ChargedMelee( energy_cost: 1, energy_drain: 30.0, melee_constructor: ( kind: Bash( damage: 0.0, poise: 0.0, knockback: 5.0, energy_regen: 0.0, ), scaled: Some(Bash( damage: 20.0, poise: 30.0, knockback: 20.0, energy_regen: 0.0, )), range: 3.5, angle: 30.0, multi_target: Some(Normal), ), charge_duration: 1.0, swing_duration: 0.12, hit_timing: 0.2, recover_duration: 0.3, )