use veloren_common::terrain::sprite::{Attributes, Category, SpriteKind}; fn main() { for cat in Category::all() { println!( "Category::{cat:?} (value = 0x{:02X}, sprite_id_mask: {:032b}, sprite_id_size: {})", *cat as u16, cat.sprite_id_mask(), cat.sprite_id_size() ); for attr in Attributes::all() { println!( " - {attr:?} offset = {:?}", cat.attr_offsets()[*attr as usize] ); } } for sprite in SpriteKind::all() { println!("SpriteKind::{sprite:?} (value = 0x{:04X})", *sprite as u16); } }