use super::img_ids;
use common::{
    comp::{
        inventory::trade_pricing::TradePricing,
        item::{
            armor::{Armor, ArmorKind, Protection},
            tool::{Hands, Tool, ToolKind},
            Effects, Item, ItemDefinitionId, ItemDesc, ItemKind, MaterialKind,
            MaterialStatManifest,
        },
        BuffKind,
    },
    effect::Effect,
    trade::{Good, SitePrices},
};
use conrod_core::image;
use i18n::{fluent_args, Localization};
use std::{borrow::Cow, fmt::Write};

pub fn price_desc<'a>(
    prices: &Option<SitePrices>,
    item_definition_id: ItemDefinitionId<'_>,
    i18n: &'a Localization,
) -> Option<(Cow<'a, str>, Cow<'a, str>, f32)> {
    let prices = prices.as_ref()?;
    let materials = TradePricing::get_materials(&item_definition_id)?;
    let coinprice = prices.values.get(&Good::Coin).cloned().unwrap_or(1.0);
    let buyprice: f32 = materials
        .iter()
        .map(|e| prices.values.get(&e.1).cloned().unwrap_or_default() * e.0)
        .sum();
    let sellprice: f32 = materials
        .iter()
        .map(|e| prices.values.get(&e.1).cloned().unwrap_or_default() * e.0 * e.1.trade_margin())
        .sum();

    let deal_goodness: f32 = materials
        .iter()
        .map(|e| prices.values.get(&e.1).cloned().unwrap_or(0.0))
        .sum::<f32>()
        / prices.values.get(&Good::Coin).cloned().unwrap_or(1.0)
        / (materials.len() as f32);
    let deal_goodness = deal_goodness.log(2.0);

    let buy_string = i18n.get_msg_ctx("hud-trade-buy", &fluent_args! {
        "coin_num" => buyprice / coinprice,
        "coin_formatted" => format!("{:0.1}", buyprice / coinprice),
    });
    let sell_string = i18n.get_msg_ctx("hud-trade-sell", &fluent_args! {
        "coin_num" => sellprice / coinprice,
        "coin_formatted" => format!("{:0.1}", sellprice / coinprice),
    });

    let deal_goodness = match deal_goodness {
        x if x < -2.5 => 0.0,
        x if x < -1.05 => 0.25,
        x if x < -0.95 => 0.5,
        x if x < 0.0 => 0.75,
        _ => 1.0,
    };
    Some((buy_string, sell_string, deal_goodness))
}

pub fn kind_text<'a>(kind: &ItemKind, i18n: &'a Localization) -> Cow<'a, str> {
    match kind {
        ItemKind::Armor(armor) => armor_kind(armor, i18n),
        ItemKind::Tool(tool) => Cow::Owned(format!(
            "{} ({})",
            tool_kind(tool, i18n),
            tool_hands(tool, i18n)
        )),
        ItemKind::ModularComponent(mc) => {
            if let Some(toolkind) = mc.toolkind() {
                Cow::Owned(format!(
                    "{} {}",
                    i18n.get_msg(&format!("common-weapons-{}", toolkind.identifier_name())),
                    i18n.get_msg("common-kind-modular_component_partial")
                ))
            } else {
                i18n.get_msg("common-kind-modular_component")
            }
        },
        ItemKind::Glider => i18n.get_msg("common-kind-glider"),
        ItemKind::Consumable { .. } => i18n.get_msg("common-kind-consumable"),
        ItemKind::Throwable { .. } => i18n.get_msg("common-kind-throwable"),
        ItemKind::Utility { .. } => i18n.get_msg("common-kind-utility"),
        ItemKind::Ingredient { .. } => i18n.get_msg("common-kind-ingredient"),
        ItemKind::Lantern { .. } => i18n.get_msg("common-kind-lantern"),
        ItemKind::TagExamples { .. } => Cow::Borrowed(""),
    }
}

pub fn material_kind_text<'a>(kind: &MaterialKind, i18n: &'a Localization) -> Cow<'a, str> {
    match kind {
        MaterialKind::Metal { .. } => i18n.get_msg("common-material-metal"),
        MaterialKind::Gem { .. } => i18n.get_msg("common-material-gem"),
        MaterialKind::Wood { .. } => i18n.get_msg("common-material-wood"),
        MaterialKind::Stone { .. } => i18n.get_msg("common-material-stone"),
        MaterialKind::Cloth { .. } => i18n.get_msg("common-material-cloth"),
        MaterialKind::Hide { .. } => i18n.get_msg("common-material-hide"),
    }
}

pub fn stats_count(item: &dyn ItemDesc, msm: &MaterialStatManifest) -> usize {
    let mut count = match &*item.kind() {
        ItemKind::Armor(armor) => {
            let armor_stats = armor.stats(msm, item.stats_durability_multiplier());
            armor_stats.energy_reward.is_some() as usize
                + armor_stats.energy_max.is_some() as usize
                + armor_stats.stealth.is_some() as usize
                + armor_stats.crit_power.is_some() as usize
                + armor_stats.poise_resilience.is_some() as usize
                + armor_stats.protection.is_some() as usize
                + (item.num_slots() > 0) as usize
        },
        ItemKind::Tool(_) => 7,
        ItemKind::Consumable { effects, .. } => match effects {
            Effects::Any(_) | Effects::One(_) => 1,
            Effects::All(effects) => effects.len(),
        },
        ItemKind::ModularComponent { .. } => 7,
        _ => 0,
    };
    if item.has_durability() {
        count += 1;
    }
    count
}

pub fn line_count(item: &dyn ItemDesc, msm: &MaterialStatManifest, i18n: &Localization) -> usize {
    match &*item.kind() {
        ItemKind::Consumable { effects, .. } => {
            let descs = consumable_desc(effects, i18n);
            let mut lines = 0;
            for desc in descs {
                lines += desc.matches('\n').count() + 1;
            }

            lines
        },
        _ => stats_count(item, msm),
    }
}

/// Takes N `effects` and returns N effect descriptions
/// If effect isn't intended to have description, returns empty string
///
/// FIXME: handle which effects should have description in `stats_count`
/// to not waste space in item box
pub fn consumable_desc(effects: &Effects, i18n: &Localization) -> Vec<String> {
    let mut descriptions = Vec::new();
    match effects {
        Effects::Any(_) => {
            descriptions.push(i18n.get_msg("buff-mysterious").into_owned());
        },
        Effects::All(_) | Effects::One(_) => {
            for effect in effects.effects() {
                let mut description = String::new();
                if let Effect::Buff(buff) = effect {
                    let strength = buff.data.strength;
                    let dur_secs = buff.data.duration.map(|d| d.0 as f32);
                    let str_total = dur_secs.map_or(strength, |secs| strength * secs);

                    let format_float =
                        |input: f32| format!("{:.1}", input).trim_end_matches(".0").to_string();

                    let buff_desc = match buff.kind {
                        BuffKind::Saturation | BuffKind::Regeneration | BuffKind::Potion => i18n
                            .get_msg_ctx("buff-stat-health", &i18n::fluent_args! {
                                "str_total" => format_float(str_total),
                            }),
                        BuffKind::EnergyRegen => {
                            i18n.get_msg_ctx("buff-stat-energy_regen", &i18n::fluent_args! {
                                "str_total" => format_float(str_total),
                            })
                        },
                        BuffKind::IncreaseMaxEnergy => {
                            i18n.get_msg_ctx("buff-stat-increase_max_energy", &i18n::fluent_args! {
                                "strength" => format_float(strength),
                            })
                        },
                        BuffKind::IncreaseMaxHealth => {
                            i18n.get_msg_ctx("buff-stat-increase_max_health", &i18n::fluent_args! {
                                "strength" => format_float(strength),
                            })
                        },
                        BuffKind::PotionSickness => {
                            i18n.get_msg_ctx("buff-stat-potionsickness", &i18n::fluent_args! {
                                "strength" => format_float(strength * 100.0),
                            })
                        },
                        BuffKind::Invulnerability => i18n.get_msg("buff-stat-invulnerability"),
                        BuffKind::Bleeding
                        | BuffKind::Burning
                        | BuffKind::CampfireHeal
                        | BuffKind::Cursed
                        | BuffKind::ProtectingWard
                        | BuffKind::Crippled
                        | BuffKind::Frenzied
                        | BuffKind::Frozen
                        | BuffKind::Wet
                        | BuffKind::Ensnared
                        | BuffKind::Poisoned
                        | BuffKind::Hastened
                        | BuffKind::Fortitude
                        | BuffKind::Parried
                        | BuffKind::Reckless
                        | BuffKind::Polymorphed(_)
                        | BuffKind::Flame
                        | BuffKind::Frigid
                        | BuffKind::Lifesteal
                        // | BuffKind::SalamanderAspect
                        | BuffKind::ImminentCritical
                        | BuffKind::Fury
                        | BuffKind::Sunderer
                        | BuffKind::Defiance
                        | BuffKind::Bloodfeast
                        | BuffKind::Berserk => Cow::Borrowed(""),
                    };

                    write!(&mut description, "{}", buff_desc).unwrap();

                    let dur_desc = if let Some(dur_secs) = dur_secs {
                        match buff.kind {
                            BuffKind::Saturation
                            | BuffKind::Regeneration
                            | BuffKind::EnergyRegen => {
                                i18n.get_msg_ctx("buff-text-over_seconds", &i18n::fluent_args! {
                                    "dur_secs" => dur_secs
                                })
                            },
                            BuffKind::IncreaseMaxEnergy
                            | BuffKind::IncreaseMaxHealth
                            | BuffKind::Invulnerability
                            | BuffKind::PotionSickness
                            | BuffKind::Polymorphed(_) => {
                                i18n.get_msg_ctx("buff-text-for_seconds", &i18n::fluent_args! {
                                    "dur_secs" => dur_secs
                                })
                            },
                            BuffKind::Bleeding
                            | BuffKind::Burning
                            | BuffKind::Potion
                            | BuffKind::CampfireHeal
                            | BuffKind::Cursed
                            | BuffKind::ProtectingWard
                            | BuffKind::Crippled
                            | BuffKind::Frenzied
                            | BuffKind::Frozen
                            | BuffKind::Wet
                            | BuffKind::Ensnared
                            | BuffKind::Poisoned
                            | BuffKind::Hastened
                            | BuffKind::Fortitude
                            | BuffKind::Parried
                            | BuffKind::Reckless
                            | BuffKind::Flame
                            | BuffKind::Frigid
                            | BuffKind::Lifesteal
                            // | BuffKind::SalamanderAspect
                            | BuffKind::ImminentCritical
                            | BuffKind::Fury
                            | BuffKind::Sunderer
                            | BuffKind::Defiance
                            | BuffKind::Bloodfeast
                            | BuffKind::Berserk => Cow::Borrowed(""),
                        }
                    } else if let BuffKind::Saturation
                    | BuffKind::Regeneration
                    | BuffKind::EnergyRegen = buff.kind
                    {
                        i18n.get_msg("buff-text-every_second")
                    } else {
                        Cow::Borrowed("")
                    };

                    write!(&mut description, " {}", dur_desc).unwrap();
                }
                descriptions.push(description);
            }
        },
    }
    descriptions
}

// Armor
fn armor_kind<'a>(armor: &Armor, i18n: &'a Localization) -> Cow<'a, str> {
    let kind = match armor.kind {
        ArmorKind::Shoulder => i18n.get_msg("hud-bag-shoulders"),
        ArmorKind::Chest => i18n.get_msg("hud-bag-chest"),
        ArmorKind::Belt => i18n.get_msg("hud-bag-belt"),
        ArmorKind::Hand => i18n.get_msg("hud-bag-hands"),
        ArmorKind::Pants => i18n.get_msg("hud-bag-legs"),
        ArmorKind::Foot => i18n.get_msg("hud-bag-feet"),
        ArmorKind::Back => i18n.get_msg("hud-bag-back"),
        ArmorKind::Backpack => i18n.get_msg("hud-bag-backpack"),
        ArmorKind::Ring => i18n.get_msg("hud-bag-ring"),
        ArmorKind::Neck => i18n.get_msg("hud-bag-neck"),
        ArmorKind::Head => i18n.get_msg("hud-bag-head"),
        ArmorKind::Tabard => i18n.get_msg("hud-bag-tabard"),
        ArmorKind::Bag => i18n.get_msg("hud-bag-bag"),
    };
    kind
}

// Tool
fn tool_kind<'a>(tool: &Tool, i18n: &'a Localization) -> Cow<'a, str> {
    let kind = match tool.kind {
        ToolKind::Sword => i18n.get_msg("common-weapons-sword"),
        ToolKind::Axe => i18n.get_msg("common-weapons-axe"),
        ToolKind::Hammer => i18n.get_msg("common-weapons-hammer"),
        ToolKind::Bow => i18n.get_msg("common-weapons-bow"),
        ToolKind::Dagger => i18n.get_msg("common-weapons-dagger"),
        ToolKind::Staff => i18n.get_msg("common-weapons-staff"),
        ToolKind::Sceptre => i18n.get_msg("common-weapons-sceptre"),
        ToolKind::Shield => i18n.get_msg("common-weapons-shield"),
        ToolKind::Spear => i18n.get_msg("common-weapons-spear"),
        ToolKind::Blowgun => i18n.get_msg("common-weapons-blowgun"),
        ToolKind::Natural => i18n.get_msg("common-weapons-natural"),
        ToolKind::Debug => i18n.get_msg("common-tool-debug"),
        ToolKind::Farming => i18n.get_msg("common-tool-farming"),
        ToolKind::Instrument => i18n.get_msg("common-tool-instrument"),
        ToolKind::Pick => i18n.get_msg("common-tool-pick"),
        ToolKind::Shovel => i18n.get_msg("common-tool-shovel"),
        ToolKind::Empty => i18n.get_msg("common-empty"),
    };
    kind
}

/// Output the number of hands needed to hold a tool
pub fn tool_hands<'a>(tool: &Tool, i18n: &'a Localization) -> Cow<'a, str> {
    let hands = match tool.hands {
        Hands::One => i18n.get_msg("common-hands-one"),
        Hands::Two => i18n.get_msg("common-hands-two"),
    };
    hands
}

/// Compare two type, output a colored character to show comparison
pub fn comparison<T: PartialOrd>(first: T, other: T) -> (&'static str, conrod_core::Color) {
    if first == other {
        ("•", conrod_core::color::GREY)
    } else if other < first {
        ("▲", conrod_core::color::GREEN)
    } else {
        ("▼", conrod_core::color::RED)
    }
}

/// Compare two Option type, output a colored character to show comparison
pub fn option_comparison<T: PartialOrd>(
    first: &Option<T>,
    other: &Option<T>,
) -> (&'static str, conrod_core::Color) {
    if let Some(first) = first {
        if let Some(other) = other {
            if first == other {
                ("•", conrod_core::color::GREY)
            } else if other < first {
                ("▲", conrod_core::color::GREEN)
            } else {
                ("▼", conrod_core::color::RED)
            }
        } else {
            ("▲", conrod_core::color::GREEN)
        }
    } else if other.is_some() {
        ("▼", conrod_core::color::RED)
    } else {
        ("•", conrod_core::color::GREY)
    }
}

/// Output protection as a string
pub fn protec2string(stat: Protection) -> String {
    match stat {
        Protection::Normal(a) => format!("{:.1}", a),
        Protection::Invincible => "Inf".to_string(),
    }
}

/// Gets the durability of an item in a format more intuitive for UI
pub fn item_durability(item: &dyn ItemDesc) -> Option<u32> {
    let durability = item
        .durability_lost()
        .or_else(|| item.has_durability().then_some(0));
    durability.map(|d| Item::MAX_DURABILITY - d)
}

pub fn ability_image(imgs: &img_ids::Imgs, ability_id: &str) -> image::Id {
    match ability_id {
        // Debug stick
        "common.abilities.debug.forwardboost" => imgs.flyingrod_m1,
        "common.abilities.debug.upboost" => imgs.flyingrod_m2,
        "common.abilities.debug.possess" => imgs.snake_arrow_0,
        // Sword
        "veloren.core.pseudo_abilities.sword.heavy_stance" => imgs.sword_heavy_stance,
        "veloren.core.pseudo_abilities.sword.agile_stance" => imgs.sword_agile_stance,
        "veloren.core.pseudo_abilities.sword.defensive_stance" => imgs.sword_defensive_stance,
        "veloren.core.pseudo_abilities.sword.crippling_stance" => imgs.sword_crippling_stance,
        "veloren.core.pseudo_abilities.sword.cleaving_stance" => imgs.sword_cleaving_stance,
        "veloren.core.pseudo_abilities.sword.double_slash" => imgs.sword_double_slash,
        "common.abilities.sword.basic_double_slash" => imgs.sword_basic_double_slash,
        "common.abilities.sword.heavy_double_slash" => imgs.sword_heavy_double_slash,
        "common.abilities.sword.agile_double_slash" => imgs.sword_agile_double_slash,
        "common.abilities.sword.defensive_double_slash" => imgs.sword_defensive_double_slash,
        "common.abilities.sword.crippling_double_slash" => imgs.sword_crippling_double_slash,
        "common.abilities.sword.cleaving_double_slash" => imgs.sword_cleaving_double_slash,
        "veloren.core.pseudo_abilities.sword.secondary_ability" => imgs.sword_secondary_ability,
        "common.abilities.sword.basic_thrust" => imgs.sword_basic_thrust,
        "common.abilities.sword.heavy_slam" => imgs.sword_heavy_slam,
        "common.abilities.sword.agile_dual_perforate" => imgs.sword_agile_perforate,
        "common.abilities.sword.defensive_vital_jab" => imgs.sword_defensive_vital_jab,
        "common.abilities.sword.crippling_deep_rend" => imgs.sword_crippling_deep_rend,
        "common.abilities.sword.cleaving_spiral_slash" => imgs.sword_cleaving_spiral_slash,
        "common.abilities.sword.cleaving_dual_spiral_slash" => imgs.sword_cleaving_spiral_slash,
        "veloren.core.pseudo_abilities.sword.crescent_slash" => imgs.sword_crescent_slash,
        "common.abilities.sword.basic_crescent_slash" => imgs.sword_basic_crescent_slash,
        "common.abilities.sword.heavy_crescent_slash" => imgs.sword_heavy_crescent_slash,
        "common.abilities.sword.agile_crescent_slash" => imgs.sword_agile_crescent_slash,
        "common.abilities.sword.defensive_crescent_slash" => imgs.sword_defensive_crescent_slash,
        "common.abilities.sword.crippling_crescent_slash" => imgs.sword_crippling_crescent_slash,
        "common.abilities.sword.cleaving_crescent_slash" => imgs.sword_cleaving_crescent_slash,
        "veloren.core.pseudo_abilities.sword.fell_strike" => imgs.sword_fell_strike,
        "common.abilities.sword.basic_fell_strike" => imgs.sword_basic_fell_strike,
        "common.abilities.sword.heavy_fell_strike" => imgs.sword_heavy_fell_strike,
        "common.abilities.sword.agile_fell_strike" => imgs.sword_agile_fell_strike,
        "common.abilities.sword.defensive_fell_strike" => imgs.sword_defensive_fell_strike,
        "common.abilities.sword.crippling_fell_strike" => imgs.sword_crippling_fell_strike,
        "common.abilities.sword.cleaving_fell_strike" => imgs.sword_cleaving_fell_strike,
        "veloren.core.pseudo_abilities.sword.skewer" => imgs.sword_skewer,
        "common.abilities.sword.basic_skewer" => imgs.sword_basic_skewer,
        "common.abilities.sword.heavy_skewer" => imgs.sword_heavy_skewer,
        "common.abilities.sword.agile_skewer" => imgs.sword_agile_skewer,
        "common.abilities.sword.defensive_skewer" => imgs.sword_defensive_skewer,
        "common.abilities.sword.crippling_skewer" => imgs.sword_crippling_skewer,
        "common.abilities.sword.cleaving_skewer" => imgs.sword_cleaving_skewer,
        "veloren.core.pseudo_abilities.sword.cascade" => imgs.sword_cascade,
        "common.abilities.sword.basic_cascade" => imgs.sword_basic_cascade,
        "common.abilities.sword.heavy_cascade" => imgs.sword_heavy_cascade,
        "common.abilities.sword.agile_cascade" => imgs.sword_agile_cascade,
        "common.abilities.sword.defensive_cascade" => imgs.sword_defensive_cascade,
        "common.abilities.sword.crippling_cascade" => imgs.sword_crippling_cascade,
        "common.abilities.sword.cleaving_cascade" => imgs.sword_cleaving_cascade,
        "veloren.core.pseudo_abilities.sword.cross_cut" => imgs.sword_cross_cut,
        "common.abilities.sword.basic_cross_cut" => imgs.sword_basic_cross_cut,
        "common.abilities.sword.heavy_cross_cut" => imgs.sword_heavy_cross_cut,
        "common.abilities.sword.agile_cross_cut" => imgs.sword_agile_cross_cut,
        "common.abilities.sword.defensive_cross_cut" => imgs.sword_defensive_cross_cut,
        "common.abilities.sword.crippling_cross_cut" => imgs.sword_crippling_cross_cut,
        "common.abilities.sword.cleaving_cross_cut" => imgs.sword_cleaving_cross_cut,
        "common.abilities.sword.basic_dual_cross_cut" => imgs.sword_basic_cross_cut,
        "common.abilities.sword.heavy_dual_cross_cut" => imgs.sword_heavy_cross_cut,
        "common.abilities.sword.agile_dual_cross_cut" => imgs.sword_agile_cross_cut,
        "common.abilities.sword.defensive_dual_cross_cut" => imgs.sword_defensive_cross_cut,
        "common.abilities.sword.crippling_dual_cross_cut" => imgs.sword_crippling_cross_cut,
        "common.abilities.sword.cleaving_dual_cross_cut" => imgs.sword_cleaving_cross_cut,
        "veloren.core.pseudo_abilities.sword.finisher" => imgs.sword_finisher,
        "common.abilities.sword.basic_mighty_strike" => imgs.sword_basic_mighty_strike,
        "common.abilities.sword.heavy_guillotine" => imgs.sword_heavy_guillotine,
        "common.abilities.sword.agile_hundred_cuts" => imgs.sword_agile_hundred_cuts,
        "common.abilities.sword.defensive_counter" => imgs.sword_defensive_counter,
        "common.abilities.sword.crippling_mutilate" => imgs.sword_crippling_mutilate,
        "common.abilities.sword.cleaving_bladestorm" => imgs.sword_cleaving_bladestorm,
        "common.abilities.sword.cleaving_dual_bladestorm" => imgs.sword_cleaving_bladestorm,
        "common.abilities.sword.heavy_sweep" => imgs.sword_heavy_sweep,
        "common.abilities.sword.heavy_pommel_strike" => imgs.sword_heavy_pommel_strike,
        "common.abilities.sword.agile_quick_draw" => imgs.sword_agile_quick_draw,
        "common.abilities.sword.agile_feint" => imgs.sword_agile_feint,
        "common.abilities.sword.defensive_riposte" => imgs.sword_defensive_riposte,
        "common.abilities.sword.defensive_disengage" => imgs.sword_defensive_disengage,
        "common.abilities.sword.crippling_gouge" => imgs.sword_crippling_gouge,
        "common.abilities.sword.crippling_hamstring" => imgs.sword_crippling_hamstring,
        "common.abilities.sword.cleaving_whirlwind_slice" => imgs.sword_cleaving_whirlwind_slice,
        "common.abilities.sword.cleaving_dual_whirlwind_slice" => {
            imgs.sword_cleaving_whirlwind_slice
        },
        "common.abilities.sword.cleaving_earth_splitter" => imgs.sword_cleaving_earth_splitter,
        "common.abilities.sword.heavy_fortitude" => imgs.sword_heavy_fortitude,
        "common.abilities.sword.heavy_pillar_thrust" => imgs.sword_heavy_pillar_thrust,
        "common.abilities.sword.agile_dancing_edge" => imgs.sword_agile_dancing_edge,
        "common.abilities.sword.agile_flurry" => imgs.sword_agile_flurry,
        "common.abilities.sword.agile_dual_flurry" => imgs.sword_agile_flurry,
        "common.abilities.sword.defensive_stalwart_sword" => imgs.sword_defensive_stalwart_sword,
        "common.abilities.sword.defensive_deflect" => imgs.sword_defensive_deflect,
        "common.abilities.sword.crippling_eviscerate" => imgs.sword_crippling_eviscerate,
        "common.abilities.sword.crippling_bloody_gash" => imgs.sword_crippling_bloody_gash,
        "common.abilities.sword.cleaving_blade_fever" => imgs.sword_cleaving_blade_fever,
        "common.abilities.sword.cleaving_sky_splitter" => imgs.sword_cleaving_sky_splitter,
        // Axe
        "common.abilities.axe.triple_chop" => imgs.axe_triple_chop,
        "common.abilities.axe.cleave" => imgs.axe_cleave,
        "common.abilities.axe.brutal_swing" => imgs.axe_brutal_swing,
        "common.abilities.axe.berserk" => imgs.axe_berserk,
        "common.abilities.axe.rising_tide" => imgs.axe_rising_tide,
        "common.abilities.axe.savage_sense" => imgs.axe_savage_sense,
        "common.abilities.axe.adrenaline_rush" => imgs.axe_adrenaline_rush,
        "common.abilities.axe.execute" => imgs.axe_execute,
        "common.abilities.axe.maelstrom" => imgs.axe_maelstrom,
        "common.abilities.axe.rake" => imgs.axe_rake,
        "common.abilities.axe.bloodfeast" => imgs.axe_bloodfeast,
        "common.abilities.axe.fierce_raze" => imgs.axe_fierce_raze,
        "common.abilities.axe.dual_fierce_raze" => imgs.axe_fierce_raze,
        "common.abilities.axe.furor" => imgs.axe_furor,
        "common.abilities.axe.fracture" => imgs.axe_fracture,
        "common.abilities.axe.lacerate" => imgs.axe_lacerate,
        "common.abilities.axe.riptide" => imgs.axe_riptide,
        "common.abilities.axe.skull_bash" => imgs.axe_skull_bash,
        "common.abilities.axe.sunder" => imgs.axe_sunder,
        "common.abilities.axe.plunder" => imgs.axe_plunder,
        "common.abilities.axe.defiance" => imgs.axe_defiance,
        "common.abilities.axe.keelhaul" => imgs.axe_keelhaul,
        "common.abilities.axe.bulkhead" => imgs.axe_bulkhead,
        "common.abilities.axe.capsize" => imgs.axe_capsize,
        // Hammer
        "common.abilities.hammer.singlestrike" => imgs.twohhammer_m1,
        "common.abilities.hammer.charged" => imgs.hammergolf,
        "common.abilities.hammer.leap" => imgs.hammerleap,
        // Bow
        "common.abilities.bow.charged" => imgs.bow_m1,
        "common.abilities.bow.repeater" => imgs.bow_m2,
        "common.abilities.bow.shotgun" => imgs.skill_bow_jump_burst,
        // Staff
        "common.abilities.staff.firebomb" => imgs.fireball,
        "common.abilities.staff.flamethrower" => imgs.flamethrower,
        "common.abilities.staff.fireshockwave" => imgs.fire_aoe,
        // Sceptre
        "common.abilities.sceptre.lifestealbeam" => imgs.skill_sceptre_lifesteal,
        "common.abilities.sceptre.healingaura" => imgs.skill_sceptre_heal,
        "common.abilities.sceptre.wardingaura" => imgs.skill_sceptre_aura,
        // Shield
        "common.abilities.shield.tempbasic" => imgs.onehshield_m1,
        "common.abilities.shield.block" => imgs.onehshield_m2,
        // Dagger
        "common.abilities.dagger.tempbasic" => imgs.onehdagger_m1,
        // Pickaxe
        "common.abilities.pick.swing" => imgs.mining,
        // Shovel
        "common.abilities.shovel.dig" => imgs.dig,
        // Instruments
        "common.abilities.music.bass" => imgs.instrument,
        "common.abilities.music.flute" => imgs.instrument,
        "common.abilities.music.harp" => imgs.instrument,
        "common.abilities.music.perc" => imgs.instrument,
        "common.abilities.music.kalimba" => imgs.instrument,
        "common.abilities.music.melodica" => imgs.instrument,
        "common.abilities.music.lute" => imgs.instrument,
        "common.abilities.music.guitar" => imgs.instrument,
        "common.abilities.music.dark_guitar" => imgs.instrument,
        "common.abilities.music.sitar" => imgs.instrument,
        "common.abilities.music.double_bass" => imgs.instrument,
        "common.abilities.music.glass_flute" => imgs.instrument,
        "common.abilities.music.lyre" => imgs.instrument,
        "common.abilities.music.wildskin_drum" => imgs.instrument,
        "common.abilities.music.icy_talharpa" => imgs.instrument,
        "common.abilities.music.washboard" => imgs.instrument,
        _ => imgs.not_found,
    }
}

pub fn ability_description<'a>(
    ability_id: &str,
    loc: &'a Localization,
) -> (Cow<'a, str>, Cow<'a, str>) {
    let ability = ability_id.replace('.', "-");

    (loc.get_msg(&ability), loc.get_attr(&ability, "desc"))
}