layout (std140) uniform u_globals { mat4 view_mat; mat4 proj_mat; mat4 all_mat; vec4 cam_pos; vec4 focus_pos; vec4 view_distance; vec4 time_of_day; vec4 tick; vec4 screen_res; uvec4 light_shadow_count; uvec4 medium; ivec4 select_pos; vec4 gamma; };