use super::{ img_ids::Imgs, Fonts, BROADCAST_COLOR, FACTION_COLOR, GAME_UPDATE_COLOR, GROUP_COLOR, KILL_COLOR, META_COLOR, PRIVATE_COLOR, SAY_COLOR, TELL_COLOR, TEXT_COLOR, }; use crate::GlobalState; use client::Event as ClientEvent; use common::{msg::validate_chat_msg, ChatType}; use conrod_core::{ input::Key, position::Dimension, text::cursor::Index, widget::{self, Button, Id, List, Rectangle, Text, TextEdit}, widget_ids, Colorable, Positionable, Sizeable, UiCell, Widget, WidgetCommon, }; use std::collections::VecDeque; widget_ids! { struct Ids { message_box, message_box_bg, input, input_bg, chat_arrow, } } const MAX_MESSAGES: usize = 100; #[derive(WidgetCommon)] pub struct Chat<'a> { new_messages: &'a mut VecDeque, force_input: Option, force_cursor: Option, global_state: &'a GlobalState, imgs: &'a Imgs, fonts: &'a Fonts, #[conrod(common_builder)] common: widget::CommonBuilder, // TODO: add an option to adjust this history_max: usize, } impl<'a> Chat<'a> { pub fn new( new_messages: &'a mut VecDeque, global_state: &'a GlobalState, imgs: &'a Imgs, fonts: &'a Fonts, ) -> Self { Self { new_messages, force_input: None, force_cursor: None, imgs, fonts, global_state, common: widget::CommonBuilder::default(), history_max: 32, } } pub fn input(mut self, input: String) -> Self { if let Ok(()) = validate_chat_msg(&input) { self.force_input = Some(input); } self } pub fn cursor_pos(mut self, index: Index) -> Self { self.force_cursor = Some(index); self } fn scrolled_to_bottom(state: &State, ui: &UiCell) -> bool { // Might be more efficient to cache result and update it when a scroll event has occurred // instead of every frame. if let Some(scroll) = ui .widget_graph() .widget(state.ids.message_box) .and_then(|widget| widget.maybe_y_scroll_state) { scroll.offset >= scroll.offset_bounds.start } else { false } } } pub struct State { messages: VecDeque, input: String, ids: Ids, history: VecDeque, // Index into the history Vec, history_pos == 0 is history not in use // otherwise index is history_pos -1 history_pos: usize, } pub enum Event { SendMessage(String), Focus(Id), } impl<'a> Widget for Chat<'a> { type State = State; type Style = (); type Event = Option; fn init_state(&self, id_gen: widget::id::Generator) -> Self::State { State { input: "".to_owned(), messages: VecDeque::new(), history: VecDeque::new(), history_pos: 0, ids: Ids::new(id_gen), } } fn style(&self) -> Self::Style { () } fn update(self, args: widget::UpdateArgs) -> Self::Event { let widget::UpdateArgs { id, state, ui, .. } = args; let transp = self.global_state.settings.gameplay.chat_transp; // Maintain scrolling. if !self.new_messages.is_empty() { state.update(|s| s.messages.extend(self.new_messages.drain(..))); ui.scroll_widget(state.ids.message_box, [0.0, std::f64::MAX]); } // Empty old messages state.update(|s| { while s.messages.len() > MAX_MESSAGES { s.messages.pop_front(); } }); // If up or down are pressed move through history // TODO: move cursor to the end of the last line match ui.widget_input(state.ids.input).presses().key().fold( (false, false), |(up, down), key_press| match key_press.key { Key::Up => (true, down), Key::Down => (up, true), _ => (up, down), }, ) { (true, false) => { if state.history_pos < state.history.len() { state.update(|s| { s.history_pos += 1; s.input = s.history.get(s.history_pos - 1).unwrap().to_owned(); }); } } (false, true) => { if state.history_pos > 0 { state.update(|s| { s.history_pos -= 1; if s.history_pos > 0 { s.input = s.history.get(s.history_pos - 1).unwrap().to_owned(); } else { s.input.clear(); } }); } } _ => {} } let keyboard_capturer = ui.global_input().current.widget_capturing_keyboard; if let Some(input) = &self.force_input { state.update(|s| s.input = input.clone()); } let input_focused = keyboard_capturer == Some(state.ids.input) || keyboard_capturer == Some(id); // Only show if it has the keyboard captured. // Chat input uses a rectangle as its background. if input_focused { let mut text_edit = TextEdit::new(&state.input) .w(460.0) .restrict_to_height(false) .color(TEXT_COLOR) .line_spacing(2.0) .font_size(15) .font_id(self.fonts.opensans); if let Some(pos) = self.force_cursor { text_edit = text_edit.cursor_pos(pos); } let y = match text_edit.get_y_dimension(ui) { Dimension::Absolute(y) => y + 6.0, _ => 0.0, }; Rectangle::fill([470.0, y]) .rgba(0.0, 0.0, 0.0, transp + 0.1) .bottom_left_with_margins_on(ui.window, 10.0, 10.0) .w(470.0) .set(state.ids.input_bg, ui); if let Some(str) = text_edit .top_left_with_margins_on(state.ids.input_bg, 1.0, 1.0) .set(state.ids.input, ui) { let mut input = str.to_owned(); input.retain(|c| c != '\n'); if let Ok(()) = validate_chat_msg(&input) { state.update(|s| s.input = input); } } } // Message box Rectangle::fill([470.0, 174.0]) .rgba(0.0, 0.0, 0.0, transp) .and(|r| { if input_focused { r.up_from(state.ids.input_bg, 0.0) } else { r.bottom_left_with_margins_on(ui.window, 10.0, 10.0) } }) .set(state.ids.message_box_bg, ui); let (mut items, _) = List::flow_down(state.messages.len() + 1) .top_left_of(state.ids.message_box_bg) .w_h(470.0, 174.0) .scroll_kids_vertically() .set(state.ids.message_box, ui); while let Some(item) = items.next(ui) { // This would be easier if conrod used the v-metrics from rusttype. let widget = if item.i < state.messages.len() { let msg = &state.messages[item.i]; match msg { ClientEvent::Chat { chat_type, message } => { let color = match chat_type { ChatType::Meta => META_COLOR, ChatType::Tell => TELL_COLOR, ChatType::Chat => TEXT_COLOR, ChatType::Private => PRIVATE_COLOR, ChatType::Broadcast => BROADCAST_COLOR, ChatType::GameUpdate => GAME_UPDATE_COLOR, ChatType::Say => SAY_COLOR, ChatType::Group => GROUP_COLOR, ChatType::Faction => FACTION_COLOR, ChatType::Kill => KILL_COLOR, }; let text = Text::new(&message) .font_size(15) .font_id(self.fonts.opensans) .w(470.0) .color(color) .line_spacing(2.0); // Add space between messages. let y = match text.get_y_dimension(ui) { Dimension::Absolute(y) => y + 2.0, _ => 0.0, }; Some(text.h(y)) } _ => None, } } else { // Spacer at bottom of the last message so that it is not cut off. // Needs to be larger than the space above. Some( Text::new("") .font_size(6) .font_id(self.fonts.opensans) .w(470.0), ) }; match widget { Some(widget) => { item.set(widget, ui); } None => {} } } // Chat Arrow // Check if already at bottom. if !Self::scrolled_to_bottom(state, ui) { if Button::image(self.imgs.chat_arrow) .w_h(20.0, 20.0) .hover_image(self.imgs.chat_arrow_mo) .press_image(self.imgs.chat_arrow_press) .bottom_right_with_margins_on(state.ids.message_box_bg, 0.0, -22.0) .set(state.ids.chat_arrow, ui) .was_clicked() { ui.scroll_widget(state.ids.message_box, [0.0, std::f64::MAX]); } } // If the chat widget is focused, return a focus event to pass the focus to the input box. if keyboard_capturer == Some(id) { Some(Event::Focus(state.ids.input)) } // If enter is pressed and the input box is not empty, send the current message. else if ui .widget_input(state.ids.input) .presses() .key() .any(|key_press| match key_press.key { Key::Return if !state.input.is_empty() => true, _ => false, }) { let msg = state.input.clone(); state.update(|s| { s.input.clear(); // Update the history // Don't add if this is identical to the last message in the history s.history_pos = 0; if s.history.get(0).map_or(true, |h| h != &msg) { s.history.push_front(msg.clone()); s.history.truncate(self.history_max); } }); Some(Event::SendMessage(msg)) } else { None } } }