BasicRanged( energy_cost: 0, buildup_duration: 0.001, recover_duration: 0.01, projectile: Possess, projectile_body: Object(ArrowSnake), /*projectile_light: Some(LightEmitter { col: (0.0, 1.0, 0.33).into(), ..Default::default() }),*/ projectile_gravity: None, projectile_speed: 100.0, can_continue: false, )