BasicBeam( buildup_duration: 0.8, recover_duration: 0.5, beam_duration: 0.5, damage: 10.0, tick_rate: 3.0, range: 15.0, max_angle: 22.5, damage_effect: Some(Buff(( kind: Burning, dur_secs: 10.0, strength: DamageFraction(0.5), chance: 0.25, ))), energy_regen: 0, energy_drain: 0, ori_rate: 0.3, specifier: Bubbles, )