EntityConfig ( name: Some("Adlet Hunter"), body: RandomWith("adlet"), alignment: Alignment(Enemy), loot: LootTable("common.loot_tables.dungeon.tier-1.enemy"), hands: TwoHanded(Item("common.items.npc_weapons.biped_small.adlet.wooden_spear")), meta: [ LoadoutAsset("common.loadout.dungeon.tier-1.adlet_spear"), ], )