tool("common.items.weapons.hammer_1h.stone-1"): "voxel.weapon.hammer_1h.stone-1", Tool("common.items.weapons.hammer_1h.wood-0"): "voxel.weapon.hammer_1h.wood-0", Tool("common.items.weapons.hammer_1h.wood-1"): "voxel.weapon.hammer_1h.wood-1", // Staffs Tool("common.items.weapons.staff.staff_1"): "voxel.weapon.staff.firestaff_starter", Tool("common.items.weapons.staff.starter_staff"): "voxel.weapon.staff.firestaff_starter", Tool("common.items.weapons.staff.bone_staff"): "voxel.weapon.staff.bone_staff", Tool("common.items.weapons.staff.crimson_eye"): "voxel.weapon.staff.crimson_eye", Tool("common.items.weapons.staff.cultist_staff"): "voxel.weapon.staff.firestaff_cultist", Tool("common.items.weapons.staff.phoenix"): "voxel.weapon.staff.phoenix", Tool("common.items.weapons.staff.aurora"): "voxel.weapon.staff.aurora", Tool("common.items.weapons.staff.infused_tower"): "voxel.weapon.staff.infused_tower", Tool("common.items.weapons.staff.flamethrower_0"): "voxel.weapon.staff.unstable_thrower", Tool("common.items.weapons.staff.ley_seeker"): "voxel.weapon.staff.ley_seeker", Tool("common.items.weapons.staff.lava_rod"): "voxel.weapon.staff.lava_rod", Tool("common.items.weapons.staff.fiery_wishing_rod"): "voxel.weapon.staff.fiery_wishing_rod", Tool("common.items.weapons.staff.orc_iron"): "voxel.weapon.staff.orcish_branding_iron", Tool("common.items.weapons.staff.bent_fuse"): "voxel.weapon.staff.bent_fuse", Tool("common.items.weapons.staff.heated_arm"): "voxel.weapon.staff.heated_arm", Tool("common.items.weapons.staff.frostwood_torch"): "voxel.weapon.staff.frostwood_torch", Tool("common.items.weapons.staff.golden_khakkara"): "voxel.weapon.staff.golden_khakkara", Tool("common.items.weapons.staff.laevateinn"): "voxel.weapon.staff.laevateinn", Tool("common.items.weapons.staff.ruby_rod"): "voxel.weapon.staff.ruby_rod", Tool("common.items.weapons.staff.dragon_tongue"): "voxel.weapon.staff.dragon_tongue", Tool("common.items.weapons.staff.solar"): "voxel.weapon.staff.solar", // Healing Sceptres Tool("common.items.weapons.sceptre.starter_sceptre"): "voxel.weapon.sceptre.wood-simple", Tool("common.items.weapons.sceptre.moon0"): "voxel.weapon.sceptre.moon", Tool("common.items.weapons.sceptre.staff_nature"): "voxel.weapon.sceptre.wood-nature", Tool("common.items.weapons.sceptre.totem_green"): "voxel.weapon.sceptre.totem_green", Tool("common.items.weapons.sceptre.root_green0"): "voxel.weapon.sceptre.root_green", Tool("common.items.weapons.sceptre.fork0"): "voxel.weapon.sceptre.fork", Tool("common.items.weapons.sceptre.loops0"): "voxel.weapon.sceptre.loops", Tool("common.items.weapons.sceptre.root_evil"): "voxel.weapon.sceptre.root_evil", Tool("common.items.weapons.sceptre.sceptre_velorite_0"): "voxel.weapon.sceptre.ore-nature", Tool("common.items.weapons.sceptre.caduceus"): "voxel.weapon.sceptre.caduceus", Tool("common.items.weapons.sceptre.coralline_cane"): "voxel.weapon.sceptre.coralline_cane", Tool("common.items.weapons.sceptre.divine_gohei"): "voxel.weapon.sceptre.divine_gohei", Tool("common.items.weapons.sceptre.emerald"): "voxel.weapon.sceptre.emerald", Tool("common.items.weapons.sceptre.druids_arbor"): "voxel.weapon.sceptre.druids_arbor", Tool("common.items.weapons.sceptre.amethyst"): "voxel.weapon.sceptre.amethyst", // Shields Tool("common.items.weapons.shield.shield_1"): "voxel.weapon.shield.wood-0", // Lanterns Lantern("Black0"): "voxel.lantern.black-0", Lantern("Green0"): "voxel.lantern.green-0", Lantern("Magic"): "voxel.lantern.magic_lantern", Lantern("Blue0"): "voxel.lantern.blue-0", Lantern("Red0"): "voxel.lantern.red-0", Lantern("GeodePurp"): "voxel.lantern.geode_purp", Lantern("PumpkinLantern"): "voxel.lantern.pumpkin", Lantern("PolarisLantern"): "voxel.lantern.polaris", // Farming Equipment Tool("common.items.weapons.tool.broom"): "voxel.weapon.tool.broom-0", Tool("common.items.weapons.tool.hoe"): "voxel.weapon.tool.hoe_green", Tool("common.items.weapons.tool.pitchfork"): "voxel.weapon.tool.pitchfork-0", Tool("common.items.weapons.tool.rake"): "voxel.weapon.tool.rake-0", Tool("common.items.weapons.tool.fishing_rod"): "voxel.weapon.tool.fishing_rod_blue-0", Tool("common.items.weapons.tool.pickaxe"): "voxel.weapon.tool.pickaxe_green-0", Tool("common.items.weapons.tool.shovel-0"): "voxel.weapon.tool.shovel_green", Tool("common.items.weapons.tool.shovel-1"): "voxel.weapon.tool.shovel_gold", // Picks Tool("common.items.tool.pickaxe_stone"): "voxel.weapon.tool.pickaxe_green-0", Tool("common.items.tool.pickaxe_steel"): "voxel.weapon.tool.pickaxe_green-1", // Other Utility(Coins): "voxel.object.v-coin", Utility(Collar): "voxel.object.collar", // Armor // Starter Parts Armor(Foot("Sandal")): "voxel.armor.misc.foot.cloth_sandal", Armor(Pants("Rugged")): "voxel.armor.rugged.pants", Armor(Chest("Rugged")): "voxel.armor.rugged.chest", Armor(Chest("WorkerPurpBrown")): "voxel.armor.misc.chest.worker_purp_brown", Armor(Pants("WorkerBrown")): "voxel.armor.misc.pants.worker_brown", // Cultist Clothing Armor(Chest("Cultist")): "voxel.armor.cultist.chest", Armor(Pants("Cultist")): "voxel.armor.cultist.pants", Armor(Belt("Cultist")): "voxel.armor.cultist.belt", Armor(Foot("Cultist")): "voxel.armor.cultist.foot", Armor(Hand("Cultist")): "voxel.armor.cultist.hand", Armor(Shoulder("Cultist")): "voxel.armor.cultist.shoulder", Armor(Chest("Cultist")): "voxel.armor.cultist.chest", Armor(Pants("Cultist")): "voxel.armor.cultist.pants", Armor(Hand("Cultist")): "voxel.armor.cultist.hand", Armor(Shoulder("Cultist")): "voxel.armor.cultist.shoulder", Armor(Head("Cultist")): "voxel.armor.cultist.bandana", // Villager Clothing Armor(Pants("WorkerBlue")): "voxel.armor.misc.pants.worker_blue", Armor(Chest("WorkerGreen0")): "voxel.armor.misc.chest.worker_green", Armor(Chest("WorkerGreen1")): "voxel.armor.misc.chest.shirt_white", Armor(Chest("WorkerRed0")): "voxel.armor.misc.chest.worker_green", Armor(Chest("WorkerRed1")): "voxel.armor.misc.chest.shirt_white", Armor(Chest("WorkerPurple0")): "voxel.armor.misc.chest.worker_green", Armor(Chest("WorkerPurple1")): "voxel.armor.misc.chest.shirt_white", Armor(Chest("WorkerYellow0")): "voxel.armor.misc.chest.worker_green", Armor(Chest("WorkerYellow1")): "voxel.armor.misc.chest.shirt_white", Armor(Chest("WorkerOrange0")): "voxel.armor.misc.chest.worker_green", Armor(Chest("WorkerOrange1")): "voxel.armor.misc.chest.shirt_white", // Merchant Armor(Chest("Merchant")): "voxel.armor.merchant.chest", Armor(Pants("Merchant")): "voxel.armor.merchant.pants", Armor(Belt("Merchant")): "voxel.armor.merchant.belt", Armor(Foot("Merchant")): "voxel.armor.merchant.foot", Armor(Hand("Merchant")): "voxel.armor.merchant.hand", Armor(Shoulder("Merchant")): "voxel.armor.merchant.shoulder_l", Armor(Chest("Merchant")): "voxel.armor.merchant.chest", Armor(Pants("Merchant")): "voxel.armor.merchant.pants", Armor(Hand("Merchant")): "voxel.armor.merchant.hand", Armor(Head("Merchant")): "voxel.armor.merchant.turban", Armor(Back("Merchant")): "voxel.armor.merchant.back", // Velorite Battlemage Set Armor(Chest("VeloriteMage")): "voxel.armor.velorite_battlemage.chest", Armor(Pants("VeloriteMage")): "voxel.armor.velorite_battlemage.pants", Armor(Belt("VeloriteMage")): "voxel.armor.velorite_battlemage.belt", Armor(Foot("VeloriteMage")): "voxel.armor.velorite_battlemage.foot", Armor(Hand("VeloriteMage")): "voxel.armor.velorite_battlemage.hand", Armor(Shoulder("VeloriteMage")): "voxel.armor.velorite_battlemage.shoulder", Armor(Back("VeloriteMage")): "voxel.armor.velorite_battlemage.back", // Assassin Set Armor(Chest("Assassin")): "voxel.armor.assassin.chest", Armor(Pants("Assassin")): "voxel.armor.assassin.pants", Armor(Belt("Assassin")): "voxel.armor.assassin.belt", Armor(Foot("Assassin")): "voxel.armor.assassin.foot", Armor(Hand("Assassin")): "voxel.armor.assassin.hand", Armor(Shoulder("Assassin")): "voxel.armor.assassin.shoulder", //PlateLeather Armor Armor(Chest("LeatherPlate")): "voxel.armor.leather_plate.chest", Armor(Pants("LeatherPlate")): "voxel.armor.leather_plate.pants", Armor(Belt("LeatherPlate")): "voxel.armor.leather_plate.belt", Armor(Foot("LeatherPlate")): "voxel.armor.leather_plate.foot", Armor(Hand("LeatherPlate")): "voxel.armor.leather_plate.hand", Armor(Shoulder("LeatherPlate")): "voxel.armor.leather_plate.shoulder", //Ferocious Armor Armor(Chest("Ferocious")): "voxel.armor.ferocious.chest", Armor(Pants("Ferocious")): "voxel.armor.ferocious.pants", Armor(Belt("Ferocious")): "voxel.armor.ferocious.belt", Armor(Foot("Ferocious")): "voxel.armor.ferocious.foot", Armor(Hand("Ferocious")): "voxel.armor.ferocious.hand", Armor(Shoulder("Ferocious")): "voxel.armor.ferocious.shoulder", Armor(Back("Ferocious")): "voxel.armor.ferocious.back", //Blue Leather Armor Armor(Chest("BlueLeather")): "voxel.armor.leather_blue.chest", Armor(Pants("BlueLeather")): "voxel.armor.leather_blue.pants", //Linen Cloth Armor(Chest("ClothBlue")): "voxel.armor.cloth_blue.chest", Armor(Pants("ClothBlue")): "voxel.armor.cloth_blue.pants", Armor(Belt("ClothBlue")): "voxel.armor.cloth_blue.belt", Armor(Foot("ClothBlue")): "voxel.armor.cloth_blue.foot", Armor(Hand("ClothBlue")): "voxel.armor.cloth_blue.hand", Armor(Shoulder("ClothBlue0")): "voxel.armor.cloth_blue.shoulder_0", Armor(Shoulder("ClothBlue1")): "voxel.armor.cloth_blue.shoulder_1", ////////////// Armor(Chest("ClothGreen")): "voxel.armor.cloth_green.chest", Armor(Pants("ClothGreen")): "voxel.armor.cloth_green.pants", Armor(Belt("ClothGreen")): "voxel.armor.cloth_green.belt", Armor(Foot("ClothGreen")): "voxel.armor.cloth_green.foot", Armor(Hand("ClothGreen")): "voxel.armor.cloth_green.hand", Armor(Shoulder("ClothGreen")): "voxel.armor.cloth_green.shoulder", ////// Armor(Chest("ClothPurple")): "voxel.armor.cloth_purple.chest", Armor(Pants("ClothPurple")): "voxel.armor.cloth_purple.pants", Armor(Belt("ClothPurple")): "voxel.armor.cloth_purple.belt", Armor(Foot("ClothPurple")): "voxel.armor.cloth_purple.foot", Armor(Hand("ClothPurple")): "voxel.armor.cloth_purple.hand", Armor(Shoulder("ClothPurple")): "voxel.armor.cloth_purple.shoulder", Armor(Shoulder("IronSpikes")): "voxel.armor.misc.shoulder.iron_spikes", Armor(Shoulder("IronLeather3")): "voxel.armor.misc.shoulder.leather_iron_3", Armor(Shoulder("IronLeather2")): "voxel.armor.misc.shoulder.leather_iron_2", Armor(Shoulder("IronLeather1")): "voxel.armor.misc.shoulder.leather_iron_1", Armor(Shoulder("IronLeather0")): "voxel.armor.misc.shoulder.leather_iron_0", Armor(Shoulder("LeatherStrip")): "voxel.armor.misc.shoulder.leather_strip", Armor(Foot("Jackalope")): "voxel.armor.misc.foot.jackalope", //Twig Set Armor(Chest("Twigs")): "voxel.armor.twigs.chest", Armor(Pants("Twigs")): "voxel.armor.twigs.pants", Armor(Belt("Twigs")): "voxel.armor.twigs.belt", Armor(Foot("Twigs")): "voxel.armor.twigs.foot", Armor(Hand("Twigs")): "voxel.armor.twigs.hand", Armor(Shoulder("Twigs")): "voxel.armor.twigs.shoulder", //TwigsLeaves Set Armor(Chest("TwigsLeaves")): "voxel.armor.twigsleaves.chest", Armor(Pants("TwigsLeaves")): "voxel.armor.twigsleaves.pants", Armor(Belt("TwigsLeaves")): "voxel.armor.twigsleaves.belt", Armor(Foot("TwigsLeaves")): "voxel.armor.twigsleaves.foot", Armor(Hand("TwigsLeaves")): "voxel.armor.twigsleaves.hand", Armor(Shoulder("TwigsLeaves")): "voxel.armor.twigsleaves.shoulder", //TwigsFlowers Set Armor(Chest("TwigsFlowers")): "voxel.armor.twigsflowers.chest", Armor(Pants("TwigsFlowers")): "voxel.armor.twigsflowers.pants", Armor(Belt("TwigsFlowers")): "voxel.armor.twigsflowers.belt", Armor(Foot("TwigsFlowers")): "voxel.armor.twigsflowers.foot", Armor(Hand("TwigsFlowers")): "voxel.armor.twigsflowers.hand", Armor(Shoulder("TwigsFlowers")): "voxel.armor.twigsflowers.shoulder", //Tarasque Set Armor(Chest("Tarasque")): "voxel.armor.tarasque.chest", Armor(Pants("Tarasque")): "voxel.armor.tarasque.pants", Armor(Belt("Tarasque")): "voxel.armor.tarasque.belt", Armor(Foot("Tarasque")): "voxel.armor.tarasque.foot", Armor(Hand("Tarasque")): "voxel.armor.tarasque.hand", Armor(Shoulder("Tarasque")): "voxel.armor.tarasque.shoulder", //Bonerattler Set Armor(Chest("Bonerattler")): "voxel.armor.bonerattler.chest", Armor(Pants("Bonerattler")): "voxel.armor.bonerattler.pants", Armor(Belt("Bonerattler")): "voxel.armor.bonerattler.belt", Armor(Foot("Bonerattler")): "voxel.armor.bonerattler.foot", Armor(Hand("Bonerattler")): "voxel.armor.bonerattler.hand", Armor(Shoulder("Bonerattler")): "voxel.armor.bonerattler.shoulder", //Rawhide Set Armor(Chest("Rawhide")): "voxel.armor.hide.rawhide.chest", Armor(Pants("Rawhide")): "voxel.armor.hide.rawhide.pants", Armor(Belt("Rawhide")): "voxel.armor.hide.rawhide.belt", Armor(Foot("Rawhide")): "voxel.armor.hide.rawhide.foot", Armor(Hand("Rawhide")): "voxel.armor.hide.rawhide.hand", Armor(Shoulder("Rawhide")): "voxel.armor.hide.rawhide.shoulder", Armor(Back("Rawhide")): "voxel.armor.hide.rawhide.back", //Leather set Armor(Chest("Leather")): "voxel.armor.hide.leather.chest", Armor(Pants("Leather")): "voxel.armor.hide.leather.pants", Armor(Belt("Leather")): "voxel.armor.hide.leather.belt", Armor(Foot("Leather")): "voxel.armor.hide.leather.foot", Armor(Hand("Leather")): "voxel.armor.hide.leather.hand", Armor(Shoulder("Leather")): "voxel.armor.hide.leather.shoulder", Armor(Back("Leather")): "voxel.armor.hide.leather.back", //Scale Set Armor(Chest("Scale")): "voxel.armor.hide.scale.chest", Armor(Pants("Scale")): "voxel.armor.hide.scale.pants", Armor(Belt("Scale")): "voxel.armor.hide.scale.belt", Armor(Foot("Scale")): "voxel.armor.hide.scale.foot", Armor(Hand("Scale")): "voxel.armor.hide.scale.hand", Armor(Shoulder("Scale")): "voxel.armor.hide.scale.shoulder", Armor(Back("Scale")): "voxel.armor.hide.scale.back", //Carapace Set Armor(Chest("Carapace")): "voxel.armor.hide.carapace.chest", Armor(Pants("Carapace")): "voxel.armor.hide.carapace.pants", Armor(Belt("Carapace")): "voxel.armor.hide.carapace.belt", Armor(Foot("Carapace")): "voxel.armor.hide.carapace.foot", Armor(Hand("Carapace")): "voxel.armor.hide.carapace.hand", Armor(Shoulder("Carapace")): "voxel.armor.hide.carapace.shoulder", Armor(Back("Carapace")): "voxel.armor.hide.carapace.back", //Primal Set Armor(Chest("Primal")): "voxel.armor.hide.primal.chest", Armor(Pants("Primal")): "voxel.armor.hide.primal.pants", Armor(Belt("Primal")): "voxel.armor.hide.primal.belt", Armor(Foot("Primal")): "voxel.armor.hide.primal.foot", Armor(Hand("Primal")): "voxel.armor.hide.primal.hand", Armor(Shoulder("Primal")): "voxel.armor.hide.primal.shoulder", Armor(Back("Primal")): "voxel.armor.hide.primal.back", //Dragonscale Set Armor(Chest("Dragonscale")): "voxel.armor.hide.dragonscale.chest", Armor(Pants("Dragonscale")): "voxel.armor.hide.dragonscale.pants", Armor(Belt("Dragonscale")): "voxel.armor.hide.dragonscale.belt", Armor(Foot("Dragonscale")): "voxel.armor.hide.dragonscale.foot", Armor(Hand("Dragonscale")): "voxel.armor.hide.dragonscale.hand", Armor(Shoulder("Dragonscale")): "voxel.armor.hide.dragonscale.shoulder", Armor(Back("Dragonscale")): "voxel.armor.hide.dragonscale.back", //Savage Set Armor(Chest("Savage")): "voxel.armor.savage.chest", Armor(Pants("Savage")): "voxel.armor.savage.pants", Armor(Belt("Savage")): "voxel.armor.savage.belt", Armor(Foot("Savage")): "voxel.armor.savage.foot", Armor(Hand("Savage")): "voxel.armor.savage.hand", Armor(Shoulder("Savage")): "voxel.armor.savage.shoulder", Armor(Back("Savage")): "voxel.armor.savage.back", //Linen Set Armor(Chest("Linen")): "voxel.armor.cloth.linen.chest", Armor(Pants("Linen")): "voxel.armor.cloth.linen.pants", Armor(Belt("Linen")): "voxel.armor.cloth.linen.belt", Armor(Foot("Linen")): "voxel.armor.cloth.linen.foot", Armor(Hand("Linen")): "voxel.armor.cloth.linen.hand", Armor(Shoulder("Linen")): "voxel.armor.cloth.linen.shoulder", Armor(Back("Linen")): "voxel.armor.cloth.linen.back", //Woolen Set Armor(Chest("Woolen")): "voxel.armor.cloth.woolen.chest", Armor(Pants("Woolen")): "voxel.armor.cloth.woolen.pants", Armor(Belt("Woolen")): "voxel.armor.cloth.woolen.belt", Armor(Foot("Woolen")): "voxel.armor.cloth.woolen.foot", Armor(Hand("Woolen")): "voxel.armor.cloth.woolen.hand", Armor(Shoulder("Woolen")): "voxel.armor.cloth.woolen.shoulder", Armor(Back("Woolen")): "voxel.armor.cloth.woolen.back", //Silken Set Armor(Chest("Silken")): "voxel.armor.cloth.silken.chest", Armor(Pants("Silken")): "voxel.armor.cloth.silken.pants", Armor(Belt("Silken")): "voxel.armor.cloth.silken.belt", Armor(Foot("Silken")): "voxel.armor.cloth.silken.foot", Armor(Hand("Silken")): "voxel.armor.cloth.silken.hand", Armor(Shoulder("Silken")): "voxel.armor.cloth.silken.shoulder", Armor(Back("Silken")): "voxel.armor.cloth.silken.back", //Druid Set Armor(Chest("Druid")): "voxel.armor.cloth.druid.chest", Armor(Pants("Druid")): "voxel.armor.cloth.druid.pants", Armor(Belt("Druid")): "voxel.armor.cloth.druid.belt", Armor(Foot("Druid")): "voxel.armor.cloth.druid.foot", Armor(Hand("Druid")): "voxel.armor.cloth.druid.hand", Armor(Shoulder("Druid")): "voxel.armor.cloth.druid.shoulder", Armor(Back("Druid")): "voxel.armor.cloth.druid.back", //Moonweave Set Armor(Chest("Moonweave")): "voxel.armor.cloth.moonweave.chest", Armor(Pants("Moonweave")): "voxel.armor.cloth.moonweave.pants", Armor(Belt("Moonweave")): "voxel.armor.cloth.moonweave.belt", Armor(Foot("Moonweave")): "voxel.armor.cloth.moonweave.foot", Armor(Hand("Moonweave")): "voxel.armor.cloth.moonweave.hand", Armor(Shoulder("Moonweave")): "voxel.armor.cloth.moonweave.shoulder", Armor(Back("Moonweave")): "voxel.armor.cloth.moonweave.back", //Sunsilk Set Armor(Chest("Sunsilk")): "voxel.armor.cloth.sunsilk.chest", Armor(Pants("Sunsilk")): "voxel.armor.cloth.sunsilk.pants", Armor(Belt("Sunsilk")): "voxel.armor.cloth.sunsilk.belt", Armor(Foot("Sunsilk")): "voxel.armor.cloth.sunsilk.foot", Armor(Hand("Sunsilk")): "voxel.armor.cloth.sunsilk.hand", Armor(Shoulder("Sunsilk")): "voxel.armor.cloth.sunsilk.shoulder", Armor(Back("Sunsilk")): "voxel.armor.cloth.sunsilk.back", //Bronze Set Armor(Chest("Bronze")): "voxel.armor.mail.bronze.chest", Armor(Pants("Bronze")): "voxel.armor.mail.bronze.pants", Armor(Belt("Bronze")): "voxel.armor.mail.bronze.belt", Armor(Foot("Bronze")): "voxel.armor.mail.bronze.foot", Armor(Hand("Bronze")): "voxel.armor.mail.bronze.hand", Armor(Shoulder("Bronze")): "voxel.armor.mail.bronze.shoulder", Armor(Back("Bronze")): "voxel.armor.mail.bronze.back", //Iron Set Armor(Chest("Iron")): "voxel.armor.mail.iron.chest", Armor(Pants("Iron")): "voxel.armor.mail.iron.pants", Armor(Belt("Iron")): "voxel.armor.mail.iron.belt", Armor(Foot("Iron")): "voxel.armor.mail.iron.foot", Armor(Hand("Iron")): "voxel.armor.mail.iron.hand", Armor(Shoulder("Iron")): "voxel.armor.mail.iron.shoulder", Armor(Back("Iron")): "voxel.armor.mail.iron.back", //Steel Set Armor(Chest("Steel")): "voxel.armor.mail.steel.chest", Armor(Pants("Steel")): "voxel.armor.mail.steel.pants", Armor(Belt("Steel")): "voxel.armor.mail.steel.belt", Armor(Foot("Steel")): "voxel.armor.mail.steel.foot", Armor(Hand("Steel")): "voxel.armor.mail.steel.hand", Armor(Shoulder("Steel")): "voxel.armor.mail.steel.shoulder", Armor(Back("Steel")): "voxel.armor.mail.steel.back", //Cobalt Set Armor(Chest("Cobalt")): "voxel.armor.mail.cobalt.chest", Armor(Pants("Cobalt")): "voxel.armor.mail.cobalt.pants", Armor(Belt("Cobalt")): "voxel.armor.mail.cobalt.belt", Armor(Foot("Cobalt")): "voxel.armor.mail.cobalt.foot", Armor(Hand("Cobalt")): "voxel.armor.mail.cobalt.hand", Armor(Shoulder("Cobalt")): "voxel.armor.mail.cobalt.shoulder", Armor(Back("Cobalt")): "voxel.armor.mail.cobalt.back", //Bloodsteel Set Armor(Chest("Bloodsteel")): "voxel.armor.mail.bloodsteel.chest", Armor(Pants("Bloodsteel")): "voxel.armor.mail.bloodsteel.pants", Armor(Belt("Bloodsteel")): "voxel.armor.mail.bloodsteel.belt", Armor(Foot("Bloodsteel")): "voxel.armor.mail.bloodsteel.foot", Armor(Hand("Bloodsteel")): "voxel.armor.mail.bloodsteel.hand", Armor(Shoulder("Bloodsteel")): "voxel.armor.mail.bloodsteel.shoulder", Armor(Back("Bloodsteel")): "voxel.armor.mail.bloodsteel.back", //Orichalcum Set Armor(Chest("Orichalcum")): "voxel.armor.mail.orichalcum.chest", Armor(Pants("Orichalcum")): "voxel.armor.mail.orichalcum.pants", Armor(Belt("Orichalcum")): "voxel.armor.mail.orichalcum.belt", Armor(Foot("Orichalcum")): "voxel.armor.mail.orichalcum.foot", Armor(Hand("Orichalcum")): "voxel.armor.mail.orichalcum.hand", Armor(Shoulder("Orichalcum")): "voxel.armor.mail.orichalcum.shoulder", Armor(Back("Orichalcum")): "voxel.armor.mail.orichalcum.back", //misc Armor(Pants("Hunting")): "voxel.armor.misc.pants.grayscale", // Backs Armor(Back("Short0")): "voxel.armor.misc.back.short-0", Armor(Back("Short1")): "voxel.armor.misc.back.short-1", Armor(Back("Admin")): "voxel.armor.misc.back.admin", Armor(Back("DungeonPurple")): "voxel.armor.misc.back.dungeon_purple", Armor(Back("LeatherBlue")): "voxel.armor.leather_blue.back", Armor(Back("Backpack")): "voxel.armor.misc.back.backpack", Armor(Back("BackpackBlue")): "voxel.armor.misc.back.backpack", //Hats Armor(Head("Witch")): "voxel.armor.witch.hat", Armor(Head("HogHood")): "voxel.armor.misc.head.hog_hood", Armor(Head("BambooTwig")): "voxel.armor.misc.head.bamboo_twig", Armor(Head("Pirate")): "voxel.armor.pirate.hat", Armor(Head("Thief")): "voxel.armor.misc.head.bandana.thief", Armor(Head("WanderersHat")): "voxel.armor.misc.head.wanderers_hat", Armor(Head("Red")): "voxel.armor.misc.head.bandana.red", Armor(Head("Straw")): "voxel.armor.misc.head.straw", Armor(Head("Hood")): "voxel.armor.misc.head.hood", Armor(Head("DarkHood")): "voxel.armor.misc.head.hood_dark", Armor(Head("Crown")): "voxel.armor.misc.head.crown", Armor(Head("Mitre")): "voxel.armor.misc.head.mitre", Armor(Head("Spikeguard")): "voxel.armor.misc.head.spikeguard", Armor(Head("WingedCoronet")): "voxel.armor.misc.head.winged_coronet", Armor(Head("BorealWarhelm")): "voxel.armor.misc.head.boreal_warhelm", Armor(Head("WoollyWintercap")): "voxel.armor.misc.head.woolly_wintercap", Armor(Head("Helmet")): "voxel.armor.misc.head.helmet", // Rings Armor(Ring("Scratched")): "voxel.armor.misc.ring.scratched", Armor(Ring("Gold")): "voxel.armor.misc.ring.gold", Armor(Ring("Topaz")): "voxel.armor.misc.ring.topaz", Armor(Ring("Amethyst")): "voxel.armor.misc.ring.amethyst", Armor(Ring("Sapphire")): "voxel.armor.misc.ring.sapphire", Armor(Ring("Emerald")): "voxel.armor.misc.ring.emerald", Armor(Ring("Ruby")): "voxel.armor.misc.ring.ruby", Armor(Ring("Diamond")): "voxel.armor.misc.ring.diamond", Armor(Ring("Cultist")): "voxel.armor.cultist.ring", // Necks Armor(Neck("Ankh")): "voxel.armor.misc.neck.ankh_of_life", Armor(Neck("Carcanet")): "voxel.armor.misc.neck.carcanet_of_wrath", Armor(Neck("Fang")): "voxel.armor.misc.neck.fang", Armor(Neck("Honeycomb")): "voxel.armor.misc.neck.honeycomb_pendant", Armor(Neck("Haniwa")): "voxel.armor.misc.neck.haniwa_talisman", Armor(Neck("Pendant")): "voxel.armor.misc.neck.pendant_of_protection", Armor(Neck("ResilienceGem")): "voxel.armor.misc.neck.resilience_gem", Armor(Neck("Shell")): "voxel.armor.misc.neck.shell", Armor(Neck("Amethyst")): "voxel.armor.misc.neck.amethyst", Armor(Neck("Diamond")): "voxel.armor.misc.neck.diamond", Armor(Neck("Cultist")): "voxel.armor.cultist.necklace", Armor(Neck("Ruby")): "voxel.armor.misc.neck.ruby", Armor(Neck("Topaz")): "voxel.armor.misc.neck.topaz", Armor(Neck("Emerald")): "voxel.armor.misc.neck.emerald", Armor(Neck("Gold")): "voxel.armor.misc.neck.gold", Armor(Neck("Sapphire")): "voxel.armor.misc.neck.sapphire", Armor(Neck("Scratched")): "voxel.armor.misc.neck.scratched", // Tabards Armor(Tabard("Admin")): "voxel.armor.tabard_admin", // Heads Armor(Head("Leather")): "voxel.armor.misc.head.leather-0", Armor(Head("Assassin")): "voxel.armor.misc.head.assa_mask-0", Armor(Head("Exclamation")): "voxel.armor.misc.head.exclamation", // Bags Armor(Bag("RedFace")): "voxel.armor.misc.bag.soulkeeper_cursed", Armor(Bag("BlackHole")): "voxel.armor.misc.bag.admin_black_hole", Armor(Bag("BlueFace")): "voxel.armor.misc.bag.soulkeeper_pure", Armor(Bag("PurpleSkull")): "voxel.armor.misc.bag.mindflayer_spellbag", Armor(Bag("GreenLarge")): "voxel.armor.misc.bag.troll_hide_pack", Armor(Bag("LeatherLarge")): "voxel.armor.misc.bag.reliable_backpack", Armor(Bag("GreenMid")): "voxel.armor.misc.bag.liana_kit", Armor(Bag("LeatherSmall")): "voxel.armor.misc.bag.tiny_leather_pouch", Armor(Bag("RedLarge")): "voxel.armor.misc.bag.sturdy_red_backpack", Armor(Bag("RedMed")): "voxel.armor.misc.bag.woven_red_bag", Armor(Bag("RedSmall")): "voxel.armor.misc.bag.knitted_red_pouch", Armor(Bag("RedTiny")): "voxel.armor.misc.bag.tiny_red_pouch", Armor(Bag("BluePouch")): "voxel.armor.misc.bag.heavy_seabag", // Consumables Consumable("common.items.food.apple"): "voxel.object.apple_half", Consumable("common.items.food.coconut"): "voxel.object.coconut_half", Consumable("common.items.food.cactus_colada"): "voxel.object.cactus_drink", Consumable("common.items.consumable.potion_med"): "voxel.object.potion_red", Consumable("common.items.consumable.potion_minor"): "voxel.object.potion_red", Consumable("common.items.consumable.potion_big"): "voxel.object.potion_red", Consumable("common.items.boss_drops.potions"): "voxel.object.potion_red", Consumable("common.items.food.cheese"): "voxel.object.cheese", Consumable("common.items.food.blue_cheese"): "voxel.object.blue_cheese", Consumable("common.items.food.mushroom"): "voxel.sprite.mushrooms.mushroom-10", Ingredient("Velorite"): "voxel.sprite.velorite.velorite_ore", Ingredient("VeloriteFrag"): "voxel.sprite.velorite.velorite_1", Consumable("common.items.food.apple_mushroom_curry"): "voxel.object.mushroom_curry", Consumable("common.items.food.spore_corruption"): "voxel.sprite.spore.corruption_spore", Consumable("common.items.food.apple_stick"): "voxel.object.apple_stick", Consumable("common.items.food.mushroom_stick"): "voxel.object.mushroom_stick", Consumable("common.items.food.sunflower_icetea"): "voxel.object.sunflower_ice_tea", Consumable("common.items.food.carrot"): "voxel.sprite.carrot.carrot", Consumable("common.items.food.tomato"): "voxel.sprite.tomato.tomato", Consumable("common.items.food.lettuce"): "voxel.sprite.cabbage.cabbage", Consumable("common.items.food.meat.fish_raw"): "voxel.sprite.food.meat.fish_raw", Consumable("common.items.food.meat.fish_cooked"): "voxel.sprite.food.meat.fish_cooked", Consumable("common.items.food.meat.bird_raw"): "voxel.sprite.food.meat.bird_raw", Consumable("common.items.food.meat.bird_cooked"): "voxel.sprite.food.meat.bird_cooked", Consumable("common.items.food.meat.bird_large_raw"): "voxel.sprite.food.meat.bird_large_raw", Consumable("common.items.food.meat.bird_large_cooked"): "voxel.sprite.food.meat.bird_large_cooked", Consumable("common.items.food.meat.beast_small_raw"): "voxel.sprite.food.meat.beast_small_raw", Consumable("common.items.food.meat.beast_small_cooked"): "voxel.sprite.food.meat.beast_small_cooked", Consumable("common.items.food.meat.tough_raw"): "voxel.sprite.food.meat.tough_raw", Consumable("common.items.food.meat.tough_cooked"): "voxel.sprite.food.meat.tough_cooked", Consumable("common.items.food.meat.beast_large_raw"): "voxel.sprite.food.meat.beast_large_raw", Consumable("common.items.food.meat.beast_large_cooked"): "voxel.sprite.food.meat.beast_large_cooked", Consumable("common.items.food.plainsalad"): "voxel.sprite.food.salad_plain", Consumable("common.items.food.tomatosalad"): "voxel.sprite.food.salad_tomato", // Throwables Throwable(Bomb): "voxel.object.bomb", Throwable(Firework(Blue)): "voxel.weapon.projectile.fireworks_blue-0", Throwable(Firework(Green)): "voxel.weapon.projectile.fireworks_green-0", Throwable(Firework(Purple)): "voxel.weapon.projectile.fireworks_purple-0", Throwable(Firework(Red)): "voxel.weapon.projectile.fireworks_red-0", Throwable(Firework(White)): "voxel.weapon.projectile.fireworks_white-0", Throwable(Firework(Yellow)): "voxel.weapon.projectile.fireworks_yellow-0", Throwable(TrainingDummy): "voxel.object.training_dummy", // Ingredients Tool("common.items.tool.craftsman_hammer"): "voxel.weapon.hammer.craftsman", Ingredient("SewingSet"): "voxel.object.sewing_set", Ingredient("Flower"): "voxel.sprite.flowers.sunflower_1", Ingredient("FlowerRed"): "voxel.sprite.flowers.flower_red-4", Ingredient("Sunflower"): "voxel.sprite.flowers.sunflower_1", Ingredient("Grass"): "voxel.sprite.grass.grass_long_5", Ingredient("Stones"): "voxel.sprite.rocks.rock-0", Ingredient("Cactus"): "voxel.sprite.cacti.flat_cactus_med", Ingredient("Seashells"): "voxel.sprite.seashells.shell-0", Ingredient("IcyShard"): "voxel.object.ice_shard", Ingredient("FlayerBagDamaged"): "voxel.object.glowing_remains", Ingredient("RaptorFeather"): "voxel.object.raptor_feather", Ingredient("Twigs"): "voxel.sprite.twigs.twigs-0", Ingredient("AnimalHide"): "voxel.sprite.crafting_ing.hide.animal_hide", Ingredient("ToughHide"): "voxel.sprite.crafting_ing.hide.tough_hide", Ingredient("RuggedHide"): "voxel.sprite.crafting_ing.hide.rugged_hide", Ingredient("SimpleLeather"): "voxel.sprite.crafting_ing.leather.simple_leather", Ingredient("ThickLeather"): "voxel.sprite.crafting_ing.leather.thick_leather", Ingredient("RigidLeather"): "voxel.sprite.crafting_ing.leather.rigid_leather", Ingredient("TrollLeather"): "voxel.sprite.crafting_ing.hide.troll_hide", Ingredient("LeatherStrips"): "voxel.sprite.crafting_ing.leather.leather_strips", Ingredient("Plate"): "voxel.sprite.crafting_ing.hide.plate", Ingredient("Carapace"): "voxel.sprite.crafting_ing.hide.carapace", Ingredient("Scale"): "voxel.sprite.crafting_ing.hide.scale", Ingredient("DragonScale"): "voxel.sprite.crafting_ing.hide.dragon_scale", Ingredient("Claw"): "voxel.sprite.crafting_ing.animal_misc.claw", Ingredient("VenomSac"): "voxel.sprite.crafting_ing.animal_misc.venom_sac", Ingredient("LivelyVine"): "voxel.sprite.crafting_ing.animal_misc.lively_vine", Ingredient("SharpFang"): "voxel.sprite.crafting_ing.animal_misc.sharp_fang", Ingredient("Fur"): "voxel.sprite.crafting_ing.animal_misc.fur", Ingredient("LargeHorn"): "voxel.sprite.crafting_ing.animal_misc.large_horn", Ingredient("GrimEyeball"): "voxel.sprite.crafting_ing.animal_misc.grim_eyeball", Ingredient("PlantFiber"): "voxel.sprite.crafting_ing.plant_fiber", Ingredient("Moonbell"): "voxel.sprite.flowers.moonbell", Ingredient("Pyrebloom"): "voxel.sprite.flowers.pyrebloom", Ingredient("WildFlax"): "voxel.sprite.flowers.flax", Ingredient("CottonBoll"): "voxel.sprite.crafting_ing.cotton_boll", Ingredient("Cotton"): "voxel.sprite.crafting_ing.cloth.cotton", Ingredient("Linen"): "voxel.sprite.crafting_ing.cloth.linen", Ingredient("Wool"): "voxel.sprite.crafting_ing.cloth.wool", Ingredient("Silk"): "voxel.sprite.crafting_ing.cloth.silk", Ingredient("Lifecloth"): "voxel.sprite.crafting_ing.cloth.lifecloth", Ingredient("Moonweave"): "voxel.sprite.crafting_ing.cloth.moonweave", Ingredient("Sunsilk"): "voxel.sprite.crafting_ing.cloth.sunsilk", Ingredient("LinenRed"): "voxel.sprite.crafting_ing.cloth.linen_red", Ingredient("StickyThread"): "voxel.sprite.crafting_ing.sticky_thread", Ingredient("SilverIngot"): "voxel.sprite.mineral.ingot.silver", Ingredient("GoldIngot"): "voxel.sprite.mineral.ingot.gold", Ingredient("OrichalcumIngot"): "voxel.sprite.mineral.ingot.orichalcum", Ingredient("BloodsteelIngot"): "voxel.sprite.mineral.ingot.bloodsteel", Ingredient("BronzeIngot"): "voxel.sprite.mineral.ingot.bronze", Ingredient("CobaltIngot"): "voxel.sprite.mineral.ingot.cobalt", Ingredient("CopperIngot"): "voxel.sprite.mineral.ingot.copper", Ingredient("IronIngot"): "voxel.sprite.mineral.ingot.iron", Ingredient("SteelIngot"): "voxel.sprite.mineral.ingot.steel", Ingredient("TinIngot"): "voxel.sprite.mineral.ingot.tin", Ingredient("GoldOre"): "voxel.sprite.mineral.ore.gold", Ingredient("SilverOre"): "voxel.sprite.mineral.ore.silver", Ingredient("BloodstoneOre"): "voxel.sprite.mineral.ore.bloodstone", Ingredient("CobaltOre"): "voxel.sprite.mineral.ore.cobalt", Ingredient("CopperOre"): "voxel.sprite.mineral.ore.copper", Ingredient("IronOre"): "voxel.sprite.mineral.ore.iron", Ingredient("TinOre"): "voxel.sprite.mineral.ore.tin", Ingredient("Coal"): "voxel.sprite.mineral.ore.coal", Ingredient("Honey"): "voxel.object.honey", Ingredient("MortarPestle"): "voxel.object.mortar_pestle", Ingredient("EmptyVial"): "voxel.object.potion_empty", Ingredient("Bowl"): "voxel.sprite.crafting_ing.bowl", Ingredient("Oil"): "voxel.sprite.crafting_ing.oil", Ingredient("ViscousOoze"): "voxel.sprite.crafting_ing.animal_misc.viscous_ooze", Ingredient("PhoenixFeather"): "voxel.sprite.crafting_ing.animal_misc.phoenix_feather", // Gliders Glider("Starter"): "voxel.glider.starter", Glider("PlainCloth"): "voxel.glider.basic_white", Glider("RedCloth"): "voxel.glider.basic_red", Glider("Blue0"): "voxel.glider.blue", Glider("ButterflyMorpho"): "voxel.glider.butterfly1", Glider("ButterflyMonarch"): "voxel.glider.butterfly2", Glider("ButterflyLove"): "voxel.glider.butterfly3", Glider("MothLuna"): "voxel.glider.moth", Glider("SandRaptor"): "voxel.glider.sandraptor", Glider("SnowRaptor"): "voxel.glider.snowraptor", Glider("WoodRaptor"): "voxel.glider.woodraptor", Glider("Sunset"): "voxel.glider.sunset", Glider("Moonrise"): "voxel.glider.moonrise", Glider("Purple0"): "voxel.glider.cultists", Glider("Leaves"): "voxel.glider.leaves", // Debug Items Tool("common.items.debug.admin_stick"): "voxel.weapon.tool.broom_belzeshrub_purple", // Misc Tool("common.items.weapons.tool.golf_club"): "voxel.weapon.tool.golf_club", // Gems Ingredient("Amethyst"): "voxel.sprite.mineral.gem.amethystgem", Ingredient("Topaz"): "voxel.sprite.mineral.gem.topazgem", Ingredient("Sapphire"): "voxel.sprite.mineral.gem.sapphiregem", Ingredient("Emerald"): "voxel.sprite.mineral.gem.emeraldgem", Ingredient("Ruby"): "voxel.sprite.mineral.gem.rubygem", Ingredient("Diamond"): "voxel.sprite.mineral.gem.diamondgem", ModularComponent("common.items.crafting_ing.modular.damage.sword.tier5"): "voxel.weapon_components.sword.cultist.cultist_purp_2h-0_blade", ModularComponent("common.items.crafting_ing.modular.held.sword.tier5"): "voxel.weapon_components.sword.cultist.cultist_purp_2h-0_handle", Empty: "voxel.armor.empty", })