// T3 // T4 #![enable(implicit_some)] ( name: Name("Well-versed Traveler"), body: RandomWith("humanoid"), alignment: Alignment(Npc), loot: LootTable("common.loot_tables.world.traveler2"), inventory: ( loadout: Inline(( inherit: Choice([ (1, Asset("common.loadout.world.traveler2.steel")), (1, Asset("common.loadout.world.traveler2.silk")), (1, Asset("common.loadout.world.traveler2.scale")), (1, Asset("common.loadout.world.traveler2.cobalt")), (1, Asset("common.loadout.world.traveler2.druid")), (1, Asset("common.loadout.world.traveler2.carapace")), ]), active_hands: InHands((Choice([ (1, ModularWeapon(tool: Sword, material: Steel, hands: None)), (1, ModularWeapon(tool: Axe, material: Steel, hands: None)), (1, ModularWeapon(tool: Hammer, material: Steel, hands: None)), (1, ModularWeapon(tool: Bow, material: Hardwood, hands: None)), (1, ModularWeapon(tool: Staff, material: Hardwood, hands: None)), (1, ModularWeapon(tool: Sceptre, material: Hardwood, hands: None)), (1, ModularWeapon(tool: Sword, material: Cobalt, hands: None)), (1, ModularWeapon(tool: Axe, material: Cobalt, hands: None)), (1, ModularWeapon(tool: Hammer, material: Cobalt, hands: None)), (1, ModularWeapon(tool: Bow, material: Ironwood, hands: None)), (1, ModularWeapon(tool: Staff, material: Ironwood, hands: None)), (1, ModularWeapon(tool: Sceptre, material: Ironwood, hands: None)), ]), None)), )), items: [ (50, "common.items.consumable.potion_med"), (50, "common.items.food.sunflower_icetea"), ], ), meta: [ SkillSetAsset("common.skillset.preset.rank3.fullskill"), ], )