pub mod alpha; pub mod breathe; pub mod dash; pub mod feed; pub mod fly; pub mod idle; pub mod run; pub mod shockwave; pub mod shoot; pub mod stunned; pub mod summon; pub mod swim; // Reexports pub use self::{ alpha::AlphaAnimation, breathe::BreatheAnimation, dash::DashAnimation, feed::FeedAnimation, fly::FlyAnimation, idle::IdleAnimation, run::RunAnimation, shockwave::ShockwaveAnimation, shoot::ShootAnimation, stunned::StunnedAnimation, summon::SummonAnimation, swim::SwimAnimation, }; use super::{make_bone, vek::*, FigureBoneData, Offsets, Skeleton}; use common::comp::{self}; use core::convert::TryFrom; pub type Body = comp::bird_medium::Body; skeleton_impls!(struct BirdMediumSkeleton { + head, + chest, + tail, + wing_in_l, + wing_in_r, + wing_out_l, + wing_out_r, + leg_l, + leg_r, }); impl Skeleton for BirdMediumSkeleton { type Attr = SkeletonAttr; type Body = Body; const BONE_COUNT: usize = 9; #[cfg(feature = "use-dyn-lib")] const COMPUTE_FN: &'static [u8] = b"bird_medium_compute_mats\0"; #[cfg_attr(feature = "be-dyn-lib", export_name = "bird_medium_compute_mats")] fn compute_matrices_inner( &self, base_mat: Mat4, buf: &mut [FigureBoneData; super::MAX_BONE_COUNT], body: Self::Body, ) -> Offsets { let base_mat = base_mat * Mat4::scaling_3d(SkeletonAttr::from(&body).scaler / 8.0); let chest_mat = base_mat * Mat4::::from(self.chest); let head_mat = chest_mat * Mat4::::from(self.head); let tail_mat = chest_mat * Mat4::::from(self.tail); let wing_in_l_mat = chest_mat * Mat4::::from(self.wing_in_l); let wing_in_r_mat = chest_mat * Mat4::::from(self.wing_in_r); let wing_out_l_mat = wing_in_l_mat * Mat4::::from(self.wing_out_l); let wing_out_r_mat = wing_in_r_mat * Mat4::::from(self.wing_out_r); let leg_l_mat = base_mat * Mat4::::from(self.leg_l); let leg_r_mat = base_mat * Mat4::::from(self.leg_r); *(<&mut [_; Self::BONE_COUNT]>::try_from(&mut buf[0..Self::BONE_COUNT]).unwrap()) = [ make_bone(head_mat), make_bone(chest_mat), make_bone(tail_mat), make_bone(wing_in_l_mat), make_bone(wing_in_r_mat), make_bone(wing_out_l_mat), make_bone(wing_out_r_mat), make_bone(leg_l_mat), make_bone(leg_r_mat), ]; use common::comp::body::bird_medium::Species::*; Offsets { lantern: None, viewpoint: match body.species { Bat => Some((head_mat * Vec4::new(0.0, 5.0, -4.0, 1.0)).xyz()), _ => Some((head_mat * Vec4::new(0.0, 3.0, 2.0, 1.0)).xyz()), }, // TODO: see quadruped_medium for how to animate this mount_bone: Transform { position: comp::Body::BirdMedium(body) .mount_offset() .into_tuple() .into(), ..Default::default() }, primary_trail_mat: None, secondary_trail_mat: None, } } } pub struct SkeletonAttr { head: (f32, f32), chest: (f32, f32), tail: (f32, f32), wing_in: (f32, f32, f32), wing_out: (f32, f32, f32), leg: (f32, f32, f32), scaler: f32, feed: f32, } impl<'a> TryFrom<&'a comp::Body> for SkeletonAttr { type Error = (); fn try_from(body: &'a comp::Body) -> Result { match body { comp::Body::BirdMedium(body) => Ok(SkeletonAttr::from(body)), _ => Err(()), } } } impl Default for SkeletonAttr { fn default() -> Self { Self { chest: (0.0, 0.0), head: (0.0, 0.0), tail: (0.0, 0.0), wing_in: (0.0, 0.0, 0.0), wing_out: (0.0, 0.0, 0.0), leg: (0.0, 0.0, 0.0), scaler: 0.0, feed: 0.0, } } } impl<'a> From<&'a Body> for SkeletonAttr { fn from(body: &'a Body) -> Self { use comp::bird_medium::{BodyType::*, Species::*}; Self { chest: match (body.species, body.body_type) { (SnowyOwl, _) => (0.0, 4.5), (HornedOwl, _) => (0.0, 4.5), (Duck, _) => (0.0, 4.0), (Cockatiel, _) => (0.0, 4.0), (Chicken, Male) => (0.0, 6.5), (Chicken, Female) => (0.0, 6.5), (Bat, _) => (0.0, 8.0), (Penguin, _) => (0.0, 8.0), (Goose, _) => (0.0, 7.0), (Peacock, _) => (0.0, 9.5), (Eagle, _) => (0.0, 6.0), (Parrot, _) => (0.0, 5.0), (Crow, _) => (0.0, 4.0), (Dodo, _) => (0.0, 6.0), (Parakeet, _) => (0.0, 4.0), (Puffin, _) => (0.0, 7.0), (Toucan, _) => (0.0, 5.0), }, head: match (body.species, body.body_type) { (SnowyOwl, _) => (3.5, 5.0), (HornedOwl, _) => (3.5, 5.0), (Duck, _) => (2.0, 5.5), (Cockatiel, _) => (3.0, 5.5), (Chicken, Male) => (3.0, 4.5), (Chicken, Female) => (3.0, 6.0), (Bat, _) => (2.5, 5.0), (Penguin, _) => (1.5, 6.0), (Goose, _) => (5.0, 4.0), (Peacock, _) => (3.0, 5.0), (Eagle, _) => (4.5, 5.0), (Parrot, _) => (1.5, 4.5), (Crow, _) => (4.5, 4.0), (Dodo, _) => (3.5, 4.5), (Parakeet, _) => (2.0, 4.0), (Puffin, _) => (3.5, 5.5), (Toucan, _) => (2.5, 4.5), }, tail: match (body.species, body.body_type) { (SnowyOwl, _) => (-6.0, -2.0), (HornedOwl, _) => (-6.0, -2.0), (Duck, _) => (-5.0, 1.0), (Cockatiel, _) => (-3.0, -0.5), (Chicken, Male) => (-7.5, 3.5), (Chicken, Female) => (-4.5, 3.0), (Bat, _) => (-8.0, -4.0), (Penguin, _) => (-3.0, -4.0), (Goose, _) => (-4.0, 3.0), (Peacock, _) => (-5.5, 1.0), (Eagle, _) => (-6.0, -2.0), (Parrot, _) => (-6.0, 0.0), (Crow, _) => (-5.0, -1.5), (Dodo, _) => (-7.5, -0.5), (Parakeet, _) => (-5.0, -1.0), (Puffin, _) => (-7.0, -2.0), (Toucan, _) => (-6.0, 0.0), }, wing_in: match (body.species, body.body_type) { (SnowyOwl, _) => (2.5, 1.0, 1.5), (HornedOwl, _) => (2.5, 1.0, 1.5), (Duck, _) => (2.5, 0.5, 1.0), (Cockatiel, _) => (1.5, 0.5, 1.0), (Chicken, Male) => (2.0, 1.0, 1.0), (Chicken, Female) => (2.0, 1.5, 1.0), (Bat, _) => (2.0, 2.0, -2.0), (Penguin, _) => (3.0, 0.5, 1.0), (Goose, _) => (2.5, 1.0, 2.0), (Peacock, _) => (2.0, 1.0, 1.0), (Eagle, _) => (3.0, 1.5, 1.0), (Parrot, _) => (2.0, 0.5, 0.0), (Crow, _) => (2.0, 0.5, 1.0), (Dodo, _) => (3.0, -1.0, 1.0), (Parakeet, _) => (1.0, 0.5, 0.0), (Puffin, _) => (2.0, 0.0, 1.0), (Toucan, _) => (2.0, 0.5, 0.0), }, wing_out: match (body.species, body.body_type) { (SnowyOwl, _) => (4.5, 3.5, 1.0), (HornedOwl, _) => (4.5, 3.5, 1.0), (Duck, _) => (3.0, 2.0, 0.5), (Cockatiel, _) => (3.0, 2.0, 0.5), (Chicken, Male) => (3.0, 2.0, 0.5), (Chicken, Female) => (3.0, 2.0, 0.5), (Bat, _) => (5.0, 3.0, 0.0), (Penguin, _) => (3.0, 2.5, 0.5), (Goose, _) => (4.0, 3.0, 0.5), (Peacock, _) => (5.0, 3.0, 0.5), (Eagle, _) => (8.0, 4.5, 0.5), (Parrot, _) => (5.0, 3.0, 0.5), (Crow, _) => (5.0, 3.0, 0.5), (Dodo, _) => (3.0, 3.0, 0.5), (Parakeet, _) => (3.0, 0.0, 0.5), (Puffin, _) => (5.0, 3.0, 0.5), (Toucan, _) => (5.0, 3.0, 0.5), }, leg: match (body.species, body.body_type) { (SnowyOwl, _) => (1.5, -2.5, 7.0), (HornedOwl, _) => (1.5, -2.5, 7.0), (Duck, _) => (2.5, -2.0, 4.0), (Cockatiel, _) => (1.5, -1.0, 4.0), (Chicken, Male) => (2.0, 0.0, 6.0), (Chicken, Female) => (2.0, 0.0, 6.0), (Bat, _) => (5.0, -1.0, 8.0), (Penguin, _) => (2.5, -2.0, 6.0), (Goose, _) => (2.0, -3.5, 6.0), (Peacock, _) => (1.0, -2.5, 9.5), (Eagle, _) => (2.0, -4.0, 6.0), (Parrot, _) => (1.5, -3.0, 3.0), (Crow, _) => (2.0, -2.5, 3.0), (Dodo, _) => (1.5, -3.0, 4.0), (Parakeet, _) => (1.5, -2.0, 2.0), (Puffin, _) => (2.0, -3.0, 3.5), (Toucan, _) => (1.5, -3.0, 3.0), }, scaler: match (body.species, body.body_type) { (SnowyOwl, _) => 1.0, (HornedOwl, _) => 1.0, (Duck, _) => 1.0, (Cockatiel, _) => 1.0, (Chicken, _) => 1.0, (Bat, _) => 1.0, (Penguin, _) => 1.0, (Goose, _) => 1.0, (Peacock, _) => 1.0, (Eagle, _) => 1.0, (Parrot, _) => 1.0, (Crow, _) => 1.0, (Dodo, _) => 1.0, (Parakeet, _) => 1.0, (Puffin, _) => 1.0, (Toucan, _) => 1.0, }, feed: match (body.species, body.body_type) { (SnowyOwl, _) => -0.65, (HornedOwl, _) => -0.65, (Duck, _) => -0.65, (Cockatiel, _) => -0.65, (Chicken, _) => 1.2, (Bat, _) => -0.65, (Penguin, _) => -0.65, (Goose, _) => 1.4, (Peacock, _) => 1.6, (Eagle, _) => 1.2, (Parrot, _) => 1.2, (Crow, _) => 1.2, (Dodo, _) => 1.2, (Parakeet, _) => 1.2, (Puffin, _) => 1.2, (Toucan, _) => 1.2, }, } } }