BasicRanged( energy_cost: 0, buildup_duration: 0.5, recover_duration: 0.35, projectile: Frostball( damage: 100.0, radius: 5.0, ), projectile_body: Object(BoltFire), // TODO: Get ice projectile model /*projectile_light: Some(LightEmitter { col: (1.0, 0.75, 0.11).into(), ..Default::default() }),*/ projectile_gravity: Some(Gravity(0.3)), projectile_speed: 60.0, can_continue: true, )