BasicRanged( energy_cost: 0, buildup_duration: 0.3, recover_duration: 0.3, projectile: Poisonball( damage: 32.0, knockback: 10.0, radius: 6.0, energy_regen: 5.0, min_falloff: 0.1, ), projectile_body: Object(SpitPoison), projectile_light: None, projectile_speed: 25.0, num_projectiles: 2, projectile_spread: 0.1, move_efficiency: 0.3, )