({ Armor(Shoulders): Item("common.items.armor.ferocious.shoulder"), Armor(Chest): Item("common.items.armor.ferocious.chest"), Armor(Belt): Item("common.items.armor.ferocious.belt"), Armor(Hands): Item("common.items.armor.ferocious.hand"), Armor(Legs): Item("common.items.armor.ferocious.pants"), Armor(Feet): Item("common.items.armor.ferocious.foot"), Armor(Back): Item("common.items.armor.ferocious.back"), Lantern: Choice([ (1.0, Some(Item("common.items.lantern.black_0"))), (2.0, None), ]), Glider: Item("common.items.glider.blue"), })