// Png(specifier), // Vox(specier), // VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom) ({ // Crafting Stations Tool("Anvil"): VoxTrans( "voxel.sprite.anvil.anvil-0", (0.5, 0.5, 0.0), (0.0, 60.0, 90.0), 1.0, ), Tool("Cauldron"): VoxTrans( "voxel.sprite.cauldron.cauldron-0", (0.0, 0.0, 0.0), (-50.0, 40.0, 30.0), 1.0, ), Tool("CookingPot"): VoxTrans( "voxel.sprite.cooking_pot.pot-0", (0.0, 0.0, 0.0), (0.0, 90.0, 90.0), 1.2, ), Tool("CraftingBench"): VoxTrans( "voxel.sprite.crafting_bench.crafting_bench-0", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 1.0, ), Tool("Forge"): VoxTrans( "voxel.object.forge", (0.0, 0.0, 0.0), (-80.0, 20.0, 0.0), 1.0, ), Tool("Loom"): VoxTrans( "voxel.object.loom", (0.0, 0.0, 0.0), (-100.0, 00.0, 0.0), 1.0, ), Tool("SpinningWheel"): VoxTrans( "voxel.object.spinning_wheel", (0.0, 0.0, 0.0), (-70.0, 10.0, 0.0), 1.0, ), Tool("TanningRack"): VoxTrans( "voxel.object.tanning_rack", (0.0, 0.0, 0.0), (-90.0, 20.0, 0.0), 1.0, ), Tool("DismantlingBench"): VoxTrans( "voxel.sprite.salvaging_station.salvaging_station-0", (0.0, 0.0, 0.0), (-50.0, 40.0, 30.0), 0.9, ), // Weapons // Diary Example Images Tool("example_utility"): VoxTrans( "voxel.weapon.projectile.fireworks_green-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Tool("example_sword"): VoxTrans( "voxel.weapon.sword.greatsword_2h_dullahan", (0.0, 0.0, 0.0), (90.0, 80.0, 0.0), 1.0, ), Tool("example_axe"): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-0", (0.0, 0.0, 0.0), (-90.0, 70.0, 0.0), 1.0, ), Tool("example_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_ramshead", (-1.0, 0.0, 0.0), (-70.0, 55.0, 0.0), 1.0, ), Tool("example_bow"): VoxTrans( "voxel.weapon.bow.velorite", (-1.0, 0.0, 0.0), (90.0, 60.0, 0.0), 1.0, ), Tool("example_staff_fire"): VoxTrans( "voxel.weapon.staff.firestaff_saurok", (-1.0, 0.0, 0.0), (-100.0, -140.0, 0.0), 1.0, ), Tool("example_sceptre"): VoxTrans( "voxel.weapon.sceptre.wood-nature", (-1.0, 0.0, 0.0), (-90.0, 55.0, 0.0), 1.0, ), Tool("example_pick"): VoxTrans( "voxel.weapon.tool.pickaxe_green-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Tool("example_dagger"): VoxTrans( "voxel.weapon.dagger.dagger_basic-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("example_shield"): VoxTrans( "voxel.weapon.shield.wood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("example_general_combat_left"): VoxTrans( "voxel.weapon.sword.long_2h_saurok", (0.0, 0.0, 0.0), (85.0, -90.0, -40.0), 1.0, ), Tool("example_general_combat_right"): VoxTrans( "voxel.weapon.sword.long_2h_saurok", (0.0, 0.0, 0.0), (125.0, 90.0, 80.0), 1.0, ), // Bows Tool("common.items.weapons.bow.bone-0"): VoxTrans( "voxel.weapon.bow.bone-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.bone-1"): VoxTrans( "voxel.weapon.bow.bone-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.bone-2"): VoxTrans( "voxel.weapon.bow.bone-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.bone-3"): VoxTrans( "voxel.weapon.bow.bone-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.eldwood-0"): VoxTrans( "voxel.weapon.bow.eldwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.eldwood-1"): VoxTrans( "voxel.weapon.bow.eldwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.eldwood-2"): VoxTrans( "voxel.weapon.bow.eldwood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.frostwood-0"): VoxTrans( "voxel.weapon.bow.frostwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.frostwood-1"): VoxTrans( "voxel.weapon.bow.frostwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.frostwood-2"): VoxTrans( "voxel.weapon.bow.frostwood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-0"): VoxTrans( "voxel.weapon.bow.hardwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-1"): VoxTrans( "voxel.weapon.bow.hardwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-2"): VoxTrans( "voxel.weapon.bow.hardwood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-3"): VoxTrans( "voxel.weapon.bow.hardwood-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-4"): VoxTrans( "voxel.weapon.bow.hardwood-4", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.hardwood-5"): VoxTrans( "voxel.weapon.bow.hardwood-5", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-0"): VoxTrans( "voxel.weapon.bow.metal-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-1"): VoxTrans( "voxel.weapon.bow.metal-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-2"): VoxTrans( "voxel.weapon.bow.metal-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-3"): VoxTrans( "voxel.weapon.bow.metal-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.metal-4"): VoxTrans( "voxel.weapon.bow.metal-4", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.rawwood-0"): VoxTrans( "voxel.weapon.bow.rawwood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.rawwood-1"): VoxTrans( "voxel.weapon.bow.rawwood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.sagitta"): VoxTrans( "voxel.weapon.bow.sagitta", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.starter"): VoxTrans( "voxel.weapon.bow.starter", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.velorite"): VoxTrans( "voxel.weapon.bow.velorite", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.debug.velorite_bow_debug"): VoxTrans( "voxel.weapon.bow.velorite", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-0"): VoxTrans( "voxel.weapon.bow.wood-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-1"): VoxTrans( "voxel.weapon.bow.wood-1", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-2"): VoxTrans( "voxel.weapon.bow.wood-2", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-3"): VoxTrans( "voxel.weapon.bow.wood-3", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.bow.wood-4"): VoxTrans( "voxel.weapon.bow.wood-4", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0, ), // Daggers Tool("common.items.weapons.dagger.starter_dagger"): VoxTrans( "voxel.weapon.dagger.dagger_rusty", (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.dagger.basic_0"): VoxTrans( "voxel.weapon.dagger.dagger_basic-0", (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.dagger.cultist_0"): VoxTrans( "voxel.weapon.dagger.dagger_cult-0", (0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1, ), // Swords Tool("common.items.weapons.sword.bloodsteel-0"): VoxTrans( "voxel.weapon.sword.bloodsteel-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bloodsteel-1"): VoxTrans( "voxel.weapon.sword.bloodsteel-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bloodsteel-2"): VoxTrans( "voxel.weapon.sword.bloodsteel-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bronze-0"): VoxTrans( "voxel.weapon.sword.bronze-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bronze-1"): VoxTrans( "voxel.weapon.sword.bronze-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.bronze-2"): VoxTrans( "voxel.weapon.sword.bronze-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.caladbolg"): VoxTrans( "voxel.weapon.sword.caladbolg", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-0"): VoxTrans( "voxel.weapon.sword.cobalt-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-1"): VoxTrans( "voxel.weapon.sword.cobalt-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-2"): VoxTrans( "voxel.weapon.sword.cobalt-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cobalt-3"): VoxTrans( "voxel.weapon.sword.cobalt-3", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.cultist"): VoxTrans( "voxel.weapon.sword.cultist", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.frost-0"): VoxTrans( "voxel.weapon.sword.frost-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.frost-1"): VoxTrans( "voxel.weapon.sword.frost-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-0"): VoxTrans( "voxel.weapon.sword.iron-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-1"): VoxTrans( "voxel.weapon.sword.iron-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-10"): VoxTrans( "voxel.weapon.sword.iron-10", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-2"): VoxTrans( "voxel.weapon.sword.iron-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-3"): VoxTrans( "voxel.weapon.sword.iron-3", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-4"): VoxTrans( "voxel.weapon.sword.iron-4", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-5"): VoxTrans( "voxel.weapon.sword.iron-5", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-6"): VoxTrans( "voxel.weapon.sword.iron-6", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-7"): VoxTrans( "voxel.weapon.sword.iron-7", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-8"): VoxTrans( "voxel.weapon.sword.iron-8", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.iron-9"): VoxTrans( "voxel.weapon.sword.iron-9", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.starter"): VoxTrans( "voxel.weapon.sword.starter", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-0"): VoxTrans( "voxel.weapon.sword.steel-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-1"): VoxTrans( "voxel.weapon.sword.steel-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-2"): VoxTrans( "voxel.weapon.sword.steel-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-3"): VoxTrans( "voxel.weapon.sword.steel-3", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-4"): VoxTrans( "voxel.weapon.sword.steel-4", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-5"): VoxTrans( "voxel.weapon.sword.steel-5", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-6"): VoxTrans( "voxel.weapon.sword.steel-6", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-7"): VoxTrans( "voxel.weapon.sword.steel-7", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.steel-8"): VoxTrans( "voxel.weapon.sword.steel-8", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.stone-0"): VoxTrans( "voxel.weapon.sword.stone-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.stone-1"): VoxTrans( "voxel.weapon.sword.stone-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.stone-2"): VoxTrans( "voxel.weapon.sword.stone-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.wood-0"): VoxTrans( "voxel.weapon.sword.wood-0", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.wood-1"): VoxTrans( "voxel.weapon.sword.wood-1", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sword.wood-2"): VoxTrans( "voxel.weapon.sword.wood-2", (0.0, 0.0, -4.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.debug.admin_sword"): VoxTrans( "voxel.weapon.sword.frost-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), // 1h Swords Tool("common.items.weapons.sword_1h.bloodsteel-0"): VoxTrans( "voxel.weapon.sword_1h.bloodsteel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bloodsteel-1"): VoxTrans( "voxel.weapon.sword_1h.bloodsteel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bloodsteel-2"): VoxTrans( "voxel.weapon.sword_1h.bloodsteel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bronze-0"): VoxTrans( "voxel.weapon.sword_1h.bronze-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bronze-1"): VoxTrans( "voxel.weapon.sword_1h.bronze-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.bronze-2"): VoxTrans( "voxel.weapon.sword_1h.bronze-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.cobalt-0"): VoxTrans( "voxel.weapon.sword_1h.cobalt-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.cobalt-1"): VoxTrans( "voxel.weapon.sword_1h.cobalt-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.cobalt-2"): VoxTrans( "voxel.weapon.sword_1h.cobalt-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.cobalt-3"): VoxTrans( "voxel.weapon.sword_1h.cobalt-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.starter"): VoxTrans( "voxel.weapon.sword_1h.starter", (-1.0, 1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-0"): VoxTrans( "voxel.weapon.sword_1h.iron-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-1"): VoxTrans( "voxel.weapon.sword_1h.iron-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-2"): VoxTrans( "voxel.weapon.sword_1h.iron-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-3"): VoxTrans( "voxel.weapon.sword_1h.iron-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.iron-4"): VoxTrans( "voxel.weapon.sword_1h.iron-4", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.obsidian-0"): VoxTrans( "voxel.weapon.sword_1h.obsidian-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.orichalcum-0"): VoxTrans( "voxel.weapon.sword_1h.orichalcum-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.orichalcum-1"): VoxTrans( "voxel.weapon.sword_1h.orichalcum-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.steel-0"): VoxTrans( "voxel.weapon.sword_1h.steel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.steel-1"): VoxTrans( "voxel.weapon.sword_1h.steel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.steel-2"): VoxTrans( "voxel.weapon.sword_1h.steel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sword_1h.steel-3"): VoxTrans( "voxel.weapon.sword_1h.steel-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), // Axes Tool("common.items.weapons.axe.starter_axe"): VoxTrans( "voxel.weapon.axe.2haxe_rusty", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.orc_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_orc-0", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.13, ), Tool("common.items.weapons.axe.bronze_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_bronze-0", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.bronze_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_bronze-1", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.bronze_axe-2"): VoxTrans( "voxel.weapon.axe.2haxe_bronze-2", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1., ), Tool("common.items.weapons.axe.iron_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_iron-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.05, ), Tool("common.items.weapons.axe.iron_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_iron-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.iron_axe-2"): VoxTrans( "voxel.weapon.axe.2haxe_iron-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.iron_axe-3"): VoxTrans( "voxel.weapon.axe.2haxe_iron-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.iron_axe-4"): VoxTrans( "voxel.weapon.axe.2haxe_iron-4", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.05, ), Tool("common.items.weapons.axe.iron_axe-5"): VoxTrans( "voxel.weapon.axe.2haxe_iron-5", (1.0, -0.5, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.iron_axe-6"): VoxTrans( "voxel.weapon.axe.2haxe_iron-6", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.iron_axe-7"): VoxTrans( "voxel.weapon.axe.2haxe_iron-7", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.iron_axe-8"): VoxTrans( "voxel.weapon.axe.2haxe_iron-8", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.13, ), Tool("common.items.weapons.axe.iron_axe-9"): VoxTrans( "voxel.weapon.axe.2haxe_iron-9", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_steel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.steel_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_steel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-2"): VoxTrans( "voxel.weapon.axe.2haxe_steel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-3"): VoxTrans( "voxel.weapon.axe.2haxe_steel-3", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-4"): VoxTrans( "voxel.weapon.axe.2haxe_steel-4", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.steel_axe-5"): VoxTrans( "voxel.weapon.axe.2haxe_steel-5", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.steel_axe-6"): VoxTrans( "voxel.weapon.axe.2haxe_steel-6", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.bloodsteel_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.15, ), Tool("common.items.weapons.axe.bloodsteel_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-1", (1.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.bloodsteel_axe-2"): VoxTrans( "voxel.weapon.axe.2haxe_bloodsteel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.cobalt_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_cobalt-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.cobalt_axe-1"): VoxTrans( "voxel.weapon.axe.2haxe_cobalt-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.axe.malachite_axe-0"): VoxTrans( "voxel.weapon.axe.2haxe_malachite-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.axe.parashu"): VoxTrans( "voxel.weapon.axe.parashu", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), // 1h Axes Tool("common.items.weapons.axe_1h.bloodsteel-0"): VoxTrans( "voxel.weapon.axe_1h.bloodsteel-0", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.bloodsteel-1"): VoxTrans( "voxel.weapon.axe_1h.bloodsteel-1", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.bronze-0"): VoxTrans( "voxel.weapon.axe_1h.bronze-0", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.bronze-1"): VoxTrans( "voxel.weapon.axe_1h.bronze-1", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.cobalt-0"): VoxTrans( "voxel.weapon.axe_1h.cobalt-0", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.cobalt-1"): VoxTrans( "voxel.weapon.axe_1h.cobalt-1", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.iron-0"): VoxTrans( "voxel.weapon.axe_1h.iron-0", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.iron-1"): VoxTrans( "voxel.weapon.axe_1h.iron-1", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.iron-2"): VoxTrans( "voxel.weapon.axe_1h.iron-2", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.iron-3"): VoxTrans( "voxel.weapon.axe_1h.iron-3", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.orichalcum-0"): VoxTrans( "voxel.weapon.axe_1h.orichalcum-0", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.steel-0"): VoxTrans( "voxel.weapon.axe_1h.steel-0", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.steel-1"): VoxTrans( "voxel.weapon.axe_1h.steel-1", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.steel-2"): VoxTrans( "voxel.weapon.axe_1h.steel-2", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.stone-0"): VoxTrans( "voxel.weapon.axe_1h.stone-0", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.stone-1"): VoxTrans( "voxel.weapon.axe_1h.stone-1", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.wood-0"): VoxTrans( "voxel.weapon.axe_1h.wood-0", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Tool("common.items.weapons.axe_1h.wood-1"): VoxTrans( "voxel.weapon.axe_1h.wood-1", (0.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), // Hammers Tool("common.items.weapons.hammer.hammer_1"): VoxTrans( "voxel.weapon.hammer.2hhammer_rusty", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.starter_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_rusty", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.wood_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_wood-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.flimsy_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_flimsy", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.stone_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.stone_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.stone_hammer-2"): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.stone_hammer-3"): VoxTrans( "voxel.weapon.hammer.2hhammer_stone-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.bronze_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_bronze-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.bronze_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_bronze-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-2"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-3"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-4"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-4", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-5"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-5", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-6"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-6", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-7"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-7", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.iron_hammer-8"): VoxTrans( "voxel.weapon.hammer.2hhammer_iron-8", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-2"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-2", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-3"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-3", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-4"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-4", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.steel_hammer-5"): VoxTrans( "voxel.weapon.hammer.2hhammer_steel-5", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.cobalt_hammer-0"): VoxTrans( "voxel.weapon.hammer.2hhammer_cobalt-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.cobalt_hammer-1"): VoxTrans( "voxel.weapon.hammer.2hhammer_cobalt-1", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.runic_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_runic", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.ramshead_hammer"): VoxTrans( "voxel.weapon.hammer.2hhammer_ramshead", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.mjolnir"): VoxTrans( "voxel.weapon.hammer.2hhammer_mjolnir", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.cultist_purp_2h-0"): VoxTrans( "voxel.weapon.hammer.cult_purp-0", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.hammer.burnt_drumstick"): VoxTrans( "voxel.weapon.hammer.burnt_drumstick", (2.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), // 1h Hammers Tool("common.items.weapons.hammer_1h.bloodsteel-0"): VoxTrans( "voxel.weapon.hammer_1h.bloodsteel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.bloodsteel-1"): VoxTrans( "voxel.weapon.hammer_1h.bloodsteel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.bronze-0"): VoxTrans( "voxel.weapon.hammer_1h.bronze-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.bronze-1"): VoxTrans( "voxel.weapon.hammer_1h.bronze-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.cobalt-0"): VoxTrans( "voxel.weapon.hammer_1h.cobalt-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.cobalt-1"): VoxTrans( "voxel.weapon.hammer_1h.cobalt-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.iron-0"): VoxTrans( "voxel.weapon.hammer_1h.iron-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.iron-1"): VoxTrans( "voxel.weapon.hammer_1h.iron-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.iron-2"): VoxTrans( "voxel.weapon.hammer_1h.iron-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.orichalcum-0"): VoxTrans( "voxel.weapon.hammer_1h.orichalcum-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.steel-0"): VoxTrans( "voxel.weapon.hammer_1h.steel-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.steel-1"): VoxTrans( "voxel.weapon.hammer_1h.steel-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.steel-2"): VoxTrans( "voxel.weapon.hammer_1h.steel-2", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.stone-0"): VoxTrans( "voxel.weapon.hammer_1h.stone-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.stone-1"): VoxTrans( "voxel.weapon.hammer_1h.stone-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.wood-0"): VoxTrans( "voxel.weapon.hammer_1h.wood-0", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.hammer_1h.wood-1"): VoxTrans( "voxel.weapon.hammer_1h.wood-1", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), // Staffs Tool("common.items.weapons.staff.staff_1"): VoxTrans( "voxel.weapon.staff.firestaff_starter", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.starter_staff"): VoxTrans( "voxel.weapon.staff.firestaff_starter", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.bone_staff"): VoxTrans( "voxel.weapon.staff.bone_staff", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.crimson_eye"): VoxTrans( "voxel.weapon.staff.crimson_eye", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.cultist_staff"): VoxTrans( "voxel.weapon.staff.firestaff_cultist", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.phoenix"): VoxTrans( "voxel.weapon.staff.phoenix", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.aurora"): VoxTrans( "voxel.weapon.staff.aurora", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.infused_tower"): VoxTrans( "voxel.weapon.staff.infused_tower", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.flamethrower_0"): VoxTrans( "voxel.weapon.staff.unstable_thrower", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.ley_seeker"): VoxTrans( "voxel.weapon.staff.ley_seeker", (2.0, 0.0, 1.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.lava_rod"): VoxTrans( "voxel.weapon.staff.lava_rod", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.fiery_wishing_rod"): VoxTrans( "voxel.weapon.staff.fiery_wishing_rod", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.orc_iron"): VoxTrans( "voxel.weapon.staff.orcish_branding_iron", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.bent_fuse"): VoxTrans( "voxel.weapon.staff.bent_fuse", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.staff.heated_arm"): VoxTrans( "voxel.weapon.staff.heated_arm", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.frostwood_torch"): VoxTrans( "voxel.weapon.staff.frostwood_torch", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.golden_khakkara"): VoxTrans( "voxel.weapon.staff.golden_khakkara", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.laevateinn"): VoxTrans( "voxel.weapon.staff.laevateinn", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.ruby_rod"): VoxTrans( "voxel.weapon.staff.ruby_rod", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.dragon_tongue"): VoxTrans( "voxel.weapon.staff.dragon_tongue", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.staff.solar"): VoxTrans( "voxel.weapon.staff.solar", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), // Healing Sceptres Tool("common.items.weapons.sceptre.starter_sceptre"): VoxTrans( "voxel.weapon.sceptre.wood-simple", (0.0, -0.0, 0.0), (-130., 90.0, 0.0), 1.25, ), Tool("common.items.weapons.sceptre.moon0"): VoxTrans( "voxel.weapon.sceptre.moon", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.staff_nature"): VoxTrans( "voxel.weapon.sceptre.wood-nature", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.totem_green"): VoxTrans( "voxel.weapon.sceptre.totem_green", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.root_green0"): VoxTrans( "voxel.weapon.sceptre.root_green", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.fork0"): VoxTrans( "voxel.weapon.sceptre.fork", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.loops0"): VoxTrans( "voxel.weapon.sceptre.loops", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.root_evil"): VoxTrans( "voxel.weapon.sceptre.root_evil", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.sceptre_velorite_0"): VoxTrans( "voxel.weapon.sceptre.ore-nature", (1.0, -1.0, 0.0), (-130., 90.0, 0.0), 1.15, ), Tool("common.items.weapons.sceptre.caduceus"): VoxTrans( "voxel.weapon.sceptre.caduceus", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.1, ), Tool("common.items.weapons.sceptre.coralline_cane"): VoxTrans( "voxel.weapon.sceptre.coralline_cane", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.2, ), Tool("common.items.weapons.sceptre.divine_gohei"): VoxTrans( "voxel.weapon.sceptre.divine_gohei", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.15, ), Tool("common.items.weapons.sceptre.emerald"): VoxTrans( "voxel.weapon.sceptre.emerald", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.12, ), Tool("common.items.weapons.sceptre.druids_arbor"): VoxTrans( "voxel.weapon.sceptre.druids_arbor", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.12, ), Tool("common.items.weapons.sceptre.amethyst"): VoxTrans( "voxel.weapon.sceptre.amethyst", (1.0, 0.0, 0.0), (-130., 90.0, 0.0), 1.12, ), // Shields Tool("common.items.weapons.shield.shield_1"): VoxTrans( "voxel.weapon.shield.wood-0", (0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4, ), // Lanterns Lantern("Black0"): VoxTrans( "voxel.lantern.black-0", (0.0, 0.0, 0.0), (-75.0, 20.0, 5.0), 0.9, ), Lantern("Green0"): VoxTrans( "voxel.lantern.green-0", (0.0, 0.0, 0.0), (-75.0, 20.0, 5.0), 0.9, ), Lantern("Blue0"): VoxTrans( "voxel.lantern.blue-0", (0.0, 0.0, 0.0), (-75.0, 20.0, 5.0), 0.9, ), Lantern("Red0"): VoxTrans( "voxel.lantern.red-0", (0.0, 0.0, 0.0), (-75.0, 20.0, 5.0), 0.9, ), Lantern("GeodePurp"): VoxTrans( "voxel.lantern.geode_purp", (0.0, 0.0, 0.0), (-75.0, 20.0, 5.0), 0.9, ), Lantern("PumpkinLantern"): VoxTrans( "voxel.lantern.pumpkin", (0.0, 0.0, 0.0), (-100.0, 205.0, 7.0), 0.9, ), Lantern("PolarisLantern"): VoxTrans( "voxel.lantern.polaris", (0.0, 0.0, 0.0), (-90.0, 120.0, 0.0), 0.9, ), // Farming Equipment Tool("common.items.weapons.tool.broom"): VoxTrans( "voxel.weapon.tool.broom-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.tool.hoe"): VoxTrans( "voxel.weapon.tool.hoe_green", (0.0, 0.0, 0.0), (130.0, 35.0, 180.0), 1.0, ), Tool("common.items.weapons.tool.pitchfork"): VoxTrans( "voxel.weapon.tool.pitchfork-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), Tool("common.items.weapons.tool.rake"): VoxTrans( "voxel.weapon.tool.rake-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.tool.fishing_rod"): VoxTrans( "voxel.weapon.tool.fishing_rod_blue-0", (0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.5, ), Tool("common.items.weapons.tool.pickaxe"): VoxTrans( "voxel.weapon.tool.pickaxe_green-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Tool("common.items.weapons.tool.shovel-0"): VoxTrans( "voxel.weapon.tool.shovel_green", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), Tool("common.items.weapons.tool.shovel-1"): VoxTrans( "voxel.weapon.tool.shovel_gold", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.2, ), // Picks Tool("common.items.tool.pickaxe_stone"): VoxTrans( "voxel.weapon.tool.pickaxe_green-0", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), Tool("common.items.tool.pickaxe_steel"): VoxTrans( "voxel.weapon.tool.pickaxe_green-1", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.0, ), // Other Utility(Coins): VoxTrans( "voxel.object.v-coin", (0.0, 0.0, 0.0), (-10.0, 15.0, 0.0), 0.8, ), Utility(Collar): VoxTrans( "voxel.object.collar", (0.1, 0.0, 0.0), (-60.0, 20.0, 10.0), 0.9, ), // Armor // Starter Parts Armor(Foot("Sandal")): VoxTrans( "voxel.armor.misc.foot.cloth_sandal", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Pants("Rugged")): VoxTrans( "voxel.armor.rugged.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Chest("Rugged")): VoxTrans( "voxel.armor.rugged.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerPurpBrown")): VoxTrans( "voxel.armor.misc.chest.worker_purp_brown", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("WorkerBrown")): VoxTrans( "voxel.armor.misc.pants.worker_brown", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), // Cultist Clothing Armor(Chest("Cultist")): VoxTrans( "voxel.armor.cultist.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Cultist")): VoxTrans( "voxel.armor.cultist.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Cultist")): VoxTrans( "voxel.armor.cultist.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Cultist")): VoxTrans( "voxel.armor.cultist.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Cultist")): VoxTrans( "voxel.armor.cultist.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Cultist")): VoxTrans( "voxel.armor.cultist.shoulder", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("Cultist")): VoxTrans( "voxel.armor.cultist.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Cultist")): VoxTrans( "voxel.armor.cultist.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Cultist")): VoxTrans( "voxel.armor.cultist.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Cultist")): VoxTrans( "voxel.armor.cultist.shoulder", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Head("Cultist")): VoxTrans( "voxel.armor.cultist.bandana", (0.0, -2.0, 0.0), (-120.0, 210.0,15.0), 1.9, ), // Villager Clothing Armor(Pants("WorkerBlue")): VoxTrans( "voxel.armor.misc.pants.worker_blue", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Chest("WorkerGreen0")): VoxTrans( "voxel.armor.misc.chest.worker_green", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerGreen1")): VoxTrans( "voxel.armor.misc.chest.shirt_white", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerRed0")): VoxTrans( "voxel.armor.misc.chest.worker_green", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerRed1")): VoxTrans( "voxel.armor.misc.chest.shirt_white", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerPurple0")): VoxTrans( "voxel.armor.misc.chest.worker_green", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerPurple1")): VoxTrans( "voxel.armor.misc.chest.shirt_white", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerYellow0")): VoxTrans( "voxel.armor.misc.chest.worker_green", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerYellow1")): VoxTrans( "voxel.armor.misc.chest.shirt_white", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerOrange0")): VoxTrans( "voxel.armor.misc.chest.worker_green", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("WorkerOrange1")): VoxTrans( "voxel.armor.misc.chest.shirt_white", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), // Merchant Armor(Chest("Merchant")): VoxTrans( "voxel.armor.merchant.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Merchant")): VoxTrans( "voxel.armor.merchant.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Merchant")): VoxTrans( "voxel.armor.merchant.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Merchant")): VoxTrans( "voxel.armor.merchant.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Merchant")): VoxTrans( "voxel.armor.merchant.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Merchant")): VoxTrans( "voxel.armor.merchant.shoulder_l", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Chest("Merchant")): VoxTrans( "voxel.armor.merchant.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Merchant")): VoxTrans( "voxel.armor.merchant.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Merchant")): VoxTrans( "voxel.armor.merchant.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Head("Merchant")): VoxTrans( "voxel.armor.merchant.turban_human", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Merchant")): VoxTrans( "voxel.armor.merchant.back", (0.0, 0.0, 0.0), (-90.0, 45.0,0.0), 0.9, ), // Velorite Battlemage Set Armor(Chest("VeloriteMage")): VoxTrans( "voxel.armor.velorite_battlemage.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("VeloriteMage")): VoxTrans( "voxel.armor.velorite_battlemage.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("VeloriteMage")): VoxTrans( "voxel.armor.velorite_battlemage.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("VeloriteMage")): VoxTrans( "voxel.armor.velorite_battlemage.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("VeloriteMage")): VoxTrans( "voxel.armor.velorite_battlemage.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("VeloriteMage")): VoxTrans( "voxel.armor.velorite_battlemage.shoulder", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Back("VeloriteMage")): VoxTrans( "voxel.armor.velorite_battlemage.back", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), // Assassin Set Armor(Chest("Assassin")): VoxTrans( "voxel.armor.assassin.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Assassin")): VoxTrans( "voxel.armor.assassin.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Assassin")): VoxTrans( "voxel.armor.assassin.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Assassin")): VoxTrans( "voxel.armor.assassin.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Assassin")): VoxTrans( "voxel.armor.assassin.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Assassin")): VoxTrans( "voxel.armor.assassin.shoulder", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), //PlateLeather Armor Armor(Chest("LeatherPlate")): VoxTrans( "voxel.armor.leather_plate.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("LeatherPlate")): VoxTrans( "voxel.armor.leather_plate.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("LeatherPlate")): VoxTrans( "voxel.armor.leather_plate.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("LeatherPlate")): VoxTrans( "voxel.armor.leather_plate.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("LeatherPlate")): VoxTrans( "voxel.armor.leather_plate.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("LeatherPlate")): VoxTrans( "voxel.armor.leather_plate.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), //Ferocious Armor Armor(Chest("Ferocious")): VoxTrans( "voxel.armor.ferocious.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Ferocious")): VoxTrans( "voxel.armor.ferocious.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Ferocious")): VoxTrans( "voxel.armor.ferocious.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Ferocious")): VoxTrans( "voxel.armor.ferocious.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Ferocious")): VoxTrans( "voxel.armor.ferocious.hand", (0.0, 0.0, 0.0), (-90.0, 135.0, 0.0), 1.0, ), Armor(Shoulder("Ferocious")): VoxTrans( "voxel.armor.ferocious.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Ferocious")): VoxTrans( "voxel.armor.ferocious.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Blue Leather Armor Armor(Chest("BlueLeather")): VoxTrans( "voxel.armor.leather_blue.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("BlueLeather")): VoxTrans( "voxel.armor.leather_blue.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Linen Cloth Armor(Chest("ClothBlue")): VoxTrans( "voxel.armor.cloth_blue.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("ClothBlue")): VoxTrans( "voxel.armor.cloth_blue.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("ClothBlue")): VoxTrans( "voxel.armor.cloth_blue.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("ClothBlue")): VoxTrans( "voxel.armor.cloth_blue.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("ClothBlue")): VoxTrans( "voxel.armor.cloth_blue.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("ClothBlue0")): VoxTrans( "voxel.armor.cloth_blue.shoulder_0", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Shoulder("ClothBlue1")): VoxTrans( "voxel.armor.cloth_blue.shoulder_1", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), ////////////// Armor(Chest("ClothGreen")): VoxTrans( "voxel.armor.cloth_green.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("ClothGreen")): VoxTrans( "voxel.armor.cloth_green.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("ClothGreen")): VoxTrans( "voxel.armor.cloth_green.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("ClothGreen")): VoxTrans( "voxel.armor.cloth_green.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("ClothGreen")): VoxTrans( "voxel.armor.cloth_green.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("ClothGreen")): VoxTrans( "voxel.armor.cloth_green.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), ////// Armor(Chest("ClothPurple")): VoxTrans( "voxel.armor.cloth_purple.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("ClothPurple")): VoxTrans( "voxel.armor.cloth_purple.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("ClothPurple")): VoxTrans( "voxel.armor.cloth_purple.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("ClothPurple")): VoxTrans( "voxel.armor.cloth_purple.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("ClothPurple")): VoxTrans( "voxel.armor.cloth_purple.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("ClothPurple")): VoxTrans( "voxel.armor.cloth_purple.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Shoulder("IronSpikes")): VoxTrans( "voxel.armor.misc.shoulder.iron_spikes", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Shoulder("IronLeather3")): VoxTrans( "voxel.armor.misc.shoulder.leather_iron_3", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Shoulder("IronLeather2")): VoxTrans( "voxel.armor.misc.shoulder.leather_iron_2", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Shoulder("IronLeather1")): VoxTrans( "voxel.armor.misc.shoulder.leather_iron_1", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Shoulder("IronLeather0")): VoxTrans( "voxel.armor.misc.shoulder.leather_iron_0", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Shoulder("LeatherStrip")): VoxTrans( "voxel.armor.misc.shoulder.leather_strip", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Foot("Jackalope")): VoxTrans( "voxel.armor.misc.foot.jackalope", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Twig Set Armor(Chest("Twigs")): VoxTrans( "voxel.armor.twigs.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Twigs")): VoxTrans( "voxel.armor.twigs.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Twigs")): VoxTrans( "voxel.armor.twigs.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Twigs")): VoxTrans( "voxel.armor.twigs.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Twigs")): VoxTrans( "voxel.armor.twigs.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Twigs")): VoxTrans( "voxel.armor.twigs.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), //TwigsLeaves Set Armor(Chest("TwigsLeaves")): VoxTrans( "voxel.armor.twigsleaves.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("TwigsLeaves")): VoxTrans( "voxel.armor.twigsleaves.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("TwigsLeaves")): VoxTrans( "voxel.armor.twigsleaves.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("TwigsLeaves")): VoxTrans( "voxel.armor.twigsleaves.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("TwigsLeaves")): VoxTrans( "voxel.armor.twigsleaves.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("TwigsLeaves")): VoxTrans( "voxel.armor.twigsleaves.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), //TwigsFlowers Set Armor(Chest("TwigsFlowers")): VoxTrans( "voxel.armor.twigsflowers.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("TwigsFlowers")): VoxTrans( "voxel.armor.twigsflowers.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("TwigsFlowers")): VoxTrans( "voxel.armor.twigsflowers.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("TwigsFlowers")): VoxTrans( "voxel.armor.twigsflowers.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("TwigsFlowers")): VoxTrans( "voxel.armor.twigsflowers.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("TwigsFlowers")): VoxTrans( "voxel.armor.twigsflowers.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), //Tarasque Set Armor(Chest("Tarasque")): VoxTrans( "voxel.armor.tarasque.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Tarasque")): VoxTrans( "voxel.armor.tarasque.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Tarasque")): VoxTrans( "voxel.armor.tarasque.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Tarasque")): VoxTrans( "voxel.armor.tarasque.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Tarasque")): VoxTrans( "voxel.armor.tarasque.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Tarasque")): VoxTrans( "voxel.armor.tarasque.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), //Bonerattler Set Armor(Chest("Bonerattler")): VoxTrans( "voxel.armor.bonerattler.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Bonerattler")): VoxTrans( "voxel.armor.bonerattler.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Bonerattler")): VoxTrans( "voxel.armor.bonerattler.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Bonerattler")): VoxTrans( "voxel.armor.bonerattler.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Bonerattler")): VoxTrans( "voxel.armor.bonerattler.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Bonerattler")): VoxTrans( "voxel.armor.bonerattler.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), //Rawhide Set Armor(Chest("Rawhide")): VoxTrans( "voxel.armor.hide.rawhide.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Rawhide")): VoxTrans( "voxel.armor.hide.rawhide.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Rawhide")): VoxTrans( "voxel.armor.hide.rawhide.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Rawhide")): VoxTrans( "voxel.armor.hide.rawhide.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Rawhide")): VoxTrans( "voxel.armor.hide.rawhide.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Rawhide")): VoxTrans( "voxel.armor.hide.rawhide.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Rawhide")): VoxTrans( "voxel.armor.hide.rawhide.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Leather set Armor(Chest("Leather")): VoxTrans( "voxel.armor.hide.leather.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Leather")): VoxTrans( "voxel.armor.hide.leather.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Leather")): VoxTrans( "voxel.armor.hide.leather.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Leather")): VoxTrans( "voxel.armor.hide.leather.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Leather")): VoxTrans( "voxel.armor.hide.leather.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Leather")): VoxTrans( "voxel.armor.hide.leather.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Leather")): VoxTrans( "voxel.armor.hide.leather.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Scale Set Armor(Chest("Scale")): VoxTrans( "voxel.armor.hide.scale.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Scale")): VoxTrans( "voxel.armor.hide.scale.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Scale")): VoxTrans( "voxel.armor.hide.scale.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Scale")): VoxTrans( "voxel.armor.hide.scale.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Scale")): VoxTrans( "voxel.armor.hide.scale.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Scale")): VoxTrans( "voxel.armor.hide.scale.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Scale")): VoxTrans( "voxel.armor.hide.scale.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Carapace Set Armor(Chest("Carapace")): VoxTrans( "voxel.armor.hide.carapace.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Carapace")): VoxTrans( "voxel.armor.hide.carapace.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Carapace")): VoxTrans( "voxel.armor.hide.carapace.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Carapace")): VoxTrans( "voxel.armor.hide.carapace.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Carapace")): VoxTrans( "voxel.armor.hide.carapace.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Carapace")): VoxTrans( "voxel.armor.hide.carapace.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Carapace")): VoxTrans( "voxel.armor.hide.carapace.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Primal Set Armor(Chest("Primal")): VoxTrans( "voxel.armor.hide.primal.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Primal")): VoxTrans( "voxel.armor.hide.primal.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Primal")): VoxTrans( "voxel.armor.hide.primal.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Primal")): VoxTrans( "voxel.armor.hide.primal.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Primal")): VoxTrans( "voxel.armor.hide.primal.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Primal")): VoxTrans( "voxel.armor.hide.primal.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Primal")): VoxTrans( "voxel.armor.hide.primal.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Dragonscale Set Armor(Chest("Dragonscale")): VoxTrans( "voxel.armor.hide.dragonscale.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Dragonscale")): VoxTrans( "voxel.armor.hide.dragonscale.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Dragonscale")): VoxTrans( "voxel.armor.hide.dragonscale.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Dragonscale")): VoxTrans( "voxel.armor.hide.dragonscale.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Dragonscale")): VoxTrans( "voxel.armor.hide.dragonscale.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Dragonscale")): VoxTrans( "voxel.armor.hide.dragonscale.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Dragonscale")): VoxTrans( "voxel.armor.hide.dragonscale.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Savage Set Armor(Chest("Savage")): VoxTrans( "voxel.armor.savage.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Savage")): VoxTrans( "voxel.armor.savage.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Savage")): VoxTrans( "voxel.armor.savage.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Savage")): VoxTrans( "voxel.armor.savage.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Savage")): VoxTrans( "voxel.armor.savage.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Savage")): VoxTrans( "voxel.armor.savage.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Savage")): VoxTrans( "voxel.armor.savage.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Linen Set Armor(Chest("Linen")): VoxTrans( "voxel.armor.cloth.linen.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Linen")): VoxTrans( "voxel.armor.cloth.linen.pants", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Linen")): VoxTrans( "voxel.armor.cloth.linen.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Linen")): VoxTrans( "voxel.armor.cloth.linen.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Linen")): VoxTrans( "voxel.armor.cloth.linen.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Linen")): VoxTrans( "voxel.armor.cloth.linen.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Linen")): VoxTrans( "voxel.armor.cloth.linen.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Woolen Set Armor(Chest("Woolen")): VoxTrans( "voxel.armor.cloth.woolen.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Woolen")): VoxTrans( "voxel.armor.cloth.woolen.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Woolen")): VoxTrans( "voxel.armor.cloth.woolen.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Woolen")): VoxTrans( "voxel.armor.cloth.woolen.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Woolen")): VoxTrans( "voxel.armor.cloth.woolen.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Woolen")): VoxTrans( "voxel.armor.cloth.woolen.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Woolen")): VoxTrans( "voxel.armor.cloth.woolen.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Silken Set Armor(Chest("Silken")): VoxTrans( "voxel.armor.cloth.silken.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Silken")): VoxTrans( "voxel.armor.cloth.silken.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Silken")): VoxTrans( "voxel.armor.cloth.silken.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Silken")): VoxTrans( "voxel.armor.cloth.silken.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Silken")): VoxTrans( "voxel.armor.cloth.silken.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Silken")): VoxTrans( "voxel.armor.cloth.silken.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Silken")): VoxTrans( "voxel.armor.cloth.silken.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Druid Set Armor(Chest("Druid")): VoxTrans( "voxel.armor.cloth.druid.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Druid")): VoxTrans( "voxel.armor.cloth.druid.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Druid")): VoxTrans( "voxel.armor.cloth.druid.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Druid")): VoxTrans( "voxel.armor.cloth.druid.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Druid")): VoxTrans( "voxel.armor.cloth.druid.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Druid")): VoxTrans( "voxel.armor.cloth.druid.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Druid")): VoxTrans( "voxel.armor.cloth.druid.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Moonweave Set Armor(Chest("Moonweave")): VoxTrans( "voxel.armor.cloth.moonweave.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Moonweave")): VoxTrans( "voxel.armor.cloth.moonweave.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Moonweave")): VoxTrans( "voxel.armor.cloth.moonweave.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Moonweave")): VoxTrans( "voxel.armor.cloth.moonweave.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Moonweave")): VoxTrans( "voxel.armor.cloth.moonweave.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Moonweave")): VoxTrans( "voxel.armor.cloth.moonweave.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Moonweave")): VoxTrans( "voxel.armor.cloth.moonweave.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Sunsilk Set Armor(Chest("Sunsilk")): VoxTrans( "voxel.armor.cloth.sunsilk.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Sunsilk")): VoxTrans( "voxel.armor.cloth.sunsilk.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Sunsilk")): VoxTrans( "voxel.armor.cloth.sunsilk.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Sunsilk")): VoxTrans( "voxel.armor.cloth.sunsilk.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Sunsilk")): VoxTrans( "voxel.armor.cloth.sunsilk.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Sunsilk")): VoxTrans( "voxel.armor.cloth.sunsilk.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Sunsilk")): VoxTrans( "voxel.armor.cloth.sunsilk.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Bronze Set Armor(Chest("Bronze")): VoxTrans( "voxel.armor.mail.bronze.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Bronze")): VoxTrans( "voxel.armor.mail.bronze.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Bronze")): VoxTrans( "voxel.armor.mail.bronze.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Bronze")): VoxTrans( "voxel.armor.mail.bronze.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Bronze")): VoxTrans( "voxel.armor.mail.bronze.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Bronze")): VoxTrans( "voxel.armor.mail.bronze.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Bronze")): VoxTrans( "voxel.armor.mail.bronze.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Iron Set Armor(Chest("Iron")): VoxTrans( "voxel.armor.mail.iron.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Iron")): VoxTrans( "voxel.armor.mail.iron.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Iron")): VoxTrans( "voxel.armor.mail.iron.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Iron")): VoxTrans( "voxel.armor.mail.iron.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Iron")): VoxTrans( "voxel.armor.mail.iron.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Iron")): VoxTrans( "voxel.armor.mail.iron.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Iron")): VoxTrans( "voxel.armor.mail.iron.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Steel Set Armor(Chest("Steel")): VoxTrans( "voxel.armor.mail.steel.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Steel")): VoxTrans( "voxel.armor.mail.steel.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Steel")): VoxTrans( "voxel.armor.mail.steel.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Steel")): VoxTrans( "voxel.armor.mail.steel.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Steel")): VoxTrans( "voxel.armor.mail.steel.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Steel")): VoxTrans( "voxel.armor.mail.steel.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Steel")): VoxTrans( "voxel.armor.mail.steel.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Cobalt Set Armor(Chest("Cobalt")): VoxTrans( "voxel.armor.mail.cobalt.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Cobalt")): VoxTrans( "voxel.armor.mail.cobalt.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Cobalt")): VoxTrans( "voxel.armor.mail.cobalt.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Cobalt")): VoxTrans( "voxel.armor.mail.cobalt.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Cobalt")): VoxTrans( "voxel.armor.mail.cobalt.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Cobalt")): VoxTrans( "voxel.armor.mail.cobalt.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Cobalt")): VoxTrans( "voxel.armor.mail.cobalt.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Bloodsteel Set Armor(Chest("Bloodsteel")): VoxTrans( "voxel.armor.mail.bloodsteel.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Bloodsteel")): VoxTrans( "voxel.armor.mail.bloodsteel.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Bloodsteel")): VoxTrans( "voxel.armor.mail.bloodsteel.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Bloodsteel")): VoxTrans( "voxel.armor.mail.bloodsteel.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Bloodsteel")): VoxTrans( "voxel.armor.mail.bloodsteel.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Bloodsteel")): VoxTrans( "voxel.armor.mail.bloodsteel.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Bloodsteel")): VoxTrans( "voxel.armor.mail.bloodsteel.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Orichalcum Set Armor(Chest("Orichalcum")): VoxTrans( "voxel.armor.mail.orichalcum.chest", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 1.1, ), Armor(Pants("Orichalcum")): VoxTrans( "voxel.armor.mail.orichalcum.pants", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Belt("Orichalcum")): VoxTrans( "voxel.armor.mail.orichalcum.belt", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Foot("Orichalcum")): VoxTrans( "voxel.armor.mail.orichalcum.foot", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Hand("Orichalcum")): VoxTrans( "voxel.armor.mail.orichalcum.hand", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Shoulder("Orichalcum")): VoxTrans( "voxel.armor.mail.orichalcum.shoulder", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Back("Orichalcum")): VoxTrans( "voxel.armor.mail.orichalcum.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //misc Armor(Pants("Hunting")): VoxTrans( "voxel.armor.misc.pants.grayscale", (0.0, 1.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), // Backs Armor(Back("Short0")): VoxTrans( "voxel.armor.misc.back.short-0", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Back("Short1")): VoxTrans( "voxel.armor.misc.back.short-1", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Back("Admin")): VoxTrans( "voxel.armor.misc.back.admin", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Back("DungeonPurple")): VoxTrans( "voxel.armor.misc.back.dungeon_purple", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Back("LeatherBlue")): VoxTrans( "voxel.armor.leather_blue.back", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Back("Backpack")): VoxTrans( "voxel.armor.misc.back.backpack", (0.0, 0.0, 0.0), (-75.0, 45.0,0.0), 0.9, ), Armor(Back("BackpackBlue")): VoxTrans( "voxel.armor.misc.back.backpack", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), //Hats Armor(Head("Witch")): VoxTrans( "voxel.armor.witch.hat", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Head("HogHood")): VoxTrans( "voxel.armor.misc.head.hog_hood", (0.0, 2.0, -0.0), (-110.0, 210.0,15.0), 1.4, ), Armor(Head("BambooTwig")): VoxTrans( "voxel.armor.misc.head.bamboo_twig", (2.5, 4.5, 0.0), (-120.0, -240.0,1.0), 2.3, ), Armor(Head("Pirate")): VoxTrans( "voxel.armor.pirate.hat", (1.0, 2.0, 0.0), (-120.0, 210.0,15.0), 1.0, ), Armor(Head("Thief")): VoxTrans( "voxel.armor.misc.head.bandana.thief", (0.0, -2.0, 0.0), (-120.0, 210.0,15.0), 1.9, ), Armor(Head("WanderersHat")): VoxTrans( "voxel.armor.misc.head.wanderers_hat", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Head("Red")): VoxTrans( "voxel.armor.misc.head.bandana.red", (0.0, -2.0, 0.0), (-120.0, 210.0,15.0), 1.9, ), Armor(Head("Straw")): VoxTrans( "voxel.armor.misc.head.straw", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 0.9, ), Armor(Head("Hood")): VoxTrans( "voxel.armor.misc.head.hood", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3, ), Armor(Head("DarkHood")): VoxTrans( "voxel.armor.misc.head.hood_dark", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3, ), Armor(Head("Crown")): VoxTrans( "voxel.armor.misc.head.crown", (0.0, 4.0, 0.0), (-120.0, 210.0,15.0), 1.3, ), Armor(Head("Mitre")): VoxTrans( "voxel.armor.misc.head.mitre", (0.0, 4.0, 0.0), (-120.0, 210.0,15.0), 1.3, ), Armor(Head("Spikeguard")): VoxTrans( "voxel.armor.misc.head.spikeguard", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3, ), Armor(Head("WingedCoronet")): VoxTrans( "voxel.armor.misc.head.winged_coronet", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3, ), Armor(Head("BorealWarhelm")): VoxTrans( "voxel.armor.misc.head.boreal_warhelm", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3, ), Armor(Head("WoollyWintercap")): VoxTrans( "voxel.armor.misc.head.woolly_wintercap", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3, ), Armor(Head("Helmet")): VoxTrans( "voxel.armor.misc.head.helmet", (0.0, 0.0, 0.0), (-120.0, 210.0,15.0), 1.3, ), // Rings Armor(Ring("Scratched")): VoxTrans( "voxel.armor.misc.ring.scratched", (0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9, ), Armor(Ring("Gold")): VoxTrans( "voxel.armor.misc.ring.gold", (0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9, ), Armor(Ring("Topaz")): VoxTrans( "voxel.armor.misc.ring.topaz", (0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9, ), Armor(Ring("Amethyst")): VoxTrans( "voxel.armor.misc.ring.amethyst", (0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9, ), Armor(Ring("Sapphire")): VoxTrans( "voxel.armor.misc.ring.sapphire", (0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9, ), Armor(Ring("Emerald")): VoxTrans( "voxel.armor.misc.ring.emerald", (0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9, ), Armor(Ring("Ruby")): VoxTrans( "voxel.armor.misc.ring.ruby", (0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9, ), Armor(Ring("Diamond")): VoxTrans( "voxel.armor.misc.ring.diamond", (0.0, 0.0, 0.0), (45.0, 20.0, 0.0), 0.9, ), Armor(Ring("Cultist")): VoxTrans( "voxel.armor.cultist.ring", (0.0, 0.0, 0.0), (45.0, 15.0, 0.0), 0.9, ), // Necks Armor(Neck("Ankh")): VoxTrans( "voxel.armor.misc.neck.ankh_of_life", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Carcanet")): VoxTrans( "voxel.armor.misc.neck.carcanet_of_wrath", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Fang")): VoxTrans( "voxel.armor.misc.neck.fang", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Honeycomb")): VoxTrans( "voxel.armor.misc.neck.honeycomb_pendant", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Haniwa")): VoxTrans( "voxel.armor.misc.neck.haniwa_talisman", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Pendant")): VoxTrans( "voxel.armor.misc.neck.pendant_of_protection", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("ResilienceGem")): VoxTrans( "voxel.armor.misc.neck.resilience_gem", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Shell")): VoxTrans( "voxel.armor.misc.neck.shell", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Amethyst")): VoxTrans( "voxel.armor.misc.neck.amethyst", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Diamond")): VoxTrans( "voxel.armor.misc.neck.diamond", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Cultist")): VoxTrans( "voxel.armor.cultist.necklace", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Ruby")): VoxTrans( "voxel.armor.misc.neck.ruby", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Topaz")): VoxTrans( "voxel.armor.misc.neck.topaz", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Emerald")): VoxTrans( "voxel.armor.misc.neck.emerald", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Gold")): VoxTrans( "voxel.armor.misc.neck.gold", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Sapphire")): VoxTrans( "voxel.armor.misc.neck.sapphire", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), Armor(Neck("Scratched")): VoxTrans( "voxel.armor.misc.neck.scratched", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), // Tabards Armor(Tabard("Admin")): VoxTrans( "voxel.armor.tabard_admin", (0.0, 0.2, 0.0), (-70.0, 20.0, 10.0), 0.9, ), // Heads Armor(Head("Leather")): VoxTrans( "voxel.armor.misc.head.leather-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Head("Assassin")): VoxTrans( "voxel.armor.misc.head.assa_mask-0", (0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.0, ), Armor(Head("Exclamation")): VoxTrans( "voxel.armor.misc.head.exclamation", (0.0, 15.0, 0.0), (-75.0, 135.0, 0.0), 3.0, ), // Bags Armor(Bag("RedFace")): VoxTrans( "voxel.armor.misc.bag.soulkeeper_cursed", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), Armor(Bag("BlackHole")): VoxTrans( "voxel.armor.misc.bag.admin_black_hole", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), Armor(Bag("BlueFace")): VoxTrans( "voxel.armor.misc.bag.soulkeeper_pure", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), Armor(Bag("PurpleSkull")): VoxTrans( "voxel.armor.misc.bag.mindflayer_spellbag", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), Armor(Bag("GreenLarge")): VoxTrans( "voxel.armor.misc.bag.troll_hide_pack", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), Armor(Bag("LeatherLarge")): VoxTrans( "voxel.armor.misc.bag.reliable_backpack", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), Armor(Bag("GreenMid")): VoxTrans( "voxel.armor.misc.bag.liana_kit", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), Armor(Bag("LeatherSmall")): VoxTrans( "voxel.armor.misc.bag.tiny_leather_pouch", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.8, ), Armor(Bag("RedLarge")): VoxTrans( "voxel.armor.misc.bag.sturdy_red_backpack", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), Armor(Bag("RedMed")): VoxTrans( "voxel.armor.misc.bag.woven_red_bag", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), Armor(Bag("RedSmall")): VoxTrans( "voxel.armor.misc.bag.knitted_red_pouch", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.8, ), Armor(Bag("RedTiny")): VoxTrans( "voxel.armor.misc.bag.tiny_red_pouch", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.8, ), Armor(Bag("BluePouch")): VoxTrans( "voxel.armor.misc.bag.heavy_seabag", (0.0, 0.0, 0.0), (-80.0, 20.0, 5.0), 0.9, ), // Consumables Consumable("common.items.food.apple"): VoxTrans( "voxel.object.apple", (0.0, 0.5, 0.0), (-60.0, 30.0, 20.0), 0.9, ), Consumable("common.items.food.coconut"): VoxTrans( "voxel.object.coconut", (0.0, 0.5, 0.0), (-55.0, 30.0, 20.0), 0.9, ), Consumable("common.items.food.cactus_colada"): VoxTrans( "voxel.object.cactus_drink", (-1.0, 1.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable("common.items.consumable.potion_med"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Consumable("common.items.consumable.potion_minor"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.5, ), Consumable("common.items.consumable.potion_big"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Consumable("common.items.boss_drops.potions"): VoxTrans( "voxel.object.potion_red", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Consumable("common.items.food.cheese"): VoxTrans( "voxel.object.cheese-0", (0.0, 0.0, 0.0), (-60.0, -10.0, 0.0), 0.8, ), Consumable("common.items.food.blue_cheese"): VoxTrans( "voxel.object.blue_cheese", (0.0, 0.0, 0.0), (-60.0, -10.0, 0.0), 0.8, ), Consumable("common.items.food.mushroom"): VoxTrans( "voxel.sprite.mushrooms.mushroom-10", (0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0, ), Ingredient("Velorite"): VoxTrans( "voxel.sprite.velorite.velorite_ore", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("VeloriteFrag"): VoxTrans( "voxel.sprite.velorite.velorite_1", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Consumable("common.items.food.apple_mushroom_curry"): VoxTrans( "voxel.object.mushroom_curry", (-0.3, 2.0, 0.0), (-50.0, 20.0, 17.0), 0.9, ), Consumable("common.items.food.spore_corruption"): VoxTrans( "voxel.sprite.spore.corruption_spore", (0.0, 0.0, 0.0), (-30.0, 30.0, 20.0), 0.8, ), Consumable("common.items.food.apple_stick"): Png( "element.items.item_apple_stick", ), Consumable("common.items.food.mushroom_stick"): Png( "element.items.item_shroom_stick", ), Consumable("common.items.food.sunflower_icetea"): Png( "element.items.item_sunflower_tea", ), Consumable("common.items.food.carrot"): VoxTrans( "voxel.sprite.carrot.carrot", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Consumable("common.items.food.tomato"): VoxTrans( "voxel.sprite.tomato.tomato", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable("common.items.food.lettuce"): VoxTrans( "voxel.sprite.cabbage.cabbage", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable("common.items.food.meat.fish_raw"): VoxTrans( "voxel.sprite.food.meat.fish_raw", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Consumable("common.items.food.meat.fish_cooked"): VoxTrans( "voxel.sprite.food.meat.fish_cooked", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Consumable("common.items.food.meat.bird_raw"): VoxTrans( "voxel.sprite.food.meat.bird_raw", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Consumable("common.items.food.meat.bird_cooked"): VoxTrans( "voxel.sprite.food.meat.bird_cooked", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Consumable("common.items.food.meat.bird_large_raw"): VoxTrans( "voxel.sprite.food.meat.bird_large_raw", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Consumable("common.items.food.meat.bird_large_cooked"): VoxTrans( "voxel.sprite.food.meat.bird_large_cooked", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Consumable("common.items.food.meat.beast_small_raw"): VoxTrans( "voxel.sprite.food.meat.beast_small_raw", (0.0, 0.0, 0.0), (-50.0, 10.0, 0.0), 1.0, ), Consumable("common.items.food.meat.beast_small_cooked"): VoxTrans( "voxel.sprite.food.meat.beast_small_cooked", (0.0, 0.0, 0.0), (-50.0, 20.0, 0.0), 1.0, ), Consumable("common.items.food.meat.tough_raw"): VoxTrans( "voxel.sprite.food.meat.tough_raw", (0.0, 0.0, 0.0), (-50.0, 10.0, 0.0), 1.0, ), Consumable("common.items.food.meat.tough_cooked"): VoxTrans( "voxel.sprite.food.meat.tough_cooked", (0.0, 0.0, 0.0), (-50.0, 20.0, 0.0), 1.0, ), Consumable("common.items.food.meat.beast_large_raw"): VoxTrans( "voxel.sprite.food.meat.beast_large_raw", (-1.0, 0.0, 0.0), (-80.0, 40.0, 0.0), 0.8, ), Consumable("common.items.food.meat.beast_large_cooked"): VoxTrans( "voxel.sprite.food.meat.beast_large_cooked", (-1.0, 0.0, 0.0), (-80.0, 40.0, 0.0), 0.8, ), Consumable("common.items.food.plainsalad"): VoxTrans( "voxel.sprite.food.salad_plain", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Consumable("common.items.food.tomatosalad"): VoxTrans( "voxel.sprite.food.salad_tomato", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), // Throwables Throwable(Bomb): VoxTrans( "voxel.object.bomb", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Blue)): VoxTrans( "voxel.weapon.projectile.fireworks_blue-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Green)): VoxTrans( "voxel.weapon.projectile.fireworks_green-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Purple)): VoxTrans( "voxel.weapon.projectile.fireworks_purple-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Red)): VoxTrans( "voxel.weapon.projectile.fireworks_red-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(White)): VoxTrans( "voxel.weapon.projectile.fireworks_white-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(Firework(Yellow)): VoxTrans( "voxel.weapon.projectile.fireworks_yellow-0", (0.0, 0.5, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Throwable(TrainingDummy): VoxTrans( "voxel.object.training_dummy", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), // Ingredients Tool("common.items.tool.craftsman_hammer"): VoxTrans( "voxel.weapon.hammer.craftsman", (1.0, -1.0, 0.0), (-135.0, 90.0, 0.0), 0.9, ), Ingredient("SewingSet"): Png( "element.items.sewing_set", ), Ingredient("Flower"): VoxTrans( "voxel.sprite.flowers.sunflower_1", (-2.0, -0.5, -1.0), (-60.0, 40.0, 20.0), 1.1, ), Ingredient("FlowerRed"): VoxTrans( "voxel.sprite.flowers.flower_red-4", (0.0, 0.5, 0.0), (-70.0, 10.0, 0.0), 0.8, ), Ingredient("Sunflower"): VoxTrans( "voxel.sprite.flowers.sunflower_1", (0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("Grass"): VoxTrans( "voxel.sprite.grass.grass_long_5", (0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0, ), Ingredient("Stones"): VoxTrans( "voxel.sprite.rocks.rock-0", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("Cactus"): VoxTrans( "voxel.sprite.cacti.flat_cactus_med", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.9, ), Ingredient("Seashells"): VoxTrans( "voxel.sprite.seashells.shell-0", (0.0, 0.0, 0.0), (-50.0, 40.0, 20.0), 0.8, ), Ingredient("IcyShard"): Png( "element.items.item_ice_shard", ), Ingredient("FlayerBagDamaged"): Png( "element.items.item_flayer_soul", ), Ingredient("RaptorFeather"): Png( "element.items.item_raptor_feather", ), Ingredient("Twigs"): VoxTrans( "voxel.sprite.twigs.twigs-0", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("AnimalHide"): VoxTrans( "voxel.sprite.crafting_ing.hide.animal_hide", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("ToughHide"): VoxTrans( "voxel.sprite.crafting_ing.hide.tough_hide", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("RuggedHide"): VoxTrans( "voxel.sprite.crafting_ing.hide.rugged_hide", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("SimpleLeather"): VoxTrans( "voxel.sprite.crafting_ing.leather.simple_leather", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("ThickLeather"): VoxTrans( "voxel.sprite.crafting_ing.leather.thick_leather", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("RigidLeather"): VoxTrans( "voxel.sprite.crafting_ing.leather.rigid_leather", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("TrollLeather"): VoxTrans( "voxel.sprite.crafting_ing.hide.troll_hide", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("LeatherStrips"): VoxTrans( "voxel.sprite.crafting_ing.leather.leather_strips", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("Plate"): VoxTrans( "voxel.sprite.crafting_ing.hide.plate", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 1.0, ), Ingredient("Carapace"): VoxTrans( "voxel.sprite.crafting_ing.hide.carapace", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("Scale"): VoxTrans( "voxel.sprite.crafting_ing.hide.scale", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.8, ), Ingredient("DragonScale"): VoxTrans( "voxel.sprite.crafting_ing.hide.dragon_scale", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("Claw"): VoxTrans( "voxel.sprite.crafting_ing.animal_misc.claw", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("VenomSac"): VoxTrans( "voxel.sprite.crafting_ing.animal_misc.venom_sac", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("LivelyVine"): VoxTrans( "voxel.sprite.crafting_ing.animal_misc.lively_vine", (0.0, 0.0, 0.0), (-40.0, -40.0, 20.0), 1.2, ), Ingredient("SharpFang"): VoxTrans( "voxel.sprite.crafting_ing.animal_misc.sharp_fang", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 1.0, ), Ingredient("Fur"): VoxTrans( "voxel.sprite.crafting_ing.animal_misc.fur", (0.0, 0.0, 0.0), (-40.0, -10.0, 10.0), 1.0, ), Ingredient("LargeHorn"): VoxTrans( "voxel.sprite.crafting_ing.animal_misc.large_horn", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("GrimEyeball"): VoxTrans( "voxel.sprite.crafting_ing.animal_misc.grim_eyeball", (0.0, 0.0, 0.0), (-60.0, 30.0, 20.0), 0.8, ), Ingredient("PlantFiber"): VoxTrans( "voxel.sprite.crafting_ing.plant_fiber", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("Moonbell"): VoxTrans( "voxel.sprite.flowers.moonbell", (0.0, 0.0, 0.0), (-65.0, 40.0, 20.0), 0.9, ), Ingredient("Pyrebloom"): VoxTrans( "voxel.sprite.flowers.pyrebloom", (0.0, 0.0, 0.0), (-75.0, 0.0, 20.0), 0.9, ), Ingredient("WildFlax"): VoxTrans( "voxel.sprite.flowers.flax", (0.0, 0.0, 0.0), (-75.0, 0.0, 20.0), 0.8, ), Ingredient("CottonBoll"): VoxTrans( "voxel.sprite.crafting_ing.cotton_boll", (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, ), Ingredient("Cotton"): VoxTrans( "voxel.sprite.crafting_ing.cloth.cotton", (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, ), Ingredient("Linen"): VoxTrans( "voxel.sprite.crafting_ing.cloth.linen", (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, ), Ingredient("Wool"): VoxTrans( "voxel.sprite.crafting_ing.cloth.wool", (0.0, 0.0, 0.0), (-20.0, 10.0, 20.0), 0.9, ), Ingredient("Silk"): VoxTrans( "voxel.sprite.crafting_ing.cloth.silk", (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, ), Ingredient("Lifecloth"): VoxTrans( "voxel.sprite.crafting_ing.cloth.lifecloth", (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, ), Ingredient("Moonweave"): VoxTrans( "voxel.sprite.crafting_ing.cloth.moonweave", (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, ), Ingredient("Sunsilk"): VoxTrans( "voxel.sprite.crafting_ing.cloth.sunsilk", (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, ), Ingredient("LinenRed"): VoxTrans( "voxel.sprite.crafting_ing.cloth.linen_red", (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, ), Ingredient("StickyThread"): VoxTrans( "voxel.sprite.crafting_ing.sticky_thread", (0.0, 0.0, 0.0), (-65.0, 0.0, 20.0), 0.9, ), Ingredient("SilverIngot"): VoxTrans( "voxel.sprite.mineral.ingot.silver", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("GoldIngot"): VoxTrans( "voxel.sprite.mineral.ingot.gold", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("OrichalcumIngot"): VoxTrans( "voxel.sprite.mineral.ingot.orichalcum", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("BloodsteelIngot"): VoxTrans( "voxel.sprite.mineral.ingot.bloodsteel", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("BronzeIngot"): VoxTrans( "voxel.sprite.mineral.ingot.bronze", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("CobaltIngot"): VoxTrans( "voxel.sprite.mineral.ingot.cobalt", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("CopperIngot"): VoxTrans( "voxel.sprite.mineral.ingot.copper", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("IronIngot"): VoxTrans( "voxel.sprite.mineral.ingot.iron", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("SteelIngot"): VoxTrans( "voxel.sprite.mineral.ingot.steel", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("TinIngot"): VoxTrans( "voxel.sprite.mineral.ingot.tin", (0.0, 0.0, 0.0), (70.0, 30.0, 170.0), 0.85, ), Ingredient("GoldOre"): VoxTrans( "voxel.sprite.mineral.ore.gold", (0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9, ), Ingredient("SilverOre"): VoxTrans( "voxel.sprite.mineral.ore.silver", (0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9, ), Ingredient("BloodstoneOre"): VoxTrans( "voxel.sprite.mineral.ore.bloodstone", (0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9, ), Ingredient("CobaltOre"): VoxTrans( "voxel.sprite.mineral.ore.cobalt", (0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9, ), Ingredient("CopperOre"): VoxTrans( "voxel.sprite.mineral.ore.copper", (0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9, ), Ingredient("IronOre"): VoxTrans( "voxel.sprite.mineral.ore.iron", (0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9, ), Ingredient("TinOre"): VoxTrans( "voxel.sprite.mineral.ore.tin", (0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9, ), Ingredient("Coal"): VoxTrans( "voxel.sprite.mineral.ore.coal", (0.0, 0.0, 0.0), (-60.0, 30.0, 15.0), 0.9, ), Ingredient("Honey"): Png( "element.items.item_honey", ), Ingredient("MortarPestle"): Png( "element.items.item_mortarpestlecoco", ), Ingredient("EmptyVial"): VoxTrans( "voxel.object.potion_empty", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Ingredient("Bowl"): VoxTrans( "voxel.sprite.crafting_ing.bowl", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Ingredient("Oil"): VoxTrans( "voxel.sprite.crafting_ing.oil", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Ingredient("ViscousOoze"): VoxTrans( "voxel.sprite.crafting_ing.animal_misc.viscous_ooze", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8, ), Ingredient("PhoenixFeather"): VoxTrans( "voxel.sprite.crafting_ing.animal_misc.phoenix_feather", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.2, ), // Gliders Glider("Starter"): VoxTrans( "voxel.glider.starter", (-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Glider("PlainCloth"): VoxTrans( "voxel.glider.basic_white", (-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Glider("RedCloth"): VoxTrans( "voxel.glider.basic_red", (-2.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.9, ), Glider("Blue0"): VoxTrans( "voxel.glider.blue", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("ButterflyMorpho"): VoxTrans( "voxel.glider.butterfly1", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("ButterflyMonarch"): VoxTrans( "voxel.glider.butterfly2", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("ButterflyLove"): VoxTrans( "voxel.glider.butterfly3", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("MothLuna"): VoxTrans( "voxel.glider.moth", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("SandRaptor"): VoxTrans( "voxel.glider.sandraptor", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("SnowRaptor"): VoxTrans( "voxel.glider.snowraptor", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("WoodRaptor"): VoxTrans( "voxel.glider.woodraptor", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("Sunset"): VoxTrans( "voxel.glider.sunset", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("Moonrise"): VoxTrans( "voxel.glider.moonrise", (6.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("Purple0"): VoxTrans( "voxel.glider.cultists", (5.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), Glider("Leaves"): VoxTrans( "voxel.glider.leaves", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 1.1, ), // Debug Items Tool("common.items.debug.admin_stick"): VoxTrans( "voxel.weapon.tool.broom_belzeshrub_purple", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.1, ), // Misc Tool("common.items.weapons.tool.golf_club"): VoxTrans( "voxel.weapon.tool.golf_club", (2.0, -1.0, 0.0), (-135.0, 25.0, 0.0), 1.1, ), // Gems Ingredient("Amethyst"): VoxTrans( "voxel.sprite.mineral.gem.amethystgem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Ingredient("Topaz"): VoxTrans( "voxel.sprite.mineral.gem.topazgem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Ingredient("Sapphire"): VoxTrans( "voxel.sprite.mineral.gem.sapphiregem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.6, ), Ingredient("Emerald"): VoxTrans( "voxel.sprite.mineral.gem.emeraldgem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Ingredient("Ruby"): VoxTrans( "voxel.sprite.mineral.gem.rubygem", (0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.7, ), Ingredient("Diamond"): VoxTrans( "voxel.sprite.mineral.gem.diamondgem", (0.0, 0.0, 0.0), (-55.0, 30.0, 20.0), 0.6, ), ModularComponent("common.items.crafting_ing.modular.damage.sword.tier5"): VoxTrans( "voxel.weapon_components.sword.cultist.cultist_purp_2h-0_blade", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), ModularComponent("common.items.crafting_ing.modular.held.sword.tier5"): VoxTrans( "voxel.weapon_components.sword.cultist.cultist_purp_2h-0_handle", (0.0, 0.0, 0.0), (-135.0, 90.0, 0.0), 1.5, ), })