([ Group(Weapon(Sceptre)), // Beam Skill((Sceptre(LDamage), Some(1))), Skill((Sceptre(LRange), Some(1))), Skill((Sceptre(LLifesteal), Some(1))), Skill((Sceptre(LRegen), Some(1))), // Heal Skill((Sceptre(HHeal), Some(1))), Skill((Sceptre(HDuration), Some(1))), Skill((Sceptre(HRange), Some(1))), Skill((Sceptre(HCost), Some(1))), // Ward Skill((Sceptre(UnlockAura), None)), Skill((Sceptre(AStrength), Some(1))), Skill((Sceptre(ADuration), Some(1))), Skill((Sceptre(ARange), Some(1))), Skill((Sceptre(ACost), Some(1))), ])