( name: Name("Gnarling Mugger"), body: RandomWith("gnarling"), alignment: Alignment(Enemy), loadout: Extended( hands: TwoHanded(Item("common.items.npc_weapons.biped_small.gnarling.mugger")), base_asset: Loadout("common.loadout.dungeon.tier-0.mugger"), inventory: [], ), loot: LootTable("common.loot_tables.dungeon.tier-0.enemy"), meta: [], )