([
    Group(Weapon(Bow)),

    // Projectile Speed
    Skill((Bow(ProjSpeed), 1)),

    // Charged
    Skill((Bow(CDamage), 1)),
    Skill((Bow(CKnockback), 1)),
    Skill((Bow(CSpeed), 1)),
    Skill((Bow(CRegen), 1)),

    // Repeater
    Skill((Bow(RDamage), 1)),
    Skill((Bow(RCost), 1)),

])