use crate::ui::img_ids::{BlankGraphic, ImageGraphic, VoxelGraphic, VoxelPixArtGraphic}; // TODO: Combine with image_ids, see macro definition rotation_image_ids! { pub struct ImgsRot { // Tooltip Test tt_side: "voxygen/element/frames/tt_test_edge", tt_corner: "voxygen/element/frames/tt_test_corner_tr", } } image_ids! { pub struct Imgs { // Bag bag_contents: "voxygen.element.frames.bag", inv_grid: "voxygen.element.frames.inv_grid", inv_slot: "voxygen.element.buttons.inv_slot", inv_slot_sel: "voxygen.element.buttons.inv_slot_sel", grid_inv: "voxygen.element.buttons.grid_inv", bag_top: "voxygen.element.bag.top", bag_mid: "voxygen.element.bag.mid", bag_bot: "voxygen.element.bag.bot", // Skillbar xp_bar_mid: "voxygen.element.skillbar.xp_bar_mid", xp_bar_left: "voxygen.element.skillbar.xp_bar_left", xp_bar_right: "voxygen.element.skillbar.xp_bar_right", skillbar_slot: "voxygen.element.skillbar.skillbar_slot", skillbar_slot_act: "voxygen.element.skillbar.skillbar_slot_active", skillbar_slot_l: "voxygen.element.skillbar.skillbar_slot_l", skillbar_slot_r: "voxygen.element.skillbar.skillbar_slot_r", skillbar_slot_l_act: "voxygen.element.skillbar.skillbar_slot_l_active", skillbar_slot_r_act: "voxygen.element.skillbar.skillbar_slot_r_active", skillbar_slot_bg: "voxygen.element.skillbar.skillbar_slot_bg", skillbar_slot_big: "voxygen.element.skillbar.skillbar_slot_big", skillbar_slot_big_act: "voxygen.element.skillbar.skillbar_slot_big_active", skillbar_slot_big_bg: "voxygen.element.skillbar.skillbar_slot_big_bg", healthbar_bg: "voxygen.element.skillbar.healthbar_bg", energybar_bg: "voxygen.element.skillbar.energybar_bg", bar_content: "voxygen.element.skillbar.bar_content", level_up: "voxygen.element.misc_bg.level_up", level_down:"voxygen.element.misc_bg.level_down", stamina_0:"voxygen.element.skillbar.stamina_wheel-empty", stamina_1:"voxygen.element.skillbar.stamina_wheel-0", stamina_2:"voxygen.element.skillbar.stamina_wheel-1", stamina_3:"voxygen.element.skillbar.stamina_wheel-2", stamina_4:"voxygen.element.skillbar.stamina_wheel-3", stamina_5:"voxygen.element.skillbar.stamina_wheel-4", stamina_6:"voxygen.element.skillbar.stamina_wheel-5", stamina_7:"voxygen.element.skillbar.stamina_wheel-6", stamina_8:"voxygen.element.skillbar.stamina_wheel-7", // Window Parts window_3: "voxygen.element.frames.window_3", tab_bg: "voxygen.element.frames.tab_bg", tab_small_open: "voxygen.element.frames.tab_small_open", tab_small_closed: "voxygen.element.frames.tab_small_closed", // MiniMap mmap_frame: "voxygen.element.frames.mmap", mmap_frame_closed: "voxygen.element.frames.mmap_closed", // Missing: Buff Frame Animation .gif ?! we could do animation in ui.maintain, or in shader? window_frame: "voxygen.element.frames.window2", // Social Window social_button: "voxygen.element.buttons.social_tab", social_button_pressed: "voxygen.element.buttons.social_tab_pressed", social_button_hover: "voxygen.element.buttons.social_tab_hover", social_button_press: "voxygen.element.buttons.social_tab_press", social_frame: "voxygen.element.frames.social_frame", // Settings Window settings_frame_r: "voxygen.element.frames.settings_r", settings_frame_l: "voxygen.element.frames.settings_l", settings_button: "voxygen.element.buttons.settings_button", settings_button_pressed: "voxygen.element.buttons.settings_button_pressed", settings_button_hover: "voxygen.element.buttons.settings_button_hover", settings_button_press: "voxygen.element.buttons.settings_button_press", slider: "voxygen.element.slider.track", slider_indicator: "voxygen.element.slider.indicator", esc_frame: "voxygen.element.frames.esc_menu", // Map Window map_frame_l: "voxygen.element.frames.map_l", map_frame_r: "voxygen.element.frames.map_r", map_frame_bl: "voxygen.element.frames.map_bl", map_frame_br: "voxygen.element.frames.map_br", pos_indicator: "voxygen.element.buttons.qlog", // Chat-Arrows chat_arrow: "voxygen.element.buttons.arrow_down", chat_arrow_mo: "voxygen.element.buttons.arrow_down_hover", chat_arrow_press: "voxygen.element.buttons.arrow_down_press", // Crosshair crosshair_inner: "voxygen.element.misc_bg.crosshair_inner", //////////////////////////////////////////////////////////////////////// // Skill Icons twohsword_m1: "voxygen.element.icons.2hsword_m1", twohsword_m2: "voxygen.element.icons.2hsword_m2", twohhammer_m1: "voxygen.element.icons.2hhammer_m1", twohhammer_m2: "voxygen.element.icons.2hhammer_m2", twohaxe_m1: "voxygen.element.icons.2haxe_m1", twohaxe_m2: "voxygen.element.icons.2haxe_m2", bow_m1: "voxygen.element.icons.bow_m1", bow_m2: "voxygen.element.icons.bow_m2", staff_m1: "voxygen.element.icons.staff_m1", staff_m2: "voxygen.element.icons.staff_m2", flyingrod_m1: "voxygen.element.icons.debug_wand_m1", flyingrod_m2: "voxygen.element.icons.debug_wand_m2", charge: "voxygen.element.icons.skill_charge_3", // Icons flower: "voxygen.element.icons.item_flower", grass: "voxygen.element.icons.item_grass", apple: "voxygen.element.icons.item_apple", mushroom: "voxygen.element.icons.item_mushroom", skull: "voxygen.element.icons.skull", skull_2: "voxygen.element.icons.skull_2", // Map map_indicator: "voxygen.element.buttons.map_indicator", indicator_mmap: "voxygen.element.buttons.indicator_mmap", indicator_mmap_2: "voxygen.element.buttons.indicator_mmap_2", indicator_mmap_3: "voxygen.element.buttons.indicator_mmap_3", // Crosshair crosshair_outer_round: "voxygen.element.misc_bg.crosshair_outer_1", crosshair_outer_round_edges: "voxygen.element.misc_bg.crosshair_outer_2", crosshair_outer_edges: "voxygen.element.misc_bg.crosshair_outer_3", crosshair_bg: "voxygen.element.misc_bg.crosshair_bg", crosshair_bg_hover: "voxygen.element.misc_bg.crosshair_bg_hover", crosshair_bg_press: "voxygen.element.misc_bg.crosshair_bg_press", crosshair_bg_pressed: "voxygen.element.misc_bg.crosshair_bg_pressed", // Checkboxes and Radio buttons check: "voxygen.element.buttons.radio.inactive", check_mo: "voxygen.element.buttons.radio.inactive_hover", check_press: "voxygen.element.buttons.radio.press", check_checked: "voxygen.element.buttons.radio.active", check_checked_mo: "voxygen.element.buttons.radio.hover", checkbox: "voxygen.element.buttons.checkbox.inactive", checkbox_mo: "voxygen.element.buttons.checkbox.inactive_hover", checkbox_press: "voxygen.element.buttons.checkbox.press", checkbox_checked: "voxygen.element.buttons.checkbox.active", checkbox_checked_mo: "voxygen.element.buttons.checkbox.hover", // Buttons mmap_closed: "voxygen.element.buttons.button_mmap_closed", mmap_closed_hover: "voxygen.element.buttons.button_mmap_closed_hover", mmap_closed_press: "voxygen.element.buttons.button_mmap_closed_press", mmap_open: "voxygen.element.buttons.button_mmap_open", mmap_open_hover: "voxygen.element.buttons.button_mmap_open_hover", mmap_open_press: "voxygen.element.buttons.button_mmap_open_press", mmap_plus: "voxygen.element.buttons.min_plus.mmap_button-plus", mmap_plus_hover: "voxygen.element.buttons.min_plus.mmap_button-plus_hover", mmap_plus_press: "voxygen.element.buttons.min_plus.mmap_button-plus_hover", mmap_minus: "voxygen.element.buttons.min_plus.mmap_button-min", mmap_minus_hover: "voxygen.element.buttons.min_plus.mmap_button-min_hover", mmap_minus_press: "voxygen.element.buttons.min_plus.mmap_button-min_press", // Grid grid: "voxygen.element.buttons.grid", grid_hover: "voxygen.element.buttons.grid", grid_press: "voxygen.element.buttons.grid", settings: "voxygen.element.buttons.settings", settings_hover: "voxygen.element.buttons.settings_hover", settings_press: "voxygen.element.buttons.settings_press", social: "voxygen.element.buttons.social", social_hover: "voxygen.element.buttons.social_hover", social_press: "voxygen.element.buttons.social_press", map_button: "voxygen.element.buttons.map", map_hover: "voxygen.element.buttons.map_hover", map_press: "voxygen.element.buttons.map_press", spellbook_button: "voxygen.element.buttons.spellbook", spellbook_hover: "voxygen.element.buttons.spellbook_hover", spellbook_press: "voxygen.element.buttons.spellbook_press", character_button: "voxygen.element.buttons.character", character_hover: "voxygen.element.buttons.character_hover", character_press: "voxygen.element.buttons.character_press", qlog_button: "voxygen.element.buttons.qlog", qlog_hover: "voxygen.element.buttons.qlog_hover", qlog_press: "voxygen.element.buttons.qlog_press", // Charwindow xp_charwindow: "voxygen.element.frames.xp_charwindow", divider: "voxygen.element.frames.divider_charwindow", head_bg: "voxygen.element.icons.head", shoulders_bg: "voxygen.element.icons.shoulders", hands_bg: "voxygen.element.icons.hands", belt_bg: "voxygen.element.icons.belt", legs_bg: "voxygen.element.icons.legs", feet_bg: "voxygen.element.icons.feet", ring_r_bg: "voxygen.element.icons.ring", ring_l_bg: "voxygen.element.icons.ring", tabard_bg: "voxygen.element.icons.tabard", chest_bg: "voxygen.element.icons.chest", back_bg: "voxygen.element.icons.back", gem_bg: "voxygen.element.icons.gem", necklace_bg: "voxygen.element.icons.necklace", mainhand_bg: "voxygen.element.icons.mainhand", offhand_bg: "voxygen.element.icons.offhand", // Close button close_button: "voxygen.element.buttons.x", close_button_hover: "voxygen.element.buttons.x_hover", close_button_press: "voxygen.element.buttons.x_press", // Esc-Menu fireplace: "voxygen.element.misc_bg.fireplace", button: "voxygen.element.buttons.button", button_hover: "voxygen.element.buttons.button_hover", button_press: "voxygen.element.buttons.button_press", // Items potion_red: "voxygen.voxel.object.potion_red", potion_green: "voxygen.voxel.object.potion_green", potion_blue: "voxygen.voxel.object.potion_blue", key: "voxygen.voxel.object.key", key_gold: "voxygen.voxel.object.key_gold", ////////////////////////////////////////////////////////////////////////////////////////////////////// not_found:"voxygen.element.not_found", help:"voxygen.element.help", charwindow_gradient:"voxygen.element.misc_bg.charwindow", death_bg: "voxygen.background.death", hurt_bg: "voxygen.background.hurt", // Enemy Healthbar enemy_health: "voxygen.element.frames.enemybar", // Enemy Bar Content: enemy_bar: "voxygen.element.skillbar.enemy_bar_content", // Spell Book Window spellbook_icon: "voxygen.element.icons.spellbook", // Bag bag: "voxygen.element.buttons.bag.closed", bag_hover: "voxygen.element.buttons.bag.closed_hover", bag_press: "voxygen.element.buttons.bag.closed_press", bag_open: "voxygen.element.buttons.bag.open", bag_open_hover: "voxygen.element.buttons.bag.open_hover", bag_open_press: "voxygen.element.buttons.bag.open_press", map_icon: "voxygen.element.icons.map", grid_button: "voxygen.element.buttons.border", grid_button_hover: "voxygen.element.buttons.border_mo", grid_button_press: "voxygen.element.buttons.border_press", grid_button_open: "voxygen.element.buttons.border_pressed", // Char Window progress_frame: "voxygen.element.frames.progress_bar", progress: "voxygen.element.misc_bg.progress", // Quest-Log Window questlog_icon: "voxygen.element.icons.questlog", // Social Window social_icon: "voxygen.element.icons.social", nothing: (), } }