[ // example entry, increase freq to activate ( // ron file pointing to voxel model and defining special colors base_structures: "spots_general.mage_tower", // maximum occurance per each 1000km^2 world area freq: 1.0, // placement requirements condition: All([Typical, MaxGradient(0.2), Biome([Forest, Taiga, Snowland, Grassland])]), // Available Conditions: Typical (Not near river, way, cliffs or underwater), NearRiver,IsWay, IsUnderwater, NearCliffs // Available Biomes: Void, Lake, Grassland, Ocean, Mountain, Snowland, Desert, Swamp, Jungle, Forest, Savannah, Taiga // whether to prevent trees etc. around this spot spawn: true, ), ]