BasicMelee( energy_cost: 0, buildup_duration: 0.1, swing_duration: 0.05, recover_duration: 0.25, base_damage: 4, base_poise_damage: 0, knockback: ( strength: 0, direction: Away), range: 2, max_angle: 15, damage_effect: Some(Buff(( kind: Bleeding, dur_secs: 10, strength: DamageFraction(0.2), chance: 0.3, ))), damage_kind: Piercing, )