use super::utils::*; use crate::{ comp::StateUpdate, sys::character_behavior::{CharacterBehavior, JoinData}, }; pub struct Data; impl CharacterBehavior for Data { fn behavior(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); handle_move(data, &mut update); handle_jump(data, &mut update); handle_primary_wield(data, &mut update); handle_climb(data, &mut update); handle_glide(data, &mut update); handle_dodge_input(data, &mut update); update } fn toggle_wield(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); attempt_wield(data, &mut update); update } fn toggle_sit(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); attempt_sit(data, &mut update); update } fn swap_loadout(&self, data: &JoinData) -> StateUpdate { let mut update = StateUpdate::from(data); attempt_swap_loadout(data, &mut update); update } }