#[cfg(not(feature = "worldgen"))] use crate::test_world::{IndexRef, World}; use common::lod; use hashbrown::HashMap; use vek::*; #[cfg(feature = "worldgen")] use world::{IndexRef, World}; static EMPTY_ZONE: lod::Zone = lod::Zone { objects: Vec::new(), }; #[derive(Default)] pub struct Lod { pub zones: HashMap, lod::Zone>, } impl Lod { #[cfg(feature = "worldgen")] pub fn from_world(world: &World, index: IndexRef) -> Self { let mut zones = HashMap::new(); let zone_sz = (world.sim().get_size() + lod::ZONE_SIZE - 1) / lod::ZONE_SIZE; for i in 0..zone_sz.x { for j in 0..zone_sz.y { let zone_pos = Vec2::new(i, j).map(|e| e as i32); zones.insert(zone_pos, world.get_lod_zone(zone_pos, index)); } } Self { zones } } #[cfg(not(feature = "worldgen"))] pub fn from_world(world: &World, index: IndexRef) -> Self { Self::default() } pub fn zone(&self, zone_pos: Vec2) -> &lod::Zone { self.zones.get(&zone_pos).unwrap_or(&EMPTY_ZONE) } }