// Times: Day, Night, or None (both) // Weathers: Clear, Cloudy, Rain, Storm, or None (any weather) // Biomes: Grassland, Forest, Desert, Snowland, Lake, Mountain, Ocean, Jungle, Savannah, Taiga // planned biomes: Swamp // Number after biome indicates weighting; higher numbers are less frequent // Sites: Settlement(Default, CliffTown, DesertCity, or SavannahPit), Cave, Dungeon(Old or Gnarling), or Void [none] // Music states: Activity(Explore or Combat) // Combat music is looped. Needs three files: start, loop, and end. Start contains leadup to the loop. // Artist format is ("Artist", "https://website.com/"). If no website, use None. // It's recommended to also have appropriate metadata for those who listen via the game files :) #![enable(implicit_some)] ( tracks: [] )