// Keep in mind that material stats are multiplied by the form stats, not added (e.g. equip_time_secs is most sensitive to this) ({ "common.items.mineral.ingot.bloodsteel": ( equip_time_secs: 1.0, power: 1.75, effect_power: 1.75, speed: 1.75, crit_chance: 1.75, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.bronze": ( equip_time_secs: 1.0, power: 0.75, effect_power: 0.75, speed: 0.75, crit_chance: 0.75, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.cobalt": ( equip_time_secs: 1.0, power: 1.5, effect_power: 1.5, speed: 1.5, crit_chance: 1.5, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.copper": ( equip_time_secs: 1.0, power: 0.4, effect_power: 0.4, speed: 0.4, crit_chance: 0.4, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.iron": ( equip_time_secs: 1.0, power: 1.0, effect_power: 1.0, speed: 1.0, crit_chance: 1.0, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.steel": ( equip_time_secs: 1.0, power: 1.25, effect_power: 1.25, speed: 1.25, crit_chance: 1.25, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), "common.items.mineral.ingot.tin": ( equip_time_secs: 1.0, power: 0.25, effect_power: 0.25, speed: 0.25, crit_chance: 0.25, range: 1.0, energy_efficiency: 1.0, buff_strength: 1.0, ), })