// Keep in mind that material stats are multiplied by the form stats, not added (e.g. equip_time_secs is most sensitive to this) ( tool_stats: { // Metals "common.items.mineral.ingot.bronze": ( equip_time_secs: 1.0, power: 0.75, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.iron": ( equip_time_secs: 1.0, power: 1.0, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.steel": ( equip_time_secs: 1.0, power: 1.25, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.cobalt": ( equip_time_secs: 1.0, power: 1.5, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.bloodsteel": ( equip_time_secs: 1.0, power: 1.75, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.orichalcum": ( equip_time_secs: 1.0, power: 2.0, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), // Woods "common.items.log.wood": ( equip_time_secs: 1.0, power: 0.75, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.bamboo": ( equip_time_secs: 1.0, power: 1.0, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.hardwood": ( equip_time_secs: 1.0, power: 1.25, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.ironwood": ( equip_time_secs: 1.0, power: 1.5, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.frostwood": ( equip_time_secs: 1.0, power: 1.75, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.log.eldwood": ( equip_time_secs: 1.0, power: 2.0, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), }, armor_stats: { // Metals "Bronze": ( protection: Some(Normal(60.0)), poise_resilience: Some(Normal(10.0)), ), "Iron": ( protection: Some(Normal(84.0)), poise_resilience: Some(Normal(20.0)), ), "Steel": ( protection: Some(Normal(108.0)), poise_resilience: Some(Normal(30.0)), ), "Cobalt": ( protection: Some(Normal(122.0)), poise_resilience: Some(Normal(40.0)), ), "Bloodsteel": ( protection: Some(Normal(146.0)), poise_resilience: Some(Normal(50.0)), ), "Orichalcum": ( protection: Some(Normal(180.0)), poise_resilience: Some(Normal(60.0)), ), // Hides "Rawhide": ( protection: Some(Normal(20.0)), crit_power: Some(0.5), stealth: Some(0.5), ), "Leather": ( protection: Some(Normal(28.0)), crit_power: Some(0.6), stealth: Some(0.7), ), "Scale": ( protection: Some(Normal(36.0)), crit_power: Some(0.7), stealth: Some(0.9), ), "Carapace": ( protection: Some(Normal(44.0)), crit_power: Some(0.8), stealth: Some(1.1), ), "Plate": ( protection: Some(Normal(52.0)), crit_power: Some(0.9), stealth: Some(1.3), ), "Dragonscale": ( protection: Some(Normal(60.0)), crit_power: Some(1.0), stealth: Some(1.5), ), // Cloths "Linen": ( protection: Some(Normal(15.0)), energy_max: Some(16.7), energy_reward: Some(0.167), stealth: Some(0.167), ), "Wool": ( protection: Some(Normal(20.0)), energy_max: Some(33.3), energy_reward: Some(0.333), stealth: Some(0.333), ), "Silk": ( protection: Some(Normal(25.0)), energy_max: Some(50.0), energy_reward: Some(0.5), stealth: Some(0.5), ), "Lifecloth": ( protection: Some(Normal(30.0)), energy_max: Some(66.7), energy_reward: Some(0.667), stealth: Some(0.667), ), "Moonweave": ( protection: Some(Normal(35.0)), energy_max: Some(83.3), energy_reward: Some(0.833), stealth: Some(0.833), ), "Sunsilk": ( protection: Some(Normal(40.0)), energy_max: Some(100.0), energy_reward: Some(1.0), stealth: Some(1.0), ), // Misc Sets "Alchemist": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), crit_power: Some(0.4), ), "Assassin": ( protection: Some(Normal(50.0)), poise_resilience: Some(Normal(5.0)), ), "Blacksmith": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), crit_power: Some(0.4), ), "Bonerattler": ( protection: Some(Normal(80.0)), ), "Chef": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), crit_power: Some(0.4), ), "Cloth Blue": ( protection: Some(Normal(5.0)), ), "Cloth Green": ( protection: Some(Normal(5.0)), ), "Cloth Purple": ( protection: Some(Normal(5.0)), ), "Cultist": ( protection: Some(Normal(100.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(30.0), energy_reward: Some(0.4), crit_power: Some(0.25), stealth: Some(0.4), ), "Ferocious": ( protection: Some(Normal(180.0)), ), "Leather Plate": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(30.0)), ), "Merchant": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), crit_power: Some(0.4), ), "Pirate": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), crit_power: Some(0.4), ), "Savage": ( protection: Some(Normal(60.0)), ), "Tarasque": ( protection: Some(Normal(60.0)), ), "Twigs": ( protection: Some(Normal(20.0)), ), "Twigs Flowers": ( protection: Some(Normal(20.0)), ), "Twigs Leaves": ( protection: Some(Normal(20.0)), ), "Velorite Battlemage": ( protection: Some(Normal(100.0)), ), "Witch": ( protection: Some(Normal(120.0)), poise_resilience: Some(Normal(20.0)), energy_max: Some(45.0), energy_reward: Some(0.5), crit_power: Some(0.4), ), "Cardinal": ( protection: Some(Normal(540.0)), poise_resilience: Some(Normal(60.0)), energy_max: Some(45.0), energy_reward: Some(0.5), crit_power: Some(0.8), ), "Boreal": ( protection: Some(Normal(98.0)), poise_resilence: Some(Normal(34.0)), energy_reward: Some(-0.35), crit_power: Some(0.35), stealth: Some(0.5), ) }, )