use super::{ super::{Pipeline, TgtColorFmt, TgtDepthFmt}, Globals, Light, Shadow, }; use gfx::{ self, gfx_constant_struct_meta, // Macros gfx_defines, gfx_impl_struct_meta, gfx_pipeline, gfx_pipeline_inner, gfx_vertex_struct_meta, }; use std::ops::Mul; use vek::*; gfx_defines! { vertex Vertex { pos_norm: u32 = "v_pos_norm", col_light: u32 = "v_col_light", } constant Locals { model_offs: [f32; 3] = "model_offs", load_time: f32 = "load_time", } pipeline pipe { vbuf: gfx::VertexBuffer = (), locals: gfx::ConstantBuffer = "u_locals", globals: gfx::ConstantBuffer = "u_globals", lights: gfx::ConstantBuffer = "u_lights", shadows: gfx::ConstantBuffer = "u_shadows", noise: gfx::TextureSampler = "t_noise", tgt_color: gfx::RenderTarget = "tgt_color", tgt_depth: gfx::DepthTarget = gfx::preset::depth::LESS_EQUAL_WRITE, } } impl Vertex { pub fn new(norm_bits: u32, light: u32, pos: Vec3, col: Rgb) -> Self { Self { pos_norm: 0 | ((pos.x as u32) & 0x00FF) << 0 | ((pos.y as u32) & 0x00FF) << 8 | ((pos.z.max(0.0).min((1 << 13) as f32) as u32) & 0x1FFF) << 16 | (norm_bits & 0x7) << 29, col_light: 0 | ((col.r.mul(255.0) as u32) & 0xFF) << 8 | ((col.g.mul(255.0) as u32) & 0xFF) << 16 | ((col.b.mul(255.0) as u32) & 0xFF) << 24 | (light & 0xFF) << 0, } } } impl Locals { pub fn default() -> Self { Self { model_offs: [0.0; 3], load_time: 0.0, } } } pub struct TerrainPipeline; impl Pipeline for TerrainPipeline { type Vertex = Vertex; }