EntityConfig ( name: Name("Merchant"), body: RandomWith("humanoid"), alignment: Alignment(Npc), // TODO: consider giving some gold/gems/materials? loot: LootTable("common.loot_tables.creature.humanoid"), hands: TwoHanded(Choice([ (2.0, Some(Item("common.items.weapons.bow.eldwood-0"))), (1.0, Some(Item("common.items.weapons.sword.steel-0"))), (1.0, Some(Item("common.items.weapons.sword_1h.bloodsteel-0"))), (2.0, Some(Item("common.items.weapons.staff.flamethrower_0"))), ])), meta: [ SkillSetAsset("common.skillset.village.merchant.merchant"), ], )