({ // Weapons ActiveMainhand: Item("common.items.weapons.sword_1h.bloodsteel-0"), ActiveOffhand: Item("common.items.weapons.sword_1h.bloodsteel-0"), InactiveMainhand: Item("common.items.weapons.sword_1h.bloodsteel-0"), InactiveOffhand: Item("common.items.weapons.sword_1h.bloodsteel-0"), // Gear Armor(Head): Item("common.items.npc_armor.biped_small.myrmidon.head.myrmidon"), Armor(Shoulders): Item("common.items.armor.twigsflowers.shoulder"), Armor(Chest): Item("common.items.armor.twigsflowers.chest"), Armor(Hands): Item("common.items.armor.twigsflowers.hand"), Armor(Legs): Item("common.items.armor.twigsflowers.pants"), Armor(Feet): Item("common.items.armor.twigsflowers.foot"), Armor(Belt): Item("common.items.armor.twigsflowers.belt"), // Biju Armor(Back): Item("common.items.armor.misc.back.dungeon_purple"), Armor(Neck): Item("common.items.armor.misc.neck.plain_1"), Armor(Ring1): Item("common.items.armor.misc.ring.gold"), Armor(Ring2): Item("common.items.armor.misc.ring.gold"), // Misc Lantern: Item("common.items.lantern.black_0"), Armor(Tabard): Item("common.items.debug.admin"), Glider: Item("common.items.glider.glider_basic_red"), Armor(Bag1): Item("common.items.armor.misc.bag.tiny_leather_pouch"), Armor(Bag2): Item("common.items.armor.misc.bag.tiny_leather_pouch"), Armor(Bag3): Item("common.items.armor.misc.bag.tiny_leather_pouch"), Armor(Bag4): Item("common.items.armor.misc.bag.tiny_leather_pouch"), })