([ Group(Weapon(Bow)), // Charged Skill((Bow(CDamage), Some(1))), Skill((Bow(CKnockback), Some(1))), Skill((Bow(CSpeed), Some(1))), Skill((Bow(CMove), Some(1))), // Repeater Skill((Bow(RDamage), Some(1))), Skill((Bow(RCost), Some(1))), Skill((Bow(RSpeed), Some(1))), ])