({ Sword(OffensiveFinisher): {Sword(OffensiveCombo): 1}, Sword(OffensiveAdvance): {Sword(OffensiveCombo): 1}, Sword(CripplingCombo): {Sword(OffensiveCombo): 1}, Sword(CripplingFinisher): {Sword(CripplingCombo): 1}, Sword(CripplingStrike): {Sword(CripplingCombo): 1}, Sword(CripplingGouge): {Sword(CripplingCombo): 1}, Sword(CleavingCombo): {Sword(OffensiveCombo): 1}, Sword(CleavingFinisher): {Sword(CleavingCombo): 1}, Sword(CleavingSpin): {Sword(CleavingCombo): 1}, Sword(CleavingDive): {Sword(CleavingCombo): 1}, Sword(DefensiveBulwark): {Sword(DefensiveCombo): 1}, Sword(DefensiveRetreat): {Sword(DefensiveCombo): 1}, Sword(ParryingCombo): {Sword(DefensiveCombo): 1}, Sword(ParryingParry): {Sword(ParryingCombo): 1}, Sword(ParryingRiposte): {Sword(ParryingCombo): 1}, Sword(ParryingCounter): {Sword(ParryingCombo): 1}, Sword(HeavyCombo): {Sword(DefensiveCombo): 1}, Sword(HeavyFinisher): {Sword(HeavyCombo): 1}, Sword(HeavyPommelStrike): {Sword(HeavyCombo): 1}, Sword(HeavyFortitude): {Sword(HeavyCombo): 1}, Sword(MobilityFeint): {Sword(MobilityCombo): 1}, Sword(MobilityAgility): {Sword(MobilityCombo): 1}, Sword(ReachingCombo): {Sword(MobilityCombo): 1}, Sword(ReachingCharge): {Sword(ReachingCombo): 1}, Sword(ReachingFlurry): {Sword(ReachingCombo): 1}, Sword(ReachingSkewer): {Sword(ReachingCombo): 1}, Sword(AirSlashCombo): {Sword(MobilityCombo): 1}, Sword(AirSlashVertical): {Sword(AirSlashCombo): 1}, Sword(AirSlashHorizontal): {Sword(AirSlashCombo): 1}, Sword(AirSlashWhirlwind): {Sword(AirSlashCombo): 1}, Axe(LDamage): {Axe(UnlockLeap): 1}, Axe(LKnockback): {Axe(UnlockLeap): 1}, Axe(LCost): {Axe(UnlockLeap): 1}, Axe(LDistance): {Axe(UnlockLeap): 1}, Hammer(LDamage): {Hammer(UnlockLeap): 1}, Hammer(LCost): {Hammer(UnlockLeap): 1}, Hammer(LDistance): {Hammer(UnlockLeap): 1}, Hammer(LKnockback): {Hammer(UnlockLeap): 1}, Hammer(LRange): {Hammer(UnlockLeap): 1}, Bow(SDamage): {Bow(UnlockShotgun): 1}, Bow(SCost): {Bow(UnlockShotgun): 1}, Bow(SArrows): {Bow(UnlockShotgun): 1}, Bow(SSpread): {Bow(UnlockShotgun): 1}, Staff(SDamage): {Staff(UnlockShockwave): 1}, Staff(SKnockback): {Staff(UnlockShockwave): 1}, Staff(SRange): {Staff(UnlockShockwave): 1}, Staff(SCost): {Staff(UnlockShockwave): 1}, Sceptre(AStrength): {Sceptre(UnlockAura): 1}, Sceptre(ADuration): {Sceptre(UnlockAura): 1}, Sceptre(ARange): {Sceptre(UnlockAura): 1}, Sceptre(ACost): {Sceptre(UnlockAura): 1}, })