// Library use vek::*; use image; // Crate use crate::{ PlayState, PlayStateResult, GlobalState, window::Event, session::SessionState, render::Renderer, ui::{ Ui, element::{ Widget, image::Image, }, }, }; pub struct TitleState { ui: Ui, } impl TitleState { /// Create a new `TitleState` pub fn new(renderer: &mut Renderer) -> Self { let img = Image::new(renderer, &image::open(concat!(env!("CARGO_MANIFEST_DIR"), "/test_assets/test.png")).unwrap()).unwrap(); let widget = Widget::new(renderer, img).unwrap(); Self { ui: Ui::new(renderer, widget).unwrap(), } } } // The background colour const BG_COLOR: Rgba = Rgba { r: 0.0, g: 0.3, b: 1.0, a: 1.0 }; impl PlayState for TitleState { fn play(&mut self, global_state: &mut GlobalState) -> PlayStateResult { loop { // Handle window events for event in global_state.window.fetch_events() { match event { Event::Close => return PlayStateResult::Shutdown, // When space is pressed, start a session Event::Char(' ') => return PlayStateResult::Push( Box::new(SessionState::new(global_state.window.renderer_mut())), ), // Ignore all other events _ => {}, } } // Clear the screen global_state.window.renderer_mut().clear(BG_COLOR); // Maintain the UI self.ui.maintain(global_state.window.renderer_mut()); // Draw the UI to the screen self.ui.render(global_state.window.renderer_mut()); // Finish the frame global_state.window.renderer_mut().flush(); global_state.window .swap_buffers() .expect("Failed to swap window buffers"); } } fn name(&self) -> &'static str { "Title" } }