BasicRanged( energy_cost: 0, buildup_duration: 0.75, recover_duration: 0.75, projectile: Trap( damage: 25, knockback: 4, energy_regen: 0, ), projectile_body: Object(AdletTrap), projectile_light: None, projectile_speed: 20.0, num_projectiles: 6, projectile_spread: 0.3, move_efficiency: 0.8, )