use crate::window::KeyMouse; use directories::ProjectDirs; use glutin::{MouseButton, VirtualKeyCode}; use serde_derive::{Deserialize, Serialize}; use std::{fs, io::prelude::*, path::PathBuf}; /// `ControlSettings` contains keybindings. #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(default)] pub struct ControlSettings { pub toggle_cursor: KeyMouse, pub escape: KeyMouse, pub enter: KeyMouse, pub move_forward: KeyMouse, pub move_left: KeyMouse, pub move_back: KeyMouse, pub move_right: KeyMouse, pub jump: KeyMouse, pub glide: KeyMouse, pub map: KeyMouse, pub bag: KeyMouse, pub quest_log: KeyMouse, pub character_window: KeyMouse, pub social: KeyMouse, pub spellbook: KeyMouse, pub settings: KeyMouse, pub help: KeyMouse, pub toggle_interface: KeyMouse, pub toggle_debug: KeyMouse, pub fullscreen: KeyMouse, pub screenshot: KeyMouse, pub toggle_ingame_ui: KeyMouse, pub attack: KeyMouse, pub roll: KeyMouse, } impl Default for ControlSettings { fn default() -> Self { Self { toggle_cursor: KeyMouse::Key(VirtualKeyCode::Tab), escape: KeyMouse::Key(VirtualKeyCode::Escape), enter: KeyMouse::Key(VirtualKeyCode::Return), move_forward: KeyMouse::Key(VirtualKeyCode::W), move_left: KeyMouse::Key(VirtualKeyCode::A), move_back: KeyMouse::Key(VirtualKeyCode::S), move_right: KeyMouse::Key(VirtualKeyCode::D), jump: KeyMouse::Key(VirtualKeyCode::Space), glide: KeyMouse::Key(VirtualKeyCode::LShift), map: KeyMouse::Key(VirtualKeyCode::M), bag: KeyMouse::Key(VirtualKeyCode::B), quest_log: KeyMouse::Key(VirtualKeyCode::L), character_window: KeyMouse::Key(VirtualKeyCode::C), social: KeyMouse::Key(VirtualKeyCode::O), spellbook: KeyMouse::Key(VirtualKeyCode::P), settings: KeyMouse::Key(VirtualKeyCode::N), help: KeyMouse::Key(VirtualKeyCode::F1), toggle_interface: KeyMouse::Key(VirtualKeyCode::F2), toggle_debug: KeyMouse::Key(VirtualKeyCode::F3), fullscreen: KeyMouse::Key(VirtualKeyCode::F11), screenshot: KeyMouse::Key(VirtualKeyCode::F4), toggle_ingame_ui: KeyMouse::Key(VirtualKeyCode::F6), attack: KeyMouse::Mouse(MouseButton::Left), roll: KeyMouse::Mouse(MouseButton::Middle), } } } /// `GameplaySettings` contains sensitivity and gameplay options. #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(default)] pub struct GameplaySettings { pub pan_sensitivity: u32, pub zoom_sensitivity: u32, } impl Default for GameplaySettings { fn default() -> Self { Self { pan_sensitivity: 100, zoom_sensitivity: 100, } } } /// `NetworkingSettings` stores server and networking settings. #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(default)] pub struct NetworkingSettings { pub username: String, pub servers: Vec, pub default_server: usize, } impl Default for NetworkingSettings { fn default() -> Self { Self { username: "Username".to_string(), servers: vec!["server.veloren.net".to_string()], default_server: 0, } } } /// `Log` stores the name to the log file. #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(default)] pub struct Log { pub file: PathBuf, } impl Default for Log { fn default() -> Self { Self { file: "voxygen.log".into(), } } } /// `GraphicsSettings` contains settings related to framerate and in-game visuals. #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(default)] pub struct GraphicsSettings { pub view_distance: u32, pub max_fps: u32, } impl Default for GraphicsSettings { fn default() -> Self { Self { view_distance: 5, max_fps: 60, } } } /// `AudioSettings` controls the volume of different audio subsystems and which /// device is used. #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(default)] pub struct AudioSettings { pub master_volume: f32, pub music_volume: f32, pub sfx_volume: f32, /// Audio Device that Voxygen will use to play audio. pub audio_device: Option, pub audio_on: bool, } impl Default for AudioSettings { fn default() -> Self { Self { master_volume: 1.0, music_volume: 0.5, sfx_volume: 0.5, audio_device: None, audio_on: true, } } } /// `Settings` contains everything that can be configured in the settings.ron file. #[derive(Clone, Debug, Serialize, Deserialize)] #[serde(default)] pub struct Settings { pub controls: ControlSettings, pub gameplay: GameplaySettings, pub networking: NetworkingSettings, pub log: Log, pub graphics: GraphicsSettings, pub audio: AudioSettings, pub show_disclaimer: bool, } impl Default for Settings { fn default() -> Self { Settings { controls: ControlSettings::default(), gameplay: GameplaySettings::default(), networking: NetworkingSettings::default(), log: Log::default(), graphics: GraphicsSettings::default(), audio: AudioSettings::default(), show_disclaimer: true, } } } impl Settings { pub fn load() -> Self { let path = Settings::get_settings_path(); // If file doesn't exist, use the default settings. if let Ok(file) = fs::File::open(path) { ron::de::from_reader(file).expect("Error parsing settings") } else { Self::default() } } pub fn save_to_file(&self) -> std::io::Result<()> { let path = Settings::get_settings_path(); if let Some(dir) = path.parent() { fs::create_dir_all(dir)?; } let mut config_file = fs::File::create(path)?; let s: &str = &ron::ser::to_string_pretty(self, ron::ser::PrettyConfig::default()).unwrap(); config_file.write_all(s.as_bytes()).unwrap(); Ok(()) } fn get_settings_path() -> PathBuf { let proj_dirs = ProjectDirs::from("net", "veloren", "voxygen") .expect("System's $HOME directory path not found!"); proj_dirs .config_dir() .join("settings") .with_extension("ron") } }