({ DefaultAirship: ( bone0: ( //offset: (3.0, 7.0, 1.0), //offset: (-20.75, -34.75, 1.25), //offset: (0.0, 0.0, 0.0), offset: (-17.5, -39.0, 1.0), //phys_offset: (0.25, 0.25, 0.25), phys_offset: (0.0, 0.0, 0.0), central: ("airship_human.structure"), ), bone1: ( offset: (-8.5, -2.0, -8.5), phys_offset: (0.0, 0.0, 0.0), central: ("airship_human.propeller-l"), ), bone2: ( offset: (-8.5, -2.0, -8.5), phys_offset: (0.0, 0.0, 0.0), central: ("airship_human.propeller-r"), ), bone3: ( offset: (-1.5, -11.0, -5.5), phys_offset: (0.0, 0.0, 0.0), central: ("airship_human.rudder"), ), ), AirBalloon: ( bone0: ( offset: (-14.5, -16.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("air_balloon.structure"), ), bone1: ( offset: (0.0, 0.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone2: ( offset: (0.0, 0.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone3: ( offset: (-1.5, -6.0, -5.0), phys_offset: (0.0, 0.0, 0.0), central: ("air_balloon.rudder"), ), ), SailBoat: ( bone0: ( offset: (-6.5, -15.5, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("sail_boat.structure"), ), bone1: ( offset: (0.0, 0.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone2: ( offset: (0.0, 0.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone3: ( offset: (-1.5, -6.0, -5.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), ), Galleon: ( bone0: ( offset: (-16, -16, -3.0), phys_offset: (0.0, 0.0, 0.0), central: ("galleon.structure"), ), bone1: ( offset: (0.0, 0.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone2: ( offset: (0.0, 0.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), bone3: ( offset: (0.0, 0.0, 0.0), phys_offset: (0.0, 0.0, 0.0), central: ("empty"), ), ), })