use super::{ img_ids::{Imgs, ImgsRot}, Event as HudEvent, Fonts, TEXT_COLOR, TEXT_COLOR_2, }; use crate::ui::{ImageFrame, Tooltip, TooltipManager, Tooltipable}; use client::Client; use conrod_core::{ color, position::Relative, widget::{self, Button, Image, Rectangle /*, Scrollbar*/}, widget_ids, Color, Labelable, Positionable, Sizeable, Widget, WidgetCommon, }; widget_ids! { struct Ids { bag_close, bag_top, bag_mid, bag_bot, inv_alignment, inv_grid_1, inv_grid_2, inv_scrollbar, inv_slots_0, map_title, inv_slots[], items[], tooltip[], } } #[derive(WidgetCommon)] pub struct Bag<'a> { client: &'a Client, imgs: &'a Imgs, fonts: &'a Fonts, #[conrod(common_builder)] common: widget::CommonBuilder, rot_imgs: &'a ImgsRot, tooltip_manager: &'a mut TooltipManager, } impl<'a> Bag<'a> { pub fn new( client: &'a Client, imgs: &'a Imgs, fonts: &'a Fonts, rot_imgs: &'a ImgsRot, tooltip_manager: &'a mut TooltipManager, ) -> Self { Self { client, imgs, fonts, common: widget::CommonBuilder::default(), rot_imgs, tooltip_manager, } } } pub struct State { ids: Ids, selected_slot: Option, } const BAG_SCALE: f64 = 4.0; pub enum Event { HudEvent(HudEvent), Close, } impl<'a> Widget for Bag<'a> { type State = State; type Style = (); type Event = Option; fn init_state(&self, id_gen: widget::id::Generator) -> Self::State { State { ids: Ids::new(id_gen), selected_slot: None, } } fn style(&self) -> Self::Style { () } fn update(self, args: widget::UpdateArgs) -> Self::Event { let widget::UpdateArgs { state, ui, .. } = args; let mut event = None; let invs = self.client.inventories(); let inventory = match invs.get(self.client.entity()) { Some(inv) => inv, None => return None, }; // Tooltips let item_tooltip = Tooltip::new({ // Edge images [t, b, r, l] // Corner images [tr, tl, br, bl] let edge = &self.rot_imgs.tt_side; let corner = &self.rot_imgs.tt_corner; ImageFrame::new( [edge.cw180, edge.none, edge.cw270, edge.cw90], [corner.none, corner.cw270, corner.cw90, corner.cw180], Color::Rgba(0.08, 0.07, 0.04, 1.0), 5.0, ) }) .title_font_size(15) .desc_font_size(10) .title_text_color(TEXT_COLOR) .desc_text_color(TEXT_COLOR_2); // Bag parts Image::new(self.imgs.bag_bot) .w_h(61.0 * BAG_SCALE, 9.0 * BAG_SCALE) .bottom_right_with_margins_on(ui.window, 60.0, 5.0) .set(state.ids.bag_bot, ui); Image::new(self.imgs.bag_top) .w_h(61.0 * BAG_SCALE, 9.0 * BAG_SCALE) .up_from(state.ids.bag_mid, 0.0) .set(state.ids.bag_top, ui); Image::new(self.imgs.bag_mid) .w_h(61.0 * BAG_SCALE, ((inventory.len() + 4) / 5) as f64 * 44.0) .up_from(state.ids.bag_bot, 0.0) .set(state.ids.bag_mid, ui); // Alignment for Grid Rectangle::fill_with( [54.0 * BAG_SCALE, ((inventory.len() + 4) / 5) as f64 * 44.0], color::TRANSPARENT, ) .top_left_with_margins_on(state.ids.bag_top, 9.0 * BAG_SCALE, 3.0 * BAG_SCALE) .scroll_kids() .scroll_kids_vertically() .set(state.ids.inv_alignment, ui); // Create available inventory slot widgets if state.ids.inv_slots.len() < inventory.len() { state.update(|s| { s.ids .inv_slots .resize(inventory.len(), &mut ui.widget_id_generator()); }); } if state.ids.items.len() < inventory.len() { state.update(|s| { s.ids .items .resize(inventory.len(), &mut ui.widget_id_generator()); }); } // Display inventory contents for (i, item) in inventory.slots().iter().enumerate() { let x = i % 5; let y = i / 5; let is_selected = Some(i) == state.selected_slot; // Slot let slot_widget = Button::image(self.imgs.inv_slot) .top_left_with_margins_on( state.ids.inv_alignment, 4.0 + y as f64 * (40.0 + 4.0), 4.0 + x as f64 * (40.0 + 4.0), ) // conrod uses a (y,x) format for placing... .parent(state.ids.inv_alignment) // Avoids the background overlapping available slots .w_h(40.0, 40.0) .image_color(if is_selected { color::WHITE } else { color::DARK_YELLOW }) .floating(true); // Item if if item.is_some() { slot_widget .with_tooltip(self.tooltip_manager, "Test Item", "Use: Restores 10 Health.", &item_tooltip) .set(state.ids.inv_slots[i], ui) } else { slot_widget .set(state.ids.inv_slots[i], ui) } .was_clicked() { let selected_slot = match state.selected_slot { Some(a) => { if a == i { event = Some(Event::HudEvent(HudEvent::UseInventorySlot(i))); } else { event = Some(Event::HudEvent(HudEvent::SwapInventorySlots(a, i))); } None } None if item.is_some() => Some(i), None => None, }; state.update(|s| s.selected_slot = selected_slot); } // Item if item.is_some() { Button::image(self.imgs.potion_red) // TODO: Insert variable image depending on the item displayed in that slot .w_h(4.0 * 4.4, 7.0 * 4.4) // TODO: Fix height and scale width correctly to that to avoid a stretched item image .middle_of(state.ids.inv_slots[i]) // TODO: Items need to be assigned to a certain slot and then placed like in this example .label("5x") // TODO: Quantity goes here... .label_font_id(self.fonts.opensans) .label_font_size(12) .label_x(Relative::Scalar(10.0)) .label_y(Relative::Scalar(-10.0)) .label_color(TEXT_COLOR) .parent(state.ids.inv_slots[i]) .graphics_for(state.ids.inv_slots[i]) .set(state.ids.items[i], ui); } } // Close button if Button::image(self.imgs.close_button) .w_h(28.0, 28.0) .hover_image(self.imgs.close_button_hover) .press_image(self.imgs.close_button_press) .top_right_with_margins_on(state.ids.bag_top, 0.0, 0.0) .set(state.ids.bag_close, ui) .was_clicked() { event = Some(Event::Close); } event } }