// NOTE: Order matters here // (you need to unlock skillgroup to be able to unlock skills in it ({ "max": [ // General skills (General(HealthIncrease), 10), (General(EnergyIncrease), 5), (Roll(Cost), 2), (Roll(Strength), 2), (Roll(Duration), 2), (Climb(Cost), 2), (Climb(Speed), 2), (Swim(Speed), 2), // Sword (UnlockGroup(Weapon(Sword)), 1), (Sword(BalancedFinisher), 1), (Sword(OffensiveCombo), 1), (Sword(OffensiveFinisher), 1), (Sword(OffensiveAdvance), 1), (Sword(CripplingCombo), 1), (Sword(CripplingFinisher), 1), (Sword(CripplingStrike), 1), (Sword(CripplingGouge), 1), (Sword(CleavingCombo), 1), (Sword(CleavingFinisher), 1), (Sword(CleavingSpin), 1), (Sword(CleavingDive), 1), (Sword(DefensiveCombo), 1), (Sword(DefensiveBulwark), 1), (Sword(DefensiveRetreat), 1), (Sword(ParryingCombo), 1), (Sword(ParryingParry), 1), (Sword(ParryingRiposte), 1), (Sword(ParryingCounter), 1), (Sword(HeavyCombo), 1), (Sword(HeavyFinisher), 1), (Sword(HeavyPommelStrike), 1), (Sword(HeavyFortitude), 1), (Sword(MobilityCombo), 1), (Sword(MobilityFeint), 1), (Sword(MobilityAgility), 1), (Sword(ReachingCombo), 1), (Sword(ReachingCharge), 1), (Sword(ReachingFlurry), 1), (Sword(ReachingSkewer), 1), // Axe (UnlockGroup(Weapon(Axe)), 1), (Axe(DsCombo), 1), (Axe(DsDamage), 3), (Axe(DsRegen), 2), (Axe(DsSpeed), 3), (Axe(SInfinite), 1), (Axe(SHelicopter), 1), (Axe(SDamage), 3), (Axe(SSpeed), 2), (Axe(SCost), 2), (Axe(UnlockLeap), 1), (Axe(LDamage), 2), (Axe(LKnockback), 2), (Axe(LCost), 2), (Axe(LDistance), 2), // Hammer (UnlockGroup(Weapon(Hammer)), 1), (Hammer(SsKnockback), 2), (Hammer(SsDamage), 3), (Hammer(SsRegen), 2), (Hammer(SsSpeed), 3), (Hammer(CDamage), 3), (Hammer(CKnockback), 3), (Hammer(CDrain), 2), (Hammer(CSpeed), 2), (Hammer(UnlockLeap), 1), (Hammer(LDamage), 2), (Hammer(LCost), 2), (Hammer(LDistance), 2), (Hammer(LKnockback), 2), (Hammer(LRange), 2), // Bow (UnlockGroup(Weapon(Bow)), 1), (Bow(ProjSpeed), 2), (Bow(CDamage), 3), (Bow(CKnockback), 2), (Bow(CSpeed), 2), (Bow(CRegen), 2), (Bow(CMove), 2), (Bow(RDamage), 3), (Bow(RCost), 2), (Bow(RSpeed), 2), (Bow(UnlockShotgun), 1), (Bow(SDamage), 2), (Bow(SCost), 2), (Bow(SArrows), 2), (Bow(SSpread), 2), // Staff (UnlockGroup(Weapon(Staff)), 1), (Staff(BDamage), 3), (Staff(BRegen), 2), (Staff(BRadius), 3), (Staff(FRange), 2), (Staff(FDamage), 3), (Staff(FDrain), 2), (Staff(FVelocity), 2), (Staff(UnlockShockwave), 1), (Staff(SDamage), 2), (Staff(SKnockback), 2), (Staff(SRange), 2), (Staff(SCost), 2), // Sceptre (UnlockGroup(Weapon(Sceptre)), 1), (Sceptre(LDamage), 3), (Sceptre(LRange), 2), (Sceptre(LLifesteal), 3), (Sceptre(LRegen), 2), (Sceptre(HHeal), 3), (Sceptre(HDuration), 2), (Sceptre(HCost), 2), (Sceptre(HRange), 2), (Sceptre(UnlockAura), 1), (Sceptre(AStrength), 2), (Sceptre(ADuration), 2), (Sceptre(ARange), 2), (Sceptre(ACost), 2), // Mining (Pick(Speed), 3), (Pick(OreGain), 3), (Pick(GemGain), 3), ], // Just copypasta from max with random reductions "middle": [ // General skills (General(HealthIncrease), 6), (General(EnergyIncrease), 4), (Roll(Cost), 2), (Roll(Strength), 1), (Roll(Duration), 1), // Sword (UnlockGroup(Weapon(Sword)), 1), // Axe (UnlockGroup(Weapon(Axe)), 1), (Axe(DsCombo), 1), (Axe(DsDamage), 2), (Axe(DsRegen), 2), (Axe(DsSpeed), 1), (Axe(SInfinite), 1), (Axe(SHelicopter), 1), (Axe(SDamage), 2), (Axe(SSpeed), 2), (Axe(SCost), 2), (Axe(UnlockLeap), 1), (Axe(LDamage), 2), (Axe(LKnockback), 2), (Axe(LCost), 2), (Axe(LDistance), 2), // Hammer (UnlockGroup(Weapon(Hammer)), 1), (Hammer(SsKnockback), 1), (Hammer(SsDamage), 2), (Hammer(SsRegen), 2), (Hammer(SsSpeed), 2), (Hammer(CDamage), 2), (Hammer(CKnockback), 1), (Hammer(CDrain), 2), (Hammer(CSpeed), 2), (Hammer(UnlockLeap), 1), (Hammer(LDamage), 2), (Hammer(LCost), 2), (Hammer(LDistance), 1), (Hammer(LKnockback), 2), (Hammer(LRange), 2), // Bow (UnlockGroup(Weapon(Bow)), 1), (Bow(ProjSpeed), 2), (Bow(CDamage), 2), (Bow(CKnockback), 2), (Bow(CSpeed), 1), (Bow(CRegen), 1), (Bow(CMove), 2), (Bow(RDamage), 3), (Bow(RCost), 1), (Bow(RSpeed), 2), (Bow(UnlockShotgun), 1), (Bow(SDamage), 2), (Bow(SCost), 1), (Bow(SArrows), 2), (Bow(SSpread), 2), // Staff (UnlockGroup(Weapon(Staff)), 1), (Staff(BDamage), 1), (Staff(BRegen), 1), (Staff(BRadius), 2), (Staff(FRange), 2), (Staff(FDamage), 2), (Staff(FDrain), 1), (Staff(FVelocity), 2), (Staff(UnlockShockwave), 1), (Staff(SDamage), 1), (Staff(SKnockback), 2), (Staff(SRange), 2), (Staff(SCost), 2), // Sceptre (UnlockGroup(Weapon(Sceptre)), 1), (Sceptre(LDamage), 2), (Sceptre(LRange), 2), (Sceptre(LLifesteal), 2), (Sceptre(LRegen), 2), (Sceptre(HHeal), 2), (Sceptre(HCost), 2), (Sceptre(HRange), 2), (Sceptre(UnlockAura), 1), (Sceptre(AStrength), 2), (Sceptre(ADuration), 1), (Sceptre(ARange), 2), (Sceptre(ACost), 2), ], // Basic skill preset to unlock all abilities "basic": [ // General skills // Sword (UnlockGroup(Weapon(Sword)), 1), // Axe (UnlockGroup(Weapon(Axe)), 1), (Axe(UnlockLeap), 1), // Hammer (UnlockGroup(Weapon(Hammer)), 1), (Hammer(UnlockLeap), 1), // Bow (UnlockGroup(Weapon(Bow)), 1), (Bow(UnlockShotgun), 1), // Staff (UnlockGroup(Weapon(Staff)), 1), (Staff(UnlockShockwave), 1), // Sceptre (UnlockGroup(Weapon(Sceptre)), 1), (Sceptre(UnlockAura), 1), ], })