use super::utils::*; use crate::{ comp::{CharacterState, StateUpdate}, sys::character_behavior::{CharacterBehavior, JoinData}, }; pub struct Data; impl CharacterBehavior for Data { fn behavior(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); handle_move(&data, &mut update, 1.0); handle_jump(&data, &mut update); handle_climb(&data, &mut update); handle_glide(&data, &mut update); handle_ability1_input(&data, &mut update); handle_ability2_input(&data, &mut update); handle_ability3_input(&data, &mut update); handle_dodge_input(&data, &mut update); update } fn sit(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); attempt_sit(data, &mut update); update } fn dance(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); attempt_dance(data, &mut update); update } fn unwield(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); update.character = CharacterState::Idle; update } fn swap_loadout(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); attempt_swap_loadout(data, &mut update); update } }