//  Png(specifier),
//  Vox(specier),
//  VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom)
({
    // Weapons
    // Bows
    Tool(Bow(BasicBow)): VoxTrans(
        "voxel.weapon.bow.simple-bow",
        (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
    ),
    // Daggers
    Tool(Dagger(BasicDagger)): VoxTrans(
        "voxel.weapon.dagger.dagger_rusty",
        (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
    ),
    // Swords
    Tool(Sword(Short0)): VoxTrans(
        "voxel.weapon.sword.short_2h-0",
        (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
    ),
    Tool(Sword(BasicSword)): VoxTrans(
        "voxel.weapon.sword.rusty_2h",
        (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
    ),
    Tool(Sword(Zweihander0)): VoxTrans(
        "voxel.weapon.sword.zweihander_2h-0",
        (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
    ),
    Tool(Sword(WoodTraining)): VoxTrans(
        "voxel.weapon.sword.wood_2h",
        (0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
    ),
    // Axes
    Tool(Axe(BasicAxe)): VoxTrans(
        "voxel.weapon.axe.rusty_2h",
        (0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0,
    ),
    // Hammers
    Tool(Hammer(BasicHammer)): VoxTrans(
        "voxel.weapon.hammer.rusty_2h",
        (0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0,
    ),
    // Staffs
    Tool(Staff(BasicStaff)): VoxTrans(
        "voxel.weapon.staff.wood-fire",
        (0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5,
    ),
    Tool(Staff(Sceptre)): VoxTrans(
        "voxel.weapon.staff.wood-nature",
        (0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5,
    ),    
    // Shields
    Tool(Shield(BasicShield)): VoxTrans(
        "voxel.weapon.shield.wood-0",
        (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
    ),
    // Lanterns
    Lantern(Black0): Png(
        "element.icons.lantern_black-0",        
    ),
    Lantern(Green0): Png(
        "element.icons.lantern_green-0",        
    ),
    // Other
    Utility(Collar): Png(
        "element.icons.collar",
    ),    
    // Armor
    // Starter Parts
    Armor(Foot(Sandal0)): VoxTrans(
        "voxel.armor.foot.cloth_sandals",
        (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
    ),
    Armor(Pants(Rugged0)): VoxTrans(
        "voxel.armor.pants.rugged-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Chest(Rugged0)): VoxTrans(
        "voxel.armor.chest.rugged-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    // Assassin Set
    Armor(Chest(Assassin)): VoxTrans(
        "voxel.armor.chest.assa",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Pants(Assassin)): VoxTrans(
        "voxel.armor.pants.assa",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Belt(Assassin)): VoxTrans(
        "voxel.armor.belt.assa",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
    ),
    Armor(Foot(Assassin)): VoxTrans(
        "voxel.armor.foot.assa",
        (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
    ),
    Armor(Hand(Assassin)): VoxTrans(
        "voxel.armor.hand.assa_right",
        (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
    ),
    Armor(Shoulder(Assassin)): VoxTrans(
        "voxel.armor.shoulder.assa_right",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    // Starting Armor - Plate
    Armor(Chest(PlateGreen0)): VoxTrans(
        "voxel.armor.chest.plate_green-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Pants(PlateGreen0)): VoxTrans(
        "voxel.armor.pants.plate_green-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Belt(Plate0)): VoxTrans(
        "voxel.armor.belt.plate-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
    ),
    Armor(Foot(Plate0)): VoxTrans(
        "voxel.armor.foot.plate-0",
        (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
    ),
    Armor(Hand(Plate0)): VoxTrans(
        "voxel.armor.hand.plate_right-0",
        (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
    ),
    Armor(Shoulder(Plate0)): VoxTrans(
        "voxel.armor.shoulder.plate_right-0",
        (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
    ),
    //Leather0 Armor
    Armor(Chest(Leather0)): VoxTrans(
        "voxel.armor.chest.leather-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Pants(Leather0)): VoxTrans(
        "voxel.armor.pants.leather-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Belt(Leather0)): VoxTrans(
        "voxel.armor.belt.leather-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
    ),
    Armor(Foot(Leather0)): VoxTrans(
        "voxel.armor.foot.leather-0",
        (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
    ),
    Armor(Hand(Leather0)): VoxTrans(
        "voxel.armor.hand.leather_right-0",
        (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
    ),
    Armor(Shoulder(Leather1)): VoxTrans(
        "voxel.armor.shoulder.leather_right-1",
        (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
    ),
     Armor(Shoulder(Leather0)): VoxTrans(
        "voxel.armor.shoulder.leather_right-0",
        (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
    ),
    //Linen Cloth
    Armor(Chest(ClothBlue0)): VoxTrans(
        "voxel.armor.chest.cloth_blue-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Pants(ClothBlue0)): VoxTrans(
        "voxel.armor.pants.cloth_blue-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Belt(ClothBlue0)): VoxTrans(
        "voxel.armor.belt.cloth_blue-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
    ),
    Armor(Foot(ClothBlue0)): VoxTrans(
        "voxel.armor.foot.cloth_blue-0",
        (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
    ),
    Armor(Hand(ClothBlue0)): VoxTrans(
        "voxel.armor.hand.cloth_blue_right-0",
        (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
    ),
    Armor(Shoulder(ClothBlue0)): VoxTrans(
        "voxel.armor.shoulder.cloth_blue_right-0",
        (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
    ),     
    //////////////
    Armor(Chest(ClothGreen0)): VoxTrans(
        "voxel.armor.chest.cloth_green-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Pants(ClothGreen0)): VoxTrans(
        "voxel.armor.pants.cloth_green-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Belt(ClothGreen0)): VoxTrans(
        "voxel.armor.belt.cloth_green-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
    ),
    Armor(Foot(ClothGreen0)): VoxTrans(
        "voxel.armor.foot.cloth_green-0",
        (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
    ),
    Armor(Hand(ClothGreen0)): VoxTrans(
        "voxel.armor.hand.cloth_green_right-0",
        (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
    ),
    Armor(Shoulder(ClothGreen0)): VoxTrans(
        "voxel.armor.shoulder.cloth_green_right-0",
        (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
    ),
     Armor(Shoulder(ClothGreen0)): VoxTrans(
        "voxel.armor.shoulder.cloth_green_right-0",
        (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
    ),
    //////
    Armor(Chest(ClothPurple0)): VoxTrans(
        "voxel.armor.chest.cloth_purple-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Pants(ClothPurple0)): VoxTrans(
        "voxel.armor.pants.cloth_purple-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
    ),
    Armor(Belt(ClothPurple0)): VoxTrans(
        "voxel.armor.belt.cloth_purple-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
    ),
    Armor(Foot(ClothPurple0)): VoxTrans(
        "voxel.armor.foot.cloth_purple-0",
        (0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
    ),
    Armor(Hand(ClothPurple0)): VoxTrans(
        "voxel.armor.hand.cloth_purple_right-0",
        (0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
    ),
    Armor(Shoulder(ClothPurple0)): VoxTrans(
        "voxel.armor.shoulder.cloth_purple_right-1",
        (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
    ),
     Armor(Shoulder(ClothPurple0)): VoxTrans(
        "voxel.armor.shoulder.cloth_purple_right-0",
        (0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
    ),
    // Backs
    Armor(Back(Short0)): VoxTrans(
        "voxel.armor.back.short-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
    ),
    Armor(Back(Admin)): VoxTrans(
        "voxel.armor.back.admin",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
    ),
    // Rings
    Armor(Ring(Ring0)): Png(
        "element.icons.ring-0",        
    ),
    // Necks
    Armor(Neck(Neck0)): Png(
        "element.icons.neck-0",        
    ),
    // Tabards
    Armor(Tabard(Admin)): Png(
        "element.icons.tabard_admin",        
    ),
    // Heads
    Armor(Head(Leather0)): VoxTrans(
        "voxel.armor.head.leather-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
    ),
    Armor(Head(AssaMask0)): VoxTrans(
        "voxel.armor.head.assa_mask-0",
        (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0,
    ),
    // Consumables
    Consumable(Apple): VoxTrans(
        "element.icons.item_apple",
        (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 1.0,
    ),
    Consumable(PotionMinor): VoxTrans(
        "voxel.object.potion_red",
        (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
    ),
    Consumable(Cheese): Png(
        "element.icons.item_cheese",
    ),
    Consumable(Potion): VoxTrans(
        "voxel.object.potion_red",
        (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
    ),
    Consumable(Mushroom): VoxTrans(
        "voxel.sprite.mushrooms.mushroom-10",
        (0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0,
    ),
    Consumable(Velorite): VoxTrans(
        "voxel.sprite.velorite.velorite_ore",
        (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
    ),
    Consumable(VeloriteFrag): VoxTrans(
        "voxel.sprite.velorite.velorite_1",
        (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
    ),
    // Ingredients
    Ingredient(Flower): VoxTrans(
        "voxel.sprite.flowers.flower_red_2",
        (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
    ),
    Ingredient(Grass): VoxTrans(
        "voxel.sprite.grass.grass_long_5",
        (0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0,
    ),
    // Debug Items
    Tool(Debug(Boost)): VoxTrans(
        "voxel.weapon.debug_wand-0",
        (0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
    ),
    Tool(Debug(Possess)): VoxTrans(
        "voxel.weapon.debug_wand-1",
        (0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
    ),
})