( name: Name("Myrmidon Marksman"), body: RandomWith("myrmidon"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Item("common.items.npc_weapons.biped_small.myrmidon.adlet_bow")), base_asset: Loadout("common.loadout.dungeon.tier-4.myrmidon"), inventory: [], ), loot: LootTable("common.loot_tables.dungeon.tier-4.enemy"), meta: [ SkillSetAsset("common.skillset.preset.rank4.fullskill"), ], )