ChargedMelee( energy_cost: 0, energy_drain: 0, initial_damage: 200, scaled_damage: 800, initial_poise_damage: 50, scaled_poise_damage: 150, initial_knockback: 0.0, scaled_knockback: 0.0, range: 5.0, max_angle: 45.0, speed: 1.0, charge_duration: 2.0, swing_duration: 0.2, hit_timing: 0.8, recover_duration: 0.5, )